minetest_wadsprint/init.lua

121 lines
4.7 KiB
Lua
Executable File

-- WAD SPRINTING minetest (https://minetest.net) mod (https://dev.minetest.net/Intro)
-- @link https://github.com/aa6/minetest_wadsprint
minetest_wadsprint =
{
players = {},
version = io.open(minetest.get_modpath(minetest.get_current_modname()).."/VERSION","r"):read("*all"),
}
dofile(minetest.get_modpath(minetest.get_current_modname()).."/config.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()).."/init_hudbars.lua")
function minetest_wadsprint.stamina_update_cycle(player)
if player.is_sprinting then
player.stamina = player.stamina - (minetest_wadsprint.STAMINA_MAX_VALUE * minetest_wadsprint.SPRINT_STAMINA_DECREASE_PER_UPDATE_PERIOD_COEFFICIENT)
if player.stamina < 0 then
player.stamina = 0
minetest_wadsprint.set_sprinting(player,false)
end
elseif player.stamina < minetest_wadsprint.STAMINA_MAX_VALUE then
player.stamina = player.stamina + (minetest_wadsprint.STAMINA_MAX_VALUE * minetest_wadsprint.SPRINT_STAMINA_INCREASE_PER_UPDATE_PERIOD_COEFFICIENT)
if player.stamina > minetest_wadsprint.STAMINA_MAX_VALUE then
player.stamina = minetest_wadsprint.STAMINA_MAX_VALUE
end
end
minetest_wadsprint.hudbar_update_stamina(player)
end
function minetest_wadsprint.set_sprinting(player,is_sprinting)
if player.is_sprinting ~= is_sprinting then
if player.is_sprinting ~= nil then
local physics = player.obj:get_physics_override()
if is_sprinting then
player.obj:set_physics_override(
{
jump = physics.jump - 1 + minetest_wadsprint.SPRINT_JUMP_HEIGHT_MODIFIER_COEFFICIENT,
speed = physics.speed - 1 + minetest_wadsprint.SPRINT_SPEED_MODIFIER_COEFFICIENT,
})
else
player.obj:set_physics_override(
{
jump = physics.jump + 1 - minetest_wadsprint.SPRINT_JUMP_HEIGHT_MODIFIER_COEFFICIENT,
speed = physics.speed + 1 - minetest_wadsprint.SPRINT_SPEED_MODIFIER_COEFFICIENT,
})
end
end
player.is_sprinting = is_sprinting
minetest_wadsprint.hudbar_update_ready_to_sprint(player)
minetest_wadsprint.hudbar_update_stamina(player)
end
end
function minetest_wadsprint.set_ready_to_sprint(player,is_ready_to_sprint)
if player.is_ready_to_sprint ~= is_ready_to_sprint then
player.is_ready_to_sprint = is_ready_to_sprint
minetest_wadsprint.hudbar_update_ready_to_sprint(player)
end
end
function minetest_wadsprint.scan_player_controls(player)
local control = player.obj:get_player_control()
if not control["up"] then
minetest_wadsprint.set_sprinting(player,false)
end
if control["left"] and control["right"] then
minetest_wadsprint.set_ready_to_sprint(player,true)
if control["up"] then
minetest_wadsprint.set_sprinting(player,true)
end
else
minetest_wadsprint.set_ready_to_sprint(player,false)
end
end
function minetest_wadsprint.reset_stamina(player)
player.stamina = minetest_wadsprint.STAMINA_MAX_VALUE
minetest_wadsprint.set_sprinting(player,false)
minetest_wadsprint.set_ready_to_sprint(player,false)
return player
end
minetest.register_on_joinplayer(function(player_obj)
local player =
{
obj = player_obj,
}
minetest_wadsprint.players[player_obj:get_player_name()] = player
minetest_wadsprint.initialize_hudbar(player)
minetest_wadsprint.reset_stamina(player)
end)
minetest.register_on_respawnplayer(function(player_obj)
minetest_wadsprint.reset_stamina(minetest_wadsprint.players[player_obj:get_player_name()])
end)
minetest.register_on_leaveplayer(function(player_obj)
minetest_wadsprint.players[player_obj:get_player_name()] = nil
end)
-- Register hudbar call for compatibility with some hudbar mods.
if minetest_wadsprint.register_hudbar ~= nil then
minetest_wadsprint.register_hudbar()
end
-- Main cycle.
local timer_stats_update = 0
local timer_controls_check = 0
minetest.register_globalstep(function(dtime)
timer_stats_update = timer_stats_update + dtime
timer_controls_check = timer_controls_check + dtime
if timer_stats_update > minetest_wadsprint.PLAYER_STATS_UPDATE_PERIOD_SECONDS then
timer_stats_update = 0
for player_name,player in pairs(minetest_wadsprint.players) do
minetest_wadsprint.stamina_update_cycle(player)
end
end
if timer_controls_check > minetest_wadsprint.PLAYER_CONTROLS_CHECK_PERIOD_SECONDS then
timer_controls_check = 0
for player_name,player in pairs(minetest_wadsprint.players) do
minetest_wadsprint.scan_player_controls(player)
end
end
end)