Initial commit.
|
@ -0,0 +1,670 @@
|
|||
GNU AFFERO GENERAL PUBLIC LICENSE
|
||||
Version 3, 19 November 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU Affero General Public License is a free, copyleft license for
|
||||
software and other kinds of works, specifically designed to ensure
|
||||
cooperation with the community in the case of network server software.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
our General Public Licenses are intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
Developers that use our General Public Licenses protect your rights
|
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with two steps: (1) assert copyright on the software, and (2) offer
|
||||
you this License which gives you legal permission to copy, distribute
|
||||
and/or modify the software.
|
||||
|
||||
A secondary benefit of defending all users' freedom is that
|
||||
improvements made in alternate versions of the program, if they
|
||||
receive widespread use, become available for other developers to
|
||||
incorporate. Many developers of free software are heartened and
|
||||
encouraged by the resulting cooperation. However, in the case of
|
||||
software used on network servers, this result may fail to come about.
|
||||
The GNU General Public License permits making a modified version and
|
||||
letting the public access it on a server without ever releasing its
|
||||
source code to the public.
|
||||
|
||||
The GNU Affero General Public License is designed specifically to
|
||||
ensure that, in such cases, the modified source code becomes available
|
||||
to the community. It requires the operator of a network server to
|
||||
provide the source code of the modified version running there to the
|
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users of that server. Therefore, public use of a modified version, on
|
||||
a publicly accessible server, gives the public access to the source
|
||||
code of the modified version.
|
||||
|
||||
An older license, called the Affero General Public License and
|
||||
published by Affero, was designed to accomplish similar goals. This is
|
||||
a different license, not a version of the Affero GPL, but Affero has
|
||||
released a new version of the Affero GPL which permits relicensing under
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this license.
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||||
The precise terms and conditions for copying, distribution and
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||||
modification follow.
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|
||||
TERMS AND CONDITIONS
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|
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0. Definitions.
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||||
|
||||
"This License" refers to version 3 of the GNU Affero General Public License.
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"Copyright" also means copyright-like laws that apply to other kinds of
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||||
works, such as semiconductor masks.
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|
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"The Program" refers to any copyrightable work licensed under this
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To "modify" a work means to copy from or adapt all or part of the work
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A "covered work" means either the unmodified Program or a work based
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|
||||
To "propagate" a work means to do anything with it that, without
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|
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infringement under applicable copyright law, except executing it on a
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distribution (with or without modification), making available to the
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To "convey" a work means any kind of propagation that enables other
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An interactive user interface displays "Appropriate Legal Notices"
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1. Source Code.
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The "source code" for a work means the preferred form of the work
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||||
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A "Standard Interface" means an interface that either is an official
|
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||||
interfaces specified for a particular programming language, one that
|
||||
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|
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The "System Libraries" of an executable work include anything, other
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|
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|
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|
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"Major Component", in this context, means a major essential component
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The "Corresponding Source" for a work in object code form means all
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|
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|
||||
The Corresponding Source need not include anything that users
|
||||
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|
||||
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|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
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|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
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|
||||
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||||
|
||||
Conveying under any other circumstances is permitted solely under
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||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
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|
||||
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|
||||
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|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
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|
||||
|
||||
4. Conveying Verbatim Copies.
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||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
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|
||||
keep intact all notices stating that this License and any
|
||||
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|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
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|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
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||||
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||||
5. Conveying Modified Source Versions.
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||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
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||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
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||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
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||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
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|
||||
written offer, valid for at least three years and valid for as
|
||||
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|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
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||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
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|
||||
Corresponding Source in the same way through the same place at no
|
||||
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|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
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||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
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||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
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|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
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|
||||
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|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
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|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
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||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
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|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
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|
||||
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|
||||
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|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
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|
||||
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|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
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|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
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|
||||
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|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
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|
||||
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|
||||
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|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
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|
||||
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|
||||
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|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
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|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
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|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Remote Network Interaction; Use with the GNU General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, if you modify the
|
||||
Program, your modified version must prominently offer all users
|
||||
interacting with it remotely through a computer network (if your version
|
||||
supports such interaction) an opportunity to receive the Corresponding
|
||||
Source of your version by providing access to the Corresponding Source
|
||||
from a network server at no charge, through some standard or customary
|
||||
means of facilitating copying of software. This Corresponding Source
|
||||
shall include the Corresponding Source for any work covered by version 3
|
||||
of the GNU General Public License that is incorporated pursuant to the
|
||||
following paragraph.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the work with which it is combined will remain governed by version
|
||||
3 of the GNU General Public License.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU Affero General Public License from time to time. Such new versions
|
||||
will be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU Affero General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU Affero General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU Affero General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published
|
||||
by the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If your software can interact with users remotely through a computer
|
||||
network, you should also make sure that it provides a way for users to
|
||||
get its source. For example, if your program is a web application, its
|
||||
interface could display a "Source" link that leads users to an archive
|
||||
of the code. There are many ways you could offer source, and different
|
||||
solutions will be better for different programs; see section 13 for the
|
||||
specific requirements.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU AGPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
Authors of sources of media files (changes were made)
|
||||
------------------------------------------------------------------------
|
||||
minetest
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
https://github.com/minetest/minetest
|
||||
nikezooms
|
||||
Attribution 3.0 Unported (CC BY 3.0)
|
||||
https://www.freesound.org/people/nikezooms/sounds/141113/
|
|
@ -0,0 +1,6 @@
|
|||
Hardcore °Bx [0.1.3] [minetest_hardcorebrix]
|
||||
=====================
|
||||
|
||||
Mod for minetest that adds some hardcore bricks and durable building materials to the game. Say goodbye to swiss-cheese map with giant holes, these new blocks are hard to dig and can be a real help for house protection. It's hardcore time!
