Fix: Code beautification.

master
aa6 2019-06-23 23:53:51 +03:00
parent 231c0c2c77
commit 40a487cc10
4 changed files with 27 additions and 13 deletions

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@ -1 +1 @@
0.10.0
0.10.1

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@ -1,8 +1,11 @@
if minetest_wadsprint.HIDE_HUD_BARS == true then
function minetest_wadsprint.initialize_hudbar(player) end
function minetest_wadsprint.hudbar_update_stamina(player) end
function minetest_wadsprint.hudbar_update_ready_to_sprint(player) end
elseif minetest.get_modpath("hudbars") ~= nil then
-- @see http://repo.or.cz/minetest_hudbars.git/blob_plain/HEAD:/API.md
function minetest_wadsprint.register_hudbar()
-- This function registers a new custom HUD bar definition to the HUD bars mod, so it can be later used to be displayed, changed, hidden and unhidden on a per-player basis. Note this does not yet display the HUD bar.
@ -81,7 +84,9 @@ elseif minetest.get_modpath("hudbars") ~= nil then
minetest_wadsprint.STAMINA_MAX_VALUE -- `new_max_value`: The new maximum value of the HUD bar
)
end
elseif minetest.get_modpath("hud") ~= nil then
-- @see https://github.com/BlockMen/hud_hunger/blob/master/API.txt
function minetest_wadsprint.register_hudbar()
hud.register(
@ -139,7 +144,9 @@ elseif minetest.get_modpath("hud") ~= nil then
}
)
end
else
-- @see http://dev.minetest.net/HUD
function minetest_wadsprint.initialize_hudbar(player)
player.hud = player.obj:hud_add(
@ -163,4 +170,5 @@ else
player.obj:hud_change(player.hud, "text", minetest_wadsprint.MINETESTHUD_IS_NOT_SPRINTING_ICON)
end
end
end

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@ -1,8 +1,9 @@
if minetest_wadsprint.BAD_PHYSICS_OVERRIDE_MODE == true then
function minetest_wadsprint.set_sprinting_physics(player,is_on)
if player.is_sprinting_physics_on ~= is_on then
function minetest_wadsprint.set_sprinting_physics(player,is_on_val)
if player.is_sprinting_physics_on ~= is_on_val then
local physics = player.obj:get_physics_override()
if is_on == true then
if is_on_val == true then
player.obj:set_physics_override(
{
jump = (round(physics.jump,0.01) - 1 + minetest_wadsprint.SPRINT_JUMP_HEIGHT_BOOST_COEFFICIENT),
@ -15,13 +16,15 @@ if minetest_wadsprint.BAD_PHYSICS_OVERRIDE_MODE == true then
speed = 1,
})
end
player.is_sprinting_physics_on = is_on
player.is_sprinting_physics_on = is_on_val
end
end
elseif minetest.get_modpath("player_monoids") ~= nil then
function minetest_wadsprint.set_sprinting_physics(player,is_on)
if player.is_sprinting_physics_on ~= is_on then
if is_on == true then
function minetest_wadsprint.set_sprinting_physics(player,is_on_val)
if player.is_sprinting_physics_on ~= is_on_val then
if is_on_val == true then
player_monoids.jump:add_change(
player.obj,
minetest_wadsprint.SPRINT_JUMP_HEIGHT_BOOST_COEFFICIENT,
@ -36,14 +39,16 @@ elseif minetest.get_modpath("player_monoids") ~= nil then
player_monoids.jump:del_change(player.obj, "minetest_wadsprint:jump")
player_monoids.speed:del_change(player.obj, "minetest_wadsprint:speed")
end
player.is_sprinting_physics_on = is_on
player.is_sprinting_physics_on = is_on_val
end
end
else
function minetest_wadsprint.set_sprinting_physics(player,is_on)
if player.is_sprinting_physics_on ~= is_on then
function minetest_wadsprint.set_sprinting_physics(player,is_on_val)
if player.is_sprinting_physics_on ~= is_on_val then
local physics = player.obj:get_physics_override()
if is_on == true then
if is_on_val == true then
player.obj:set_physics_override(
{
jump = (round(physics.jump,0.01) - 1 + minetest_wadsprint.SPRINT_JUMP_HEIGHT_BOOST_COEFFICIENT),
@ -56,7 +61,8 @@ else
speed = (round(physics.speed,0.01) + 1 - minetest_wadsprint.SPRINT_RUN_SPEED_BOOST_COEFFICIENT),
})
end
player.is_sprinting_physics_on = is_on
player.is_sprinting_physics_on = is_on_val
end
end
end

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