Comments markup test

master
aa6 2017-01-13 15:07:05 +03:00
parent 39b47868ff
commit ae2cc2db95
3 changed files with 47 additions and 21 deletions

View File

@ -1 +1 @@
0.4.15
0.4.16

View File

@ -26,7 +26,9 @@ minetest_wadsprint =
}
dofile(minetest.get_modpath(minetest.get_current_modname()).."/config.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()).."/init_hudbars.lua")
------------------------------------------------------------------------|---------------------------
--------------------------------------------------------- api.stats() --|---------------------------
------------------------------------------------------------------------|---------------------------
-- Call `minetest_wadsprint.api.stats(player_name)` to get player's stats.
function minetest_wadsprint.api.stats(player_name)
local player = minetest_wadsprint.stats[player_name]
@ -41,9 +43,11 @@ function minetest_wadsprint.api.stats(player_name)
}
end
end
------------------------------------------------------------------------|---------------------------
------------------------------------------------------- api.stamina() --|---------------------------
------------------------------------------------------------------------|---------------------------
-- Call `minetest_wadsprint.api.stamina(player_name)` to get stamina
-- Call `minetest_wadsprint.api.stamina(player_name, 0.5)` to SET stamina to half of STAMINA_MAX_VALUE
-- Call `minetest_wadsprint.api.stamina(player_name, 0.1)` to SET stamina to 10% of STAMINA_MAX_VALUE
function minetest_wadsprint.api.stamina(player_name,stamina_rate)
local player = minetest_wadsprint.stats[player_name]
if player ~= nil then
@ -54,7 +58,9 @@ function minetest_wadsprint.api.stamina(player_name,stamina_rate)
end
end
end
------------------------------------------------------------------------|---------------------------
---------------------------------------------------- api.addstamina() --|---------------------------
------------------------------------------------------------------------|---------------------------
-- Call `minetest_wadsprint.api.addstamina(player_name, 0.1)` to add 10% of STAMINA_MAX_VALUE
function minetest_wadsprint.api.addstamina(player_name,stamina_rate_change)
local player = minetest_wadsprint.stats[player_name]
@ -62,7 +68,9 @@ function minetest_wadsprint.api.addstamina(player_name,stamina_rate_change)
minetest_wadsprint.set_stamina(player, player.stamina + minetest_wadsprint.STAMINA_MAX_VALUE * stamina_value)
end
end
------------------------------------------------------------------------|---------------------------
---------------------------------------------- stamina_update_cycle() --|---------------------------
------------------------------------------------------------------------|---------------------------
function minetest_wadsprint.stamina_update_cycle(player)
if player.is_sprinting then
minetest_wadsprint.set_stamina(player, player.stamina - (minetest_wadsprint.STAMINA_MAX_VALUE * minetest_wadsprint.SPRINT_STAMINA_DECREASE_PER_UPDATE_PERIOD_COEFFICIENT))
@ -70,7 +78,9 @@ function minetest_wadsprint.stamina_update_cycle(player)
minetest_wadsprint.set_stamina(player, player.stamina + (minetest_wadsprint.STAMINA_MAX_VALUE * minetest_wadsprint.SPRINT_STAMINA_INCREASE_PER_UPDATE_PERIOD_COEFFICIENT))
end
end
------------------------------------------------------------------------|---------------------------
---------------------------------------------- scan_player_controls() --|---------------------------
------------------------------------------------------------------------|---------------------------
function minetest_wadsprint.scan_player_controls(player)
local control = player.obj:get_player_control()
if player.is_sprinting and not control["up"] then
@ -87,7 +97,9 @@ function minetest_wadsprint.scan_player_controls(player)
minetest_wadsprint.set_ready_to_sprint(player,false)
end
end
------------------------------------------------------------------------|---------------------------
----------------------------------------------------- set_sprinting() --|---------------------------
------------------------------------------------------------------------|---------------------------
-- If player.is_sprinting that means he is actually moving forward. If player is not moving then he
-- isn't sprinting. `player.is_sprinting` could be nil if the value is not initialized. Nil is not
-- equal nor to true neither to false.
@ -107,7 +119,9 @@ function minetest_wadsprint.set_sprinting(player,is_sprinting)
minetest_wadsprint.hudbar_update_stamina(player)
end
end
------------------------------------------------------------------------|---------------------------
------------------------------------------------------- set_stamina() --|---------------------------
------------------------------------------------------------------------|---------------------------
function minetest_wadsprint.set_stamina(player,stamina_value)