|
||||
|
||||
![Hardcore °Bx](/minetest_hardcorebrix_info.png?raw=true "Hardcore Brix mod info")
|
|
@ -0,0 +1,14 @@
|
|||
-- Red firebrick configuration
|
||||
minetest_hardcorebrix.RED_FIRED_CLAY_BRICK_DEFAULT_COOKING_TIME_SECONDS = 60
|
||||
minetest_hardcorebrix.WET_RED_FIREBRICK_DRYING_ATTEMPTS_ABM_INTERVAL_SECONDS = 30
|
||||
minetest_hardcorebrix.WET_RED_FIREBRICK_DRYING_CHANCE_SURROUNDING_LIGHT_FACTOR = 2
|
||||
minetest_hardcorebrix.CHANCE_OF_RED_FIREBRICK_BREAKING_BY_PICKAXE_PERCENTS = 20
|
||||
minetest_hardcorebrix.CHANCE_OF_WET_RED_FIREBRICK_TO_START_DRYING_PROCESS_PERCENTS = 80
|
||||
minetest_hardcorebrix.CHANCE_OF_WET_RED_FIREBRICK_DRYING_IN_THE_TOTAL_DARK_PERCENTS = 10
|
||||
-- White firebrick configuration
|
||||
minetest_hardcorebrix.WHITE_FIRED_CLAY_BRICK_DEFAULT_COOKING_TIME_SECONDS = minetest_hardcorebrix.RED_FIRED_CLAY_BRICK_DEFAULT_COOKING_TIME_SECONDS
|
||||
minetest_hardcorebrix.WET_WHITE_FIREBRICK_DRYING_ATTEMPTS_ABM_INTERVAL_SECONDS = minetest_hardcorebrix.WET_RED_FIREBRICK_DRYING_ATTEMPTS_ABM_INTERVAL_SECONDS
|
||||
minetest_hardcorebrix.WET_WHITE_FIREBRICK_DRYING_CHANCE_SURROUNDING_LIGHT_FACTOR = minetest_hardcorebrix.WET_RED_FIREBRICK_DRYING_CHANCE_SURROUNDING_LIGHT_FACTOR
|
||||
minetest_hardcorebrix.CHANCE_OF_WHITE_FIREBRICK_BREAKING_BY_PICKAXE_PERCENTS = minetest_hardcorebrix.CHANCE_OF_RED_FIREBRICK_BREAKING_BY_PICKAXE_PERCENTS
|
||||
minetest_hardcorebrix.CHANCE_OF_WET_WHITE_FIREBRICK_TO_START_DRYING_PROCESS_PERCENTS = minetest_hardcorebrix.CHANCE_OF_WET_RED_FIREBRICK_TO_START_DRYING_PROCESS_PERCENTS
|
||||
minetest_hardcorebrix.CHANCE_OF_WET_WHITE_FIREBRICK_DRYING_IN_THE_TOTAL_DARK_PERCENTS = minetest_hardcorebrix.CHANCE_OF_WET_RED_FIREBRICK_DRYING_IN_THE_TOTAL_DARK_PERCENTS
|
|
@ -0,0 +1 @@
|
|||
default
|
|
@ -0,0 +1,154 @@
|
|||
------------------------------------------------------------------------
|
||||
-- Must be called whenever anyone needs mod natural reaction when an
|
||||
-- explosion touches the node
|
||||
------------------------------------------------------------------------
|
||||
function minetest_hardcorebrix.on_node_blast(pos,intensity)
|
||||
-- TODO
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------
|
||||
-- Optimizes nodebox
|
||||
------------------------------------------------------------------------
|
||||
--
|
||||
-- __ ___ ___ __ ___ ___
|
||||
-- |1|2__|3___| |1|2_______|
|
||||
-- | | |4| \ | | |3|
|
||||
-- | |______| | =====\ | |______| |
|
||||
-- |_|5_____| | =====/ | |4_____| |
|
||||
-- |6| | | / | | | |
|
||||
-- |_| |_| |_| |_|
|
||||
--
|
||||
------------------------------------------------------------------------
|
||||
function minetest_hardcorebrix.optimize_nodebox(nodebox)
|
||||
-- TODO
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------
|
||||
-- Must be called whenever anyone needs mod natural reaction on its
|
||||
-- node breaking.
