minetest_wadsprint/init.lua

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-- WAD SPRINTING minetest (https://minetest.net) mod (https://dev.minetest.net/Intro)
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-- @link https://github.com/aa6/minetest_wadsprint
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/lib.round.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()).."/lib.savetable.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()).."/lib.file_exists.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()).."/lib.eventemitter.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()).."/lib.file_get_contents.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()).."/lib.file_put_contents.lua")
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minetest_wadsprint =
{
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stats = -- Online players' stats.
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{
-- <playername string>:
-- obj: <player object>
-- name: <playername string>
-- stamina: <float>
-- is_walking: <boolean>
-- is_sprinting: <boolean>
-- is_ready_to_sprint: <boolean>
-- is_sprinting_physics_on: <boolean>
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},
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offline_stats = -- Offline stats aren't processed in the main cycle.
{
-- <playername string>:
-- stamina: <float>
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},
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version = file_get_contents(minetest.get_modpath(minetest.get_current_modname()).."/VERSION"),
savepath = minetest.get_worldpath().."/mod_minetest_wadsprint_saved_players_stats.dat",
worldconfig = minetest.get_worldpath().."/mod_minetest_wadsprint_config.lua",
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}
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/init.api.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()).."/init.config.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()).."/init.hudbars.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()).."/init.set_sprinting_physics.lua")
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----------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------- scan_player_controls() --
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----------------------------------------------------------------------------------------------------
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function minetest_wadsprint.scan_player_controls(player)
local controls = player.obj:get_player_control()
if controls["up"] then
if player.is_sprinting then
return
elseif player.is_ready_to_sprint then
minetest_wadsprint.switch_to_sprinting(player)
return
end
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end
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if controls["left"] and controls["right"] and not controls["down"] then
if player.stamina > minetest_wadsprint.DYSPNEA_THRESHOLD_VALUE then
if controls["up"] then
minetest_wadsprint.switch_to_sprinting(player)
else
minetest_wadsprint.switch_to_ready_to_sprint(player)
end
end
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else
minetest_wadsprint.switch_to_walking(player)
end
end
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----------------------------------------------------------------------------------------------------
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--------------------------------------------------------------------- stamina_update_cycle_tick() --
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----------------------------------------------------------------------------------------------------
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function minetest_wadsprint.stamina_update_cycle_tick(player)
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if player.is_sprinting then
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minetest_wadsprint.set_stamina(player, player.stamina -
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(
minetest_wadsprint.STAMINA_MAX_VALUE *
minetest_wadsprint.SPRINT_STAMINA_DECREASE_PER_UPDATE_PERIOD_COEFFICIENT
)
)
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else
if player.stamina < minetest_wadsprint.STAMINA_MAX_VALUE then
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minetest_wadsprint.set_stamina(player, player.stamina +
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(
minetest_wadsprint.STAMINA_MAX_VALUE *
minetest_wadsprint.SPRINT_STAMINA_INCREASE_PER_UPDATE_PERIOD_COEFFICIENT
)
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)
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end
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end
end
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----------------------------------------------------------------------------------------------------
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----------------------------------------------------------------------------- switch_to_walking() --
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----------------------------------------------------------------------------------------------------
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function minetest_wadsprint.switch_to_walking(player)
if player.is_walking == false then
player.is_walking = true
player.is_sprinting = false
player.is_ready_to_sprint = false
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minetest_wadsprint.set_sprinting_physics(player,false)
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minetest_wadsprint.hudbar_update_ready_to_sprint(player)
minetest_wadsprint.hudbar_update_stamina(player)
end
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end
----------------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------- switch_to_sprinting() --
----------------------------------------------------------------------------------------------------
-- Sprinting means that player has altered physics and is moving forward. If player isn't moving
-- then he isn't sprinting.
