Fix: Code indentation.

master
aa6 2020-07-14 10:03:25 +03:00
parent a0caf808e0
commit 7636698ed0
3 changed files with 15 additions and 15 deletions

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@ -1 +1 @@
0.10.14 0.10.15

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@ -32,27 +32,27 @@ elseif minetest.get_modpath("player_monoids") ~= nil then
if player.is_sprinting_physics_on ~= is_on_val then if player.is_sprinting_physics_on ~= is_on_val then
if is_on_val == true then if is_on_val == true then
table.insert( table.insert(
player.monoids.jump, player.monoids.jump,
player_monoids.jump:add_change( player_monoids.jump:add_change(
player.obj, player.obj,
minetest_wadsprint.SPRINT_JUMP_HEIGHT_BOOST_COEFFICIENT, minetest_wadsprint.SPRINT_JUMP_HEIGHT_BOOST_COEFFICIENT,
"minetest_wadsprint:jump" "minetest_wadsprint:jump"
) )
) )
table.insert( table.insert(
player.monoids.speed, player.monoids.speed,
player_monoids.speed:add_change( player_monoids.speed:add_change(
player.obj, player.obj,
minetest_wadsprint.SPRINT_RUN_SPEED_BOOST_COEFFICIENT, minetest_wadsprint.SPRINT_RUN_SPEED_BOOST_COEFFICIENT,
"minetest_wadsprint:speed" "minetest_wadsprint:speed"
) )
) )
elseif player.is_sprinting_physics_on ~= nil then elseif player.is_sprinting_physics_on ~= nil then
while #player.monoids.jump ~= 0 do while #player.monoids.jump ~= 0 do
player_monoids.jump:del_change(player.obj, table.remove(player.monoids.jump)) player_monoids.jump:del_change(player.obj, table.remove(player.monoids.jump))
end end
while #player.monoids.speed ~= 0 do while #player.monoids.speed ~= 0 do
player_monoids.speed:del_change(player.obj, table.remove(player.monoids.speed)) player_monoids.speed:del_change(player.obj, table.remove(player.monoids.speed))
end end
end end
player.is_sprinting_physics_on = is_on_val player.is_sprinting_physics_on = is_on_val

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