|
||||
------------------------------------------------------------------------
|
||||
--
|
||||
-- Fired_brick node do not use on_dig function and rely on default
|
||||
-- minetest.node_dig (minetest-master/builtin/game/item.lua) code
|
||||
-- that called each time when node is digged by pickaxe or something
|
||||
-- else. That is a reason why we need to swap node with itself when
|
||||
-- it must stay unbreaked: it is implied that node is already
|
||||
-- removed by default minetest.node_dig function.
|
||||
--
|
||||
------------------------------------------------------------------------
|
||||
function minetest_hardcorebrix.on_node_dig(pos,node,digger)
|
||||
-- Describes different stages of fired_brick breaking.
|
||||
if string.sub(node.name,1,44) == "minetest_hardcorebrix:node_red_firebrick_dry" then
|
||||
minetest_hardcorebrix.on_red_firebrick_node_dig(pos,node,digger)
|
||||
elseif string.sub(node.name,1,46) == "minetest_hardcorebrix:node_white_firebrick_dry" then
|
||||
minetest_hardcorebrix.on_white_firebrick_node_dig(pos,node,digger)
|
||||
end
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------
|
||||
-- Gets cumulative surrounding nodes lighting
|
||||
------------------------------------------------------------------------
|
||||
--
|
||||
-- Maximum return lighting value == 15 light * 6 sides == 90
|
||||
--
|
||||
------------------------------------------------------------------------
|
||||
function minetest_hardcorebrix.get_surrounding_node_lighting(pos,timeofday)
|
||||
local node_light
|
||||
local ligthing = 0
|
||||
table.foreach({"x","y","z"},function(offsetSideKey,offsetSide)
|
||||
table.foreach({1,-1},function(offsetValKey,offsetVal)
|
||||
pos[offsetSide] = pos[offsetSide] + offsetVal
|
||||
node_light = minetest.get_node_light(pos,timeofday)
|
||||
if node_light ~= nil then -- tonumber(nil) returns nil
|
||||
ligthing = ligthing + node_light
|
||||
end
|
||||
pos[offsetSide] = pos[offsetSide] - offsetVal
|
||||
end)
|
||||
end)
|
||||
return ligthing
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------
|
||||
-- Rotates nodebox clockwise.
|
||||
------------------------------------------------------------------------
|
||||
--
|
||||
-- Nodebox definition: {x1, y1, z1, x2, y2, z2}
|
||||
-- Used formulas:
|
||||
--
|
||||
-- y x(A+B) = xA*cos(b) - yA*sin(b)
|
||||
-- \__x y(A+B) = xA*sin(b) + yA*cos(b)
|
||||
--
|
||||
-- Rotatedef (clockwise) explaination:
|
||||
-- _____ _____ _____
|
||||
-- /y+ /\ /z+ /\ /x+ /\
|
||||
-- /____/ \ /____/ \ /____/ \
|
||||
-- y \z- \x+/ \x- \y+/ \y- \z+/
|
||||
-- \__x \____\/ \____\/ \____\/
|
||||
--
|
||||
-- WARNING: Things are fucking up when anglerad is not multiple of
|
||||
-- (1/2 * math.pi). I have no idea why.