function minetest_wadsprint.switch_to_sprinting(player)
if player.is_sprinting == false then
player.is_walking = false
player.is_sprinting = true
player.is_ready_to_sprint = false
minetest_wadsprint.set_sprinting_physics(player,true)
minetest_wadsprint.hudbar_update_ready_to_sprint(player)
minetest_wadsprint.hudbar_update_stamina(player)
end
end
----------------------------------------------------------------------------------------------------
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--------------------------------------------------------------------- switch_to_ready_to_sprint() --
----------------------------------------------------------------------------------------------------
-- Main use of this function is to put player in a state when pressing "W" would trigger the
-- sprinting state thus you won't need to hold "A"+"D" to keep sprinting. Also it alters player
-- physics to workaround lag between pressing "W" and actual sprinting. So if player is ready to
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-- sprint he is sure that his physics is already in sprinting state and he can not afraid to fall
-- while jumping from a tree to tree just because the lag between pressing "W" and switching to
-- sprinting state would be too big. At the same time being only ready to sprint but not actually
-- sprinting does not decreases the stamina because decreasing stamina for not sprinting is unfair.
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function minetest_wadsprint.switch_to_ready_to_sprint(player)
if player.is_ready_to_sprint == false then
player.is_walking = false
player.is_sprinting = false
player.is_ready_to_sprint = true
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minetest_wadsprint.set_sprinting_physics(player,true)
minetest_wadsprint.hudbar_update_ready_to_sprint(player)
minetest_wadsprint.hudbar_update_stamina(player)
end
end
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----------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------- set_stamina() --
----------------------------------------------------------------------------------------------------
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function minetest_wadsprint.set_stamina(player,stamina_value)
local old_stamina_value = player.stamina
if stamina_value < 0 then
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minetest_wadsprint.switch_to_walking(player)
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player.stamina = 0
elseif stamina_value > minetest_wadsprint.STAMINA_MAX_VALUE then
player.stamina = minetest_wadsprint.STAMINA_MAX_VALUE
else
player.stamina = stamina_value
end
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if old_stamina_value >= minetest_wadsprint.DYSPNEA_THRESHOLD_VALUE
and player.stamina < minetest_wadsprint.DYSPNEA_THRESHOLD_VALUE then
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minetest_wadsprint.api.events:emit(
"dyspnea-on",
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{
name = "dyspnea-on",
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player = player,
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}
)
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elseif old_stamina_value < minetest_wadsprint.DYSPNEA_THRESHOLD_VALUE
and player.stamina >= minetest_wadsprint.DYSPNEA_THRESHOLD_VALUE then
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minetest_wadsprint.api.events:emit(
"dyspnea-off",
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{
name = "dyspnea-off",
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player = player,
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}
)
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end
minetest_wadsprint.hudbar_update_stamina(player)
end
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----------------------------------------------------------------------------------------------------
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----------------------------------------------------------------------------- initialize_player() --
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----------------------------------------------------------------------------------------------------
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function minetest_wadsprint.initialize_player(player_obj)
local player =
{
obj = player_obj,
name = player_obj:get_player_name(),
is_walking = true,
is_sprinting = false,
is_ready_to_sprint = false,
is_sprinting_physics_on = false,
}
if minetest_wadsprint.offline_stats[player.name] ~= nil then
player.stamina = minetest_wadsprint.offline_stats[player.name].stamina
else
player.stamina = minetest_wadsprint.STAMINA_MAX_VALUE
end
minetest_wadsprint.stats[player.name] = player
minetest_wadsprint.initialize_hudbar(player)
if player.stamina < minetest_wadsprint.DYSPNEA_THRESHOLD_VALUE then
minetest_wadsprint.api.events:emit(
"dyspnea-on",
{
name = "dyspnea-on",
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player = player,
}
)
end
end
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----------------------------------------------------------------------------------------------------
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---------------------------------------------------------------------------- reset_player_stats() --
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----------------------------------------------------------------------------------------------------
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function minetest_wadsprint.reset_player_stats(player_obj)
