minetest_wadsprint/init.lua

291 lines
12 KiB
Lua
Executable File

-- WAD SPRINTING minetest (https://minetest.net) mod (https://dev.minetest.net/Intro)
-- @link https://github.com/aa6/minetest_wadsprint
dofile(minetest.get_modpath(minetest.get_current_modname()).."/lib_savetable.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()).."/lib_file_exists.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()).."/lib_eventemitter.lua")
minetest_wadsprint =
{
api = { events = EventEmitter:new() },
stats = -- Online players' stats.
{
-- <playername>:
-- obj: <player object>
-- name: <playername>
-- stamina:
-- is_sprinting:
-- is_ready_to_sprint:
-- is_sprinting_physics_on:
},
offline_stats = -- Offline stats aren't processed in the main cycle.
{
-- <playername>:
-- stamina:
},
version = io.open(minetest.get_modpath(minetest.get_current_modname()).."/VERSION","r"):read("*all"),
savepath = minetest.get_modpath(minetest.get_current_modname()).."/saved_players_stats.dat",
}
dofile(minetest.get_modpath(minetest.get_current_modname()).."/config.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()).."/init_hudbars.lua")
-- Call `minetest_wadsprint.api.stats(player_name)` to get player's stats.
function minetest_wadsprint.api.stats(player_name)
local player = minetest_wadsprint.stats[player_name]
if player ~= nil then
return
{
name = player_name,
stamina = player.stamina,
is_sprinting = player.is_sprinting,
is_ready_to_sprint = player.is_ready_to_sprint,
is_sprinting_physics_on = player.is_sprinting_physics_on,
}
end
end
-- Call `minetest_wadsprint.api.stamina(player_name)` to get stamina
-- Call `minetest_wadsprint.api.stamina(player_name, 0.5)` to SET stamina to half of STAMINA_MAX_VALUE
function minetest_wadsprint.api.stamina(player_name,stamina_rate)
local player = minetest_wadsprint.stats[player_name]
if player ~= nil then
if stamina_value ~= nil then
minetest_wadsprint.set_stamina(player, minetest_wadsprint.STAMINA_MAX_VALUE * stamina_value)
else
return player.stamina / minetest_wadsprint.STAMINA_MAX_VALUE
end
end
end
-- Call `minetest_wadsprint.api.addstamina(player_name, 0.1)` to add 10% of STAMINA_MAX_VALUE
function minetest_wadsprint.api.addstamina(player_name,stamina_rate_change)
local player = minetest_wadsprint.stats[player_name]
if player ~= nil then
minetest_wadsprint.set_stamina(player, player.stamina + minetest_wadsprint.STAMINA_MAX_VALUE * stamina_value)
end
end
function minetest_wadsprint.stamina_update_cycle(player)
if player.is_sprinting then
minetest_wadsprint.set_stamina(player, player.stamina - (minetest_wadsprint.STAMINA_MAX_VALUE * minetest_wadsprint.SPRINT_STAMINA_DECREASE_PER_UPDATE_PERIOD_COEFFICIENT))
elseif player.stamina < minetest_wadsprint.STAMINA_MAX_VALUE then
minetest_wadsprint.set_stamina(player, player.stamina + (minetest_wadsprint.STAMINA_MAX_VALUE * minetest_wadsprint.SPRINT_STAMINA_INCREASE_PER_UPDATE_PERIOD_COEFFICIENT))
end
end
function minetest_wadsprint.scan_player_controls(player)
local control = player.obj:get_player_control()
if player.is_sprinting and not control["up"] then
minetest_wadsprint.set_sprinting(player,false)
end
if control["left"] and control["right"] and not control["down"] then
if player.stamina > minetest_wadsprint.DYSPNEA_THRESHOLD_VALUE then
minetest_wadsprint.set_ready_to_sprint(player,true)
if control["up"] then
minetest_wadsprint.set_sprinting(player,true)
end
end
else
minetest_wadsprint.set_ready_to_sprint(player,false)
end
end
-- If player.is_sprinting that means he is actually moving forward. If player is not moving then he
-- isn't sprinting. `player.is_sprinting` could be nil if the value is not initialized. Nil is not
-- equal nor to true neither to false.