|
||||
--
|
||||
------------------------------------------------------------------------
|
||||
function minetest_hardcorebrix.rotate_nodebox_clockwise(nodebox,axis,anglerad)
|
||||
local newNodeBox = {}
|
||||
local rotatedef =
|
||||
{
|
||||
z = { y = "y", x = "x" },
|
||||
x = { y = "z", x = "y" },
|
||||
y = { y = "x", x = "z" },
|
||||
}
|
||||
function rotate_box_clockwise(box,axis,anglerad)
|
||||
local dot1,dot2,oldx,oldy
|
||||
dot1 = { x = box[1], y = box[2], z = box[3] }
|
||||
dot2 = { x = box[4], y = box[5], z = box[6] }
|
||||
table.foreach({dot1,dot2},function(dotIndex,dot)
|
||||
oldx = dot[rotatedef[axis].x]
|
||||
oldy = dot[rotatedef[axis].y]
|
||||
dot[rotatedef[axis].x] = minetest_hardcorebrix.math_round((oldx * math.cos(anglerad)) - (oldy * math.sin(anglerad)),3)
|
||||
dot[rotatedef[axis].y] = minetest_hardcorebrix.math_round((oldx * math.sin(anglerad)) + (oldy * math.cos(anglerad)),3)
|
||||
end)
|
||||
return { dot1.x, dot1.y, dot1.z, dot2.x, dot2.y, dot2.z }
|
||||
end
|
||||
table.foreach(nodebox,function(nodeIndex)
|
||||
newNodeBox[nodeIndex] = rotate_box_clockwise(nodebox[nodeIndex],axis,anglerad)
|
||||
end)
|
||||
return newNodeBox
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------
|
||||
-- Flips nodebox
|
||||
------------------------------------------------------------------------
|
||||
--
|
||||
-- ________ ________
|
||||
-- /3 /\ /1 /\
|
||||
-- /2 / \ \ /2 / \
|
||||
-- /1______/ \ =====\ /3______/ \
|
||||
-- \ \ / =====/ \ \ /
|
||||
-- \ axis \ / / \ axis \ /
|
||||
-- \_______\/ \_______\/
|
||||
--
|
||||
------------------------------------------------------------------------
|
||||
function minetest_hardcorebrix.flip_nodebox(nodebox,axis)
|
||||
local newNodeBox = {}
|
||||
function flip_box(box,axis)
|
||||
local dot1
|
||||
local dot2
|
||||
dot1 = { x = box[1], y = box[2], z = box[3] }
|
||||
dot2 = { x = box[4], y = box[5], z = box[6] }
|
||||
dot1[axis] = -dot1[axis]
|
||||
dot2[axis] = -dot2[axis]
|
||||
return { dot1.x, dot1.y, dot1.z, dot2.x, dot2.y, dot2.z }
|
||||
end
|
||||
table.foreach(nodebox,function(nodeIndex)
|
||||
newNodeBox[nodeIndex] = flip_box(nodebox[nodeIndex],axis)
|
||||
end)
|
||||
return newNodeBox
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------
|
||||
-- Lua developers has forgot to add math.round function
|
||||
------------------------------------------------------------------------
|
||||
function minetest_hardcorebrix.math_round(val, decimal)
|
||||
local exp = decimal and 10^decimal or 1
|
||||
return math.ceil(val * exp - 0.5) / exp
|
||||
end
|
|
@ -0,0 +1,8 @@
|
|||
-- HARDCORE BRIX minetest mod [Hardcore °Bx]
|
||||
-- @link https://github.com/yetanotherusernamebecausegithubisbugged/minetest_hardcorebrix
|
||||
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||
minetest_hardcorebrix = {}
|
||||
dofile(modpath.."/config.lua")
|
||||
dofile(modpath.."/functions.lua")
|
||||
dofile(modpath.."/init_red_firebrick.lua")
|
||||
dofile(modpath.."/init_white_firebrick.lua")
|
|
@ -0,0 +1,413 @@
|
|||
-- When you need to change node name, changing a string.sub parameters
|
||||
-- cause a lot of troubles and inconveniences. That's why I decided to
|
||||
-- put these numbers in constants.
|
||||
local NODEBOXNUMPOS = string.len("minetest_hardcorebrix:node_red_firebrick_dry_damaged_X_nodeboxY")
|
||||
|
||||
------------------------------------------------------------------------
|
||||
-- Called on node digging.
|
||||
------------------------------------------------------------------------
|
||||
function minetest_hardcorebrix.on_red_firebrick_node_dig(pos,node,digger)
|
||||
-- Fired_brick has a chance not to break.
|
||||
if math.random(1,100) - minetest_hardcorebrix.CHANCE_OF_RED_FIREBRICK_BREAKING_BY_PICKAXE_PERCENTS < 1 then
|
||||
-- Randomly chosen that node must be breaked this time.
|
||||
if node.name == "minetest_hardcorebrix:node_red_firebrick_dry" then
|
||||
minetest.sound_play("minetest_hardcorebrix_firebrick_broken")
|
||||
minetest.swap_node(pos,{ name = "minetest_hardcorebrix:node_red_firebrick_dry_damaged_1" })
|
||||
elseif node.name == "minetest_hardcorebrix:node_red_firebrick_dry_damaged_1" then
|
||||
minetest.sound_play("minetest_hardcorebrix_firebrick_broken")
|
||||
minetest.swap_node(pos,{ name = "minetest_hardcorebrix:node_red_firebrick_dry_damaged_2" })
|
||||
elseif node.name == "minetest_hardcorebrix:node_red_firebrick_dry_damaged_2" then
|
||||
-- After this damage level a nodeboxnum must be defined and
|
||||
-- used to keep destructions the same (standard destruction
|
||||
-- nodebox angle and orientation).