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local player = minetest_wadsprint.stats[player_obj:get_player_name()]
minetest_wadsprint.set_stamina(player,minetest_wadsprint.STAMINA_MAX_VALUE)
minetest_wadsprint.switch_to_walking(player)
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end
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----------------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------- deinitialize_player() --
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----------------------------------------------------------------------------------------------------
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function minetest_wadsprint.deinitialize_player(player_obj)
local player = minetest_wadsprint.stats[player_obj:get_player_name()]
minetest_wadsprint.offline_stats[player.name] = { stamina = player.stamina, was_online = true }
minetest_wadsprint.stats[player.name] = nil
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end
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----------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------- save_players_stats() --
----------------------------------------------------------------------------------------------------
function minetest_wadsprint.save_players_stats()
local stats = {}
local counter = 1
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for key,val in pairs(minetest_wadsprint.stats) do
stats[counter] = { name = key, stamina = val.stamina }
counter = counter + 1
end
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for key,val in ipairs(minetest_wadsprint.offline_stats) do
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if counter == minetest_wadsprint.PLAYERS_STATS_FILE_LIMIT_RECORDS then break end
if minetest_wadsprint.stats[val.name] == nil and val.was_online ~= nil then
stats[counter] = { name = val.name, stamina = val.stamina }
counter = counter + 1
end
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end
for key,val in ipairs(minetest_wadsprint.offline_stats) do
if counter == minetest_wadsprint.PLAYERS_STATS_FILE_LIMIT_RECORDS then break end
if minetest_wadsprint.stats[val.name] == nil and val.was_online == nil then
stats[counter] = { name = val.name, stamina = val.stamina }
counter = counter + 1
end
end
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table.save(stats,minetest_wadsprint.savepath)
end
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----------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------- load_players_stats() --
----------------------------------------------------------------------------------------------------
function minetest_wadsprint.load_players_stats()
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if file_exists(minetest_wadsprint.savepath) then
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local raw_saved_stats = table.load(minetest_wadsprint.savepath)
minetest_wadsprint.offline_stats = {}
for key,val in ipairs(raw_saved_stats) do
minetest_wadsprint.offline_stats[val.name] = { stamina = val.stamina }
end
end
end
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----------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------ Mod initialization --
----------------------------------------------------------------------------------------------------
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minetest.register_on_joinplayer(minetest_wadsprint.initialize_player)
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minetest.register_on_respawnplayer(minetest_wadsprint.reset_player_stats)
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minetest.register_on_leaveplayer(minetest_wadsprint.deinitialize_player)
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-- Register hudbar call for compatibility with some hudbar mods.
if minetest_wadsprint.register_hudbar ~= nil then
minetest_wadsprint.register_hudbar()
end
-- Save player stats to file on server shutdown.
if minetest_wadsprint.SAVE_PLAYERS_STATS_TO_FILE then
minetest_wadsprint.load_players_stats()
minetest.register_on_shutdown(minetest_wadsprint.save_players_stats)
end
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-- Main cycle.
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local timer_of_stats_update = 0
local timer_of_controls_check = 0
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minetest.register_globalstep(function(seconds_since_last_global_step) -- Called every server step, usually interval of 0.05s.
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timer_of_stats_update = timer_of_stats_update + seconds_since_last_global_step
timer_of_controls_check = timer_of_controls_check + seconds_since_last_global_step
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-- Run stamina update cycle for every player.
if timer_of_stats_update > minetest_wadsprint.PLAYER_STATS_UPDATE_PERIOD_SECONDS then
timer_of_stats_update = 0
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for player_name,player in pairs(minetest_wadsprint.stats) do
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minetest_wadsprint.stamina_update_cycle_tick(player)
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end
end
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-- Scan players controls.
if timer_of_controls_check > minetest_wadsprint.PLAYER_CONTROLS_CHECK_PERIOD_SECONDS then
timer_of_controls_check = 0
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for player_name,player in pairs(minetest_wadsprint.stats) do
minetest_wadsprint.scan_player_controls(player)
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end
end
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end)