function minetest_wadsprint.set_sprinting(player,is_sprinting)
if player.is_sprinting ~= is_sprinting then
if player.is_sprinting ~= nil then
if is_sprinting then
minetest_wadsprint.set_sprinting_physics(player,true)
else
if not player.is_ready_to_sprint then
minetest_wadsprint.set_sprinting_physics(player,false)
end
end
end
player.is_sprinting = is_sprinting
minetest_wadsprint.hudbar_update_ready_to_sprint(player)
minetest_wadsprint.hudbar_update_stamina(player)
end
end
function minetest_wadsprint.set_stamina(player,stamina_value)
local old_stamina_value = player.stamina
if stamina_value < 0 then
minetest_wadsprint.set_sprinting(player,false)
minetest_wadsprint.set_ready_to_sprint(player,false)
player.stamina = 0
elseif stamina_value > minetest_wadsprint.STAMINA_MAX_VALUE then
player.stamina = minetest_wadsprint.STAMINA_MAX_VALUE
else
player.stamina = stamina_value
end
if old_stamina_value >= minetest_wadsprint.DYSPNEA_THRESHOLD_VALUE and player.stamina < minetest_wadsprint.DYSPNEA_THRESHOLD_VALUE then
minetest_wadsprint.api.events:emit(
"dyspnea",
{
name = "dyspnea",
value = true,
player = player,
}
)
elseif old_stamina_value < minetest_wadsprint.DYSPNEA_THRESHOLD_VALUE and player.stamina >= minetest_wadsprint.DYSPNEA_THRESHOLD_VALUE then
minetest_wadsprint.api.events:emit(
"dyspnea",
{
name = "dyspnea",
value = false,
player = player,
}
)
end
minetest_wadsprint.hudbar_update_stamina(player)
end
function minetest_wadsprint.set_sprinting_physics(player,is_on)
if player.is_sprinting_physics_on ~= is_on then
local physics = player.obj:get_physics_override()
if is_on then
player.obj:set_physics_override(
{
jump = physics.jump - 1 + minetest_wadsprint.SPRINT_JUMP_HEIGHT_MODIFIER_COEFFICIENT,
speed = physics.speed - 1 + minetest_wadsprint.SPRINT_SPEED_MODIFIER_COEFFICIENT,
})
else
if player.is_sprinting_physics_on ~= nil then
player.obj:set_physics_override(
{
jump = physics.jump + 1 - minetest_wadsprint.SPRINT_JUMP_HEIGHT_MODIFIER_COEFFICIENT,
speed = physics.speed + 1 - minetest_wadsprint.SPRINT_SPEED_MODIFIER_COEFFICIENT,
})
end
end
player.is_sprinting_physics_on = is_on
end
end
-- Main use of this function is to put player in a state when pressing "W" would trigger the
-- set_sprinting function thus you won't need to hold "A"+"D" to keep sprinting. Also it alters player
-- physics to workaround lag between pressing "W" and actual set_sprinting call. So if player is ready
-- to sprint it is sure that his physics is already in sprinting state and he can not afraid to fall
-- while jumping from a tree to tree just because the lag between pressing "W" and set_sprinting call
-- would be too big. At the same time being only ready to sprint and not actually sprinting does not
-- decreases the stamina because decreasing stamina for nothing is unfair.