|
||||
local nodeboxnum = minetest_hardcorebrix.analyze_surrounding_red_firebricks_and_return_best_nodebox_number(pos)
|
||||
minetest.sound_play("minetest_hardcorebrix_firebrick_broken")
|
||||
minetest.swap_node(pos,{ name = "minetest_hardcorebrix:node_red_firebrick_dry_damaged_3_nodebox"..nodeboxnum })
|
||||
elseif string.sub(node.name,1,NODEBOXNUMPOS - 9) == "minetest_hardcorebrix:node_red_firebrick_dry_damaged_3" then
|
||||
local nodeboxnum = string.sub(node.name,NODEBOXNUMPOS,NODEBOXNUMPOS)
|
||||
minetest.sound_play("minetest_hardcorebrix_firebrick_broken")
|
||||
minetest.swap_node(pos,{ name = "minetest_hardcorebrix:node_red_firebrick_dry_damaged_4_nodebox"..nodeboxnum })
|
||||
elseif string.sub(node.name,1,NODEBOXNUMPOS - 9) == "minetest_hardcorebrix:node_red_firebrick_dry_damaged_4" then
|
||||
local nodeboxnum = string.sub(node.name,NODEBOXNUMPOS,NODEBOXNUMPOS)
|
||||
minetest.sound_play("minetest_hardcorebrix_firebrick_broken")
|
||||
minetest.swap_node(pos,{ name = "minetest_hardcorebrix:node_red_firebrick_dry_damaged_5_nodebox"..nodeboxnum })
|
||||
elseif string.sub(node.name,1,NODEBOXNUMPOS - 9) == "minetest_hardcorebrix:node_red_firebrick_dry_damaged_5" then
|
||||
minetest.sound_play("minetest_hardcorebrix_firebrick_destroyed")
|
||||
minetest.remove_node(pos)
|
||||
end
|
||||
else
|
||||
-- Randomly chosen that node must stay unbreaked. We must fill
|
||||
-- an after-breaking empty space with the old node.
|
||||
minetest.swap_node(pos,node)
|
||||
end
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------
|
||||
-- Looks for red firebrick nodes around pos and exclude from numbers_left
|
||||
-- these which already present nearly. This is used to avoid tile repeating.
|
||||
------------------------------------------------------------------------
|
||||
function minetest_hardcorebrix.analyze_surrounding_red_firebricks_and_return_best_nodebox_number(pos)
|
||||
local node
|
||||
local numbers_left = {1,2,3,4,5,6}
|
||||
-- Iterating through surrounding nodes.
|
||||
for offsetSideKey,offsetSide in pairs({"x","y","z"}) do
|
||||
for offsetValKey,offsetVal in pairs({1,-1}) do
|
||||
pos[offsetSide] = pos[offsetSide] + offsetVal
|
||||
node = minetest.get_node_or_nil(pos)
|
||||
pos[offsetSide] = pos[offsetSide] - offsetVal
|
||||
if node ~= nil then
|
||||
if string.sub(node.name,NODEBOXNUMPOS - 7,NODEBOXNUMPOS - 1) == "nodebox" then
|
||||
numbers_left[tonumber(string.sub(node.name,NODEBOXNUMPOS,NODEBOXNUMPOS))] = false
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Fetching numbers left.
|
||||
local result_numbers = {}
|
||||
for key,number in pairs(numbers_left) do
|
||||
if(number ~= false) then
|
||||
result_numbers[#result_numbers + 1] = number
|
||||
end
|
||||
end
|
||||
-- Returning random result_numbers number.
|
||||
return result_numbers[math.random(#result_numbers)]
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------
|
||||
-- ITEM: Red Fired Clay Brick.
|
||||
------------------------------------------------------------------------
|
||||
minetest.register_craftitem("minetest_hardcorebrix:item_red_fired_clay_brick",
|
||||
{
|
||||
description = "Red Fired Clay Brick",
|
||||
inventory_image = "minetest_hardcorebrix_item_red_fired_clay_brick.png",
|
||||
-- Player can repair damaged fired brick blocks by right-clicking
|
||||
-- on these blocks with this item.