local old_stamina_value = player.stamina
if stamina_value < 0 then
@ -140,7 +154,9 @@ function minetest_wadsprint.set_stamina(player,stamina_value)
end
minetest_wadsprint.hudbar_update_stamina(player)
end
------------------------------------------------------------------------|---------------------------
--------------------------------------------- set_sprinting_physics() --|---------------------------
------------------------------------------------------------------------|---------------------------
function minetest_wadsprint.set_sprinting_physics(player,is_on)
if player.is_sprinting_physics_on ~= is_on then
local physics = player.obj:get_physics_override()
@ -162,14 +178,16 @@ function minetest_wadsprint.set_sprinting_physics(player,is_on)
player.is_sprinting_physics_on = is_on
end
end
------------------------------------------------------------------------|---------------------------
----------------------------------------------- set_ready_to_sprint() --|---------------------------
------------------------------------------------------------------------|---------------------------
-- Main use of this function is to put player in a state when pressing "W" would trigger the
-- set_sprinting function thus you won't need to hold "A"+"D" to keep sprinting. Also it alters player
-- physics to workaround lag between pressing "W" and actual set_sprinting call. So if player is ready
-- to sprint it is sure that his physics is already in sprinting state and he can not afraid to fall
-- while jumping from a tree to tree just because the lag between pressing "W" and set_sprinting call
-- would be too big. At the same time being only ready to sprint and not actually sprinting does not
-- decreases the stamina because decreasing stamina for nothing is unfair.
-- set_sprinting function thus you won't need to hold "A"+"D" to keep sprinting. Also it alters
-- player physics to workaround lag between pressing "W" and actual set_sprinting call. So if player
-- is ready to sprint it is sure that his physics is already in sprinting state and he can not
-- afraid to fall while jumping from a tree to tree just because the lag between pressing "W" and
-- set_sprinting call would be too big. At the same time being only ready to sprint and not actually
-- sprinting does not decreases the stamina because decreasing stamina for nothing is unfair.
function minetest_wadsprint.set_ready_to_sprint(player,is_ready_to_sprint)
if player.is_ready_to_sprint ~= is_ready_to_sprint then
if is_ready_to_sprint then
@ -183,7 +201,9 @@ function minetest_wadsprint.set_ready_to_sprint(player,is_ready_to_sprint)
minetest_wadsprint.hudbar_update_ready_to_sprint(player)
end
end
------------------------------------------------------------------------|---------------------------
----------------------------------------------------- reset_stamina() --|---------------------------
------------------------------------------------------------------------|---------------------------
function minetest_wadsprint.reset_stamina(player,stamina_value)
if stamina_value == nil then stamina_value = minetest_wadsprint.STAMINA_MAX_VALUE end
minetest_wadsprint.set_stamina(player,stamina_value)
@ -191,7 +211,9 @@ function minetest_wadsprint.reset_stamina(player,stamina_value)
minetest_wadsprint.set_ready_to_sprint(player,false)
return player
end
------------------------------------------------------------------------|---------------------------
------------------------------------------------ save_players_stats() --|---------------------------
------------------------------------------------------------------------|---------------------------
function minetest_wadsprint.save_players_stats()
local stats = {}
local counter = 1
@ -210,7 +232,9 @@ function minetest_wadsprint.save_players_stats()
end
table.save(stats,minetest_wadsprint.savepath)
end
------------------------------------------------------------------------|---------------------------
------------------------------------------------ load_players_stats() --|---------------------------
------------------------------------------------------------------------|---------------------------
function minetest_wadsprint.load_players_stats()
if file_exists(minetest_wadsprint.savepath) then
local raw_saved_stats = table.load(minetest_wadsprint.savepath)
@ -220,7 +244,9 @@ function minetest_wadsprint.load_players_stats()
end
end
end
------------------------------------------------------------------------|---------------------------
-------------------------------------------------- Mod initialization --|---------------------------
------------------------------------------------------------------------|---------------------------
minetest.register_on_joinplayer(function(player_obj)
local player = {}
local playername = player_obj:get_player_name()

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.8 KiB

After

Width:  |  Height:  |  Size: 1.8 KiB