function minetest_wadsprint.set_ready_to_sprint(player,is_ready_to_sprint)
if player.is_ready_to_sprint ~= is_ready_to_sprint then
if is_ready_to_sprint then
minetest_wadsprint.set_sprinting_physics(player,true)
else
if not player.is_sprinting then
minetest_wadsprint.set_sprinting_physics(player,false)
end
end
player.is_ready_to_sprint = is_ready_to_sprint
minetest_wadsprint.hudbar_update_ready_to_sprint(player)
end
end
function minetest_wadsprint.reset_stamina(player,stamina_value)
if stamina_value == nil then stamina_value = minetest_wadsprint.STAMINA_MAX_VALUE end
minetest_wadsprint.set_stamina(player,stamina_value)
minetest_wadsprint.set_sprinting(player,false)
minetest_wadsprint.set_ready_to_sprint(player,false)
return player
end
function minetest_wadsprint.save_players_stats()
local stats = {}
local counter = 1
for key,val in pairs(minetest_wadsprint.stats) do
stats[counter] = { name = key, stamina = val.stamina }
counter = counter + 1
end
for key,val in ipairs(minetest_wadsprint.offline_stats) do
if minetest_wadsprint.stats[val.name] == nil then
stats[counter] = { name = val.name, stamina = val.stamina }
counter = counter + 1
end
if counter == minetest_wadsprint.PLAYERS_STATS_FILE_LIMIT_RECORDS + 1 then
break
end
end
table.save(stats,minetest_wadsprint.savepath)
end
function minetest_wadsprint.load_players_stats()
if file_exists(minetest_wadsprint.savepath) then
local raw_saved_stats = table.load(minetest_wadsprint.savepath)
minetest_wadsprint.offline_stats = {}
for key,val in ipairs(raw_saved_stats) do
minetest_wadsprint.offline_stats[val.name] = { stamina = val.stamina }
end
end
end
minetest.register_on_joinplayer(function(player_obj)
local player = {}
local playername = player_obj:get_player_name()
if minetest_wadsprint.offline_stats[playername] ~= nil then
player = minetest_wadsprint.offline_stats[playername]
else
player = { stamina = minetest_wadsprint.STAMINA_MAX_VALUE }
end
player.obj = player_obj
player.name = playername
minetest_wadsprint.stats[playername] = player
minetest_wadsprint.initialize_hudbar(player)
minetest_wadsprint.reset_stamina(player,player.stamina)
if player.stamina < minetest_wadsprint.DYSPNEA_THRESHOLD_VALUE then
minetest_wadsprint.api.events:emit(
"dyspnea",
{
name = "dyspnea",
value = true,
player = player,
}
)
end
end)
minetest.register_on_respawnplayer(function(player_obj)
minetest_wadsprint.reset_stamina(minetest_wadsprint.stats[player_obj:get_player_name()])
end)
minetest.register_on_leaveplayer(function(player_obj)
local playername = player_obj:get_player_name()
local player = minetest_wadsprint.stats[playername]
table.insert(minetest_wadsprint.offline_stats, 1, { name = playername, stamina = player.stamina})
minetest_wadsprint.offline_stats[playername] = { stamina = player.stamina }
minetest_wadsprint.stats[playername] = nil
end)
-- Register hudbar call for compatibility with some hudbar mods.
if minetest_wadsprint.register_hudbar ~= nil then
minetest_wadsprint.register_hudbar()
end
-- Save player stats to file on server shutdown.
if minetest_wadsprint.SAVE_PLAYERS_STATS_TO_FILE then
minetest_wadsprint.load_players_stats()
minetest.register_on_shutdown(minetest_wadsprint.save_players_stats)
end
-- Main cycle.
local timer_stats_update = 0
local timer_controls_check = 0
minetest.register_globalstep(function(dtime) -- Called every server step, usually interval of 0.05s.
timer_stats_update = timer_stats_update + dtime
timer_controls_check = timer_controls_check + dtime
if timer_stats_update > minetest_wadsprint.PLAYER_STATS_UPDATE_PERIOD_SECONDS then
timer_stats_update = 0
for player_name,player in pairs(minetest_wadsprint.stats) do
minetest_wadsprint.stamina_update_cycle(player)
end
end
if timer_controls_check > minetest_wadsprint.PLAYER_CONTROLS_CHECK_PERIOD_SECONDS then
timer_controls_check = 0
for player_name,player in pairs(minetest_wadsprint.stats) do
minetest_wadsprint.scan_player_controls(player)
end
end
end)