|
||||
on_place = function(itemstack,placer,pointed_thing)
|
||||
if pointed_thing.type == "node" then
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
if string.sub(node.name,1,NODEBOXNUMPOS - 11) == "minetest_hardcorebrix:node_red_firebrick_dry_damaged" then
|
||||
local damagelevel = tonumber(string.sub(node.name,NODEBOXNUMPOS - 9,NODEBOXNUMPOS - 9))
|
||||
local itemstackcount = itemstack:get_count()
|
||||
if itemstackcount >= damagelevel then
|
||||
-- Cannot replace with wet fired brick block because it'll create an easy way
|
||||
-- to break fired brick walls by repairing it and then digging out wet blocks
|
||||
minetest.swap_node(pointed_thing.under,{ name = "minetest_hardcorebrix:node_red_firebrick_dry" })
|
||||
return ItemStack("minetest_hardcorebrix:item_red_fired_clay_brick "..(itemstackcount - damagelevel))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_craft(
|
||||
{
|
||||
output = "minetest_hardcorebrix:item_red_fired_clay_brick 1",
|
||||
type = "cooking",
|
||||
recipe = "default:clay_brick",
|
||||
cooktime = minetest_hardcorebrix.RED_FIRED_CLAY_BRICK_DEFAULT_COOKING_TIME_SECONDS,
|
||||
})
|
||||
|
||||
------------------------------------------------------------------------
|
||||
-- NODE: Red Firebrick Block (Wet)
|
||||
------------------------------------------------------------------------
|
||||
minetest.register_node("minetest_hardcorebrix:node_red_firebrick_wet",
|
||||
{
|
||||
description = "Red Firebrick Block (Wet)",
|
||||
tiles = { "minetest_hardcorebrix_node_red_firebrick_wet.png" },
|
||||
groups = { oddly_breakable_by_hand = 3 },
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_craft(
|
||||
{
|
||||
output = "minetest_hardcorebrix:node_red_firebrick_wet 1",
|
||||
recipe =
|
||||
{
|
||||
{ "minetest_hardcorebrix:item_red_fired_clay_brick" , "minetest_hardcorebrix:item_red_fired_clay_brick" , "minetest_hardcorebrix:item_red_fired_clay_brick" },
|
||||
{ "default:clay_lump" , "default:clay_lump" , "default:clay_lump" },
|
||||
{ "minetest_hardcorebrix:item_red_fired_clay_brick" , "minetest_hardcorebrix:item_red_fired_clay_brick" , "minetest_hardcorebrix:item_red_fired_clay_brick" },
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_abm(
|
||||
{
|
||||
nodenames = { "minetest_hardcorebrix:node_red_firebrick_wet" },
|
||||
interval = minetest_hardcorebrix.WET_RED_FIREBRICK_DRYING_ATTEMPTS_ABM_INTERVAL_SECONDS,
|
||||
chance = 100 - minetest_hardcorebrix.CHANCE_OF_WET_RED_FIREBRICK_TO_START_DRYING_PROCESS_PERCENTS,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
-- The more light surrounds block - the faster it would get dry
|
||||
-- surrounding node lighting can be from 0 to 6*15=90 (sides * MAX_LIGHT)
|
||||
-- minetest_hardcorebrix.CHANCE_OF_DRYING_WET_FRIED_BRICKS_IN_THE_TOTAL_DARK_PERCENT
|
||||
-- is added to give a chance of drying of a non-lighted block.
|
||||
if
|
||||
(
|
||||
math.random(0,100) -
|
||||
(
|
||||
(
|
||||
minetest_hardcorebrix.get_surrounding_node_lighting(pos) *
|
||||
minetest_hardcorebrix.WET_RED_FIREBRICK_DRYING_CHANCE_SURROUNDING_LIGHT_FACTOR
|
||||
) +
|
||||
minetest_hardcorebrix.CHANCE_OF_WET_RED_FIREBRICK_DRYING_IN_THE_TOTAL_DARK_PERCENTS
|
||||
)
|
||||
) < 0
|
||||
then
|
||||
minetest.set_node(pos,{ name = "minetest_hardcorebrix:node_red_firebrick_dry" })
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
