Try to simplify versioning
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@ -1,4 +1,4 @@
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# Wadsprint [0.2.0] [minetest_wadsprint]
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# Wadsprint [![Version](/util/minetest_wadsprint_version.png")] [minetest_wadsprint]
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Minetest mod for sprinting with W, A and D buttons.
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@ -20,4 +20,4 @@ Edit `config.lua` at the mod directory.
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**Credits:**
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Thanks to [GunshipPenguin](https://github.com/GunshipPenguin) and his [sprint mod](https://github.com/GunshipPenguin/sprint) for giving a good example of how sprint mod for minetest can be done.
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Thanks to [GunshipPenguin](https://github.com/GunshipPenguin) and his [sprint mod](https://github.com/GunshipPenguin/sprint) for giving a good example of how sprint mod for minetest can be done.
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3
init.lua
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init.lua
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@ -2,8 +2,8 @@
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-- @link https://github.com/aa6/minetest_wadsprint
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minetest_wadsprint =
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{
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version = "0.2.0"
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players = {},
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version = io.open(minetest.get_modpath(minetest.get_current_modname()).."/VERSION","r"):read("*all"),
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}
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/config.lua")
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/init_hudbars.lua")
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@ -26,6 +26,7 @@ end
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function minetest_wadsprint.set_sprinting(player,is_sprinting)
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if player.is_sprinting ~= is_sprinting then
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print(minetest_wadsprint.version)
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if player.is_sprinting ~= nil then
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local physics = player.obj:get_physics_override()
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if is_sprinting then
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@ -0,0 +1,2 @@
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cat ../VERSION | convert -background none -density 196 -fill black -pointsize 21 -resample 72 -unsharp 0x.5 text:- -trim +repage -bordercolor white -border 3 minetest_wadsprint_version.png
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exit 0
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