------------------------------------------------------------------------
|
||||
-- NODE: Red Firebrick Block
|
||||
------------------------------------------------------------------------
|
||||
minetest.register_node("minetest_hardcorebrix:node_red_firebrick_dry",
|
||||
{
|
||||
description = "Red Firebrick Block",
|
||||
drop = "",
|
||||
tiles = { "minetest_hardcorebrix_node_red_firebrick_dry.png" },
|
||||
groups = { cracky = 1, stone = 1 },
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
on_blast = minetest_hardcorebrix.on_node_blast,
|
||||
after_destruct = minetest_hardcorebrix.on_node_dig,
|
||||
--node_dig_prediction = "minetest_hardcorebrix:node_red_firebrick_dry"
|
||||
})
|
||||
|
||||
------------------------------------------------------------------------
|
||||
-- NODE: Red Firebrick Block (Damaged 1 times)
|
||||
------------------------------------------------------------------------
|
||||
minetest.register_node("minetest_hardcorebrix:node_red_firebrick_dry_damaged_1",
|
||||
{
|
||||
description = "Red Firebrick Block (Damaged 1 times)",
|
||||
drop = "",
|
||||
tiles = { "minetest_hardcorebrix_node_red_firebrick_dry_damaged_1.png" },
|
||||
groups = { cracky = 1, stone = 1 },
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
on_blast = minetest_hardcorebrix.on_node_blast,
|
||||
after_destruct = minetest_hardcorebrix.on_node_dig,
|
||||
})
|
||||
|
||||
------------------------------------------------------------------------
|
||||
-- NODE: Red Firebrick Block (Damaged 2 times)
|
||||
------------------------------------------------------------------------
|
||||
minetest.register_node("minetest_hardcorebrix:node_red_firebrick_dry_damaged_2",
|
||||
{
|
||||
description = "Red Firebrick Block (Damaged 2 times)",
|
||||
drop = "",
|
||||
tiles = { "minetest_hardcorebrix_node_red_firebrick_dry_damaged_2.png" },
|
||||
groups = { cracky = 1, stone = 1 },
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
on_blast = minetest_hardcorebrix.on_node_blast,
|
||||
after_destruct = minetest_hardcorebrix.on_node_dig,
|
||||
})
|
||||
|
||||
------------------------------------------------------------------------
|
||||
-- NODE: Red Firebrick Block (Damaged 3 times), 6 variants of rotation
|
||||
------------------------------------------------------------------------
|
||||
local nodeboxes = {}
|
||||
local nodebox =
|
||||
{
|
||||
{ -0.25 , 0.25 , -0.25 , 0.25 , 0.5 , 0 }, -- 4_Inner_A
|
||||
{ -0.25 , 0.25 , 0 , 0.25 , 0.5 , 0.25 }, -- 4_Inner_B
|
||||
{ 0.25 , 0.25 , -0.25 , 0.5 , 0.5 , 0.25 }, -- 4_MidA
|
||||
-- { -0.5 , 0.25 , -0.25 , -0.25 , 0.5 , 0.25 }, -- 4_MidB
|
||||
{ 0 , 0.25 , -0.5 , 0.5 , 0.5 , -0.25 }, -- 4_CornerA
|
||||
{ -0.5 , 0.25 , 0.25 , -0.0625 , 0.5 , 0.5 }, -- 4_CornerB
|
||||
-- { -0.5 , 0.25 , -0.5 , 0 , 0.5 , -0.25 }, -- 4_CornerC
|
||||
{ -0.0625 , 0.25 , 0.25 , 0.5 , 0.5 , 0.5 }, -- 4_CornerD
|
||||
{ 0 , 0 , -0.25 , 0.25 , 0.25 , 0.25 }, -- 3_InnerA
|
||||
{ -0.25 , 0 , -0.25 , 0 , 0.25 , 0.25 }, -- 3_InnerB
|
||||
{ -0.25 , 0 , -0.5 , 0.25 , 0.25 , -0.25 }, -- 3_MidA
|
||||
-- { -0.25 , 0 , 0.25 , 0.25 , 0.25 , 0.5 }, -- 3_MidB
|
||||
{ -0.5 , 0 , -0.5 , -0.25 , 0.25 , 0 }, -- 3_CornerA
|
||||
{ -0.5 , 0 , 0 , -0.25 , 0.25 , 0.5 }, -- 3_CornerB
|
||||
{ 0.25 , 0 , -0.5 , 0.5 , 0.25 , -0.0625 }, -- 3_CornerC
|
||||
{ 0.25 , 0 , -0.0625 , 0.5 , 0.25 , 0.5 }, -- 3_CornerD
|
||||
{ 0 , -0.25 , -0.25 , 0.25 , 0 , 0.25 }, -- 2_InnerA
|
||||
{ -0.25 , -0.25 , -0.25 , 0 , 0 , 0.25 }, -- 2_InnerB
|
||||
{ -0.5 , -0.25 , -0.25 , -0.25 , 0 , 0.25 }, -- 2_MidA
|
||||
{ 0.25 , -0.25 , -0.25 , 0.5 , 0 , 0.25 }, -- 2_MidB
|
||||
{ 0 , -0.25 , -0.5 , 0.5 , 0 , -0.25 }, -- 2_CornerA
|
||||
{ -0.5 , -0.25 , -0.5 , 0 , 0 , -0.25 }, -- 2_CornerB
|
||||
-- { -0.5 , -0.25 , 0.25 , -0.0625 , 0 , 0.5 }, -- 2_CornerC
|
||||
{ -0.0625 , -0.25 , 0.25 , 0.5 , 0 , 0.5 }, -- 2_CornerD
|
||||
{ -0.25 , -0.5 , 0 , 0.25 , -0.25 , 0.25 }, -- 1_InnerB
|
||||
{ -0.25 , -0.5 , -0.25 , 0.25 , -0.25 , 0 }, -- 1_InnerA
|
||||
{ -0.25 , -0.5 , -0.5 , 0.25 , -0.25 , -0.25 }, -- 1_MidA
|
||||
{ -0.25 , -0.5 , 0.25 , 0.25 , -0.25 , 0.5 }, -- 1_MidB
|
||||
{ 0.25 , -0.5 , -0.0625 , 0.5 , -0.25 , 0.5 }, -- 1_CornerA
|
||||
{ 0.25 , -0.5 , -0.5 , 0.5 , -0.25 , -0.0625 }, -- 1_CornerB
|
||||
-- { -0.5 , -0.5 , -0.5 , -0.25 , -0.25 , 0 }, -- 1_CornerE
|
||||
{ -0.5 , -0.5 , 0 , -0.25 , -0.25 , 0.5 }, -- 1_CornerD
|
||||
}
|
||||
|
||||
table.foreach({0, math.pi * 1/2, math.pi, math.pi * 3/2},function(nodeRotateIndex,nodeRotateAngle)
|
||||
nodeboxes[nodeRotateIndex] = minetest_hardcorebrix.rotate_nodebox_clockwise(nodebox,"y",nodeRotateAngle)
|
||||
end)
|
||||
table.foreach(nodeboxes,function(nodeBoxIndex,nodeBox)
|
||||
-- It could be 8 but 6 is visually enough.
|
||||
if((nodeBoxIndex + 4) > 6) then return end -- Caution: endless foreach as it push new items to nodeboxes.
|
||||
nodeboxes[nodeBoxIndex + 4] = minetest_hardcorebrix.flip_nodebox(nodeBox,"y")
|
||||
end)
|
||||
|
||||
for index,nodeboxBox in pairs(nodeboxes) do
|
||||
minetest.register_node(
|
||||
"minetest_hardcorebrix:node_red_firebrick_dry_damaged_3_nodebox"..index,
|
||||
{
|
||||
description = "Red Firebrick Block (Damaged 3 times)",
|
||||
drop = "",
|
||||
tiles = { "minetest_hardcorebrix_node_red_firebrick_dry_damaged_2.png" },
|
||||
groups = { cracky = 1, stone = 1 },
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
node_box =
|
||||
{
|
||||
type = "fixed",
|
||||
fixed = nodeboxBox,
|
||||
},
|
||||
on_blast = minetest_hardcorebrix.on_node_blast,
|
||||
after_destruct = minetest_hardcorebrix.on_node_dig,
|
||||
}
|
||||
)
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------
|
||||
-- NODE: Red Firebrick Block (Damaged 4 times), 6 variants of rotation
|
||||
------------------------------------------------------------------------
|
||||
local nodeboxes = {}
|
||||
local nodebox =
|
||||
{
|
||||
{ -0.25 , 0.25 , -0.25 , 0.25 , 0.5 , 0 }, -- 4_Inner_A
|
||||
-- { -0.25 , 0.25 , 0 , 0.25 , 0.5 , 0.25 }, -- 4_Inner_B
|
||||
{ 0.25 , 0.25 , -0.25 , 0.5 , 0.5 , 0.25 }, -- 4_MidA
|
||||
-- { -0.5 , 0.25 , -0.25 , -0.25 , 0.5 , 0.25 }, -- 4_MidB
|
||||
-- { 0 , 0.25 , -0.5 , 0.5 , 0.5 , -0.25 }, -- 4_CornerA
|
||||
{ -0.5 , 0.25 , 0.25 , -0.0625 , 0.5 , 0.5 }, -- 4_CornerB
|
||||
-- { -0.5 , 0.25 , -0.5 , 0 , 0.5 , -0.25 }, -- 4_CornerC
|
||||
{ -0.0625 , 0.25 , 0.25 , 0.5 , 0.5 , 0.5 }, -- 4_CornerD
|
||||
{ 0 , 0 , -0.25 , 0.25 , 0.25 , 0.25 }, -- 3_InnerA
|
||||
{ -0.25 , 0 , -0.25 , 0 , 0.25 , 0.25 }, -- 3_InnerB
|
||||
-- { -0.25 , 0 , -0.5 , 0.25 , 0.25 , -0.25 }, -- 3_MidA
|
||||
-- { -0.25 , 0 , 0.25 , 0.25 , 0.25 , 0.5 }, -- 3_MidB
|
||||
{ -0.5 , 0 , -0.5 , -0.25 , 0.25 , 0 }, -- 3_CornerA
|
||||
{ -0.5 , 0 , 0 , -0.25 , 0.25 , 0.5 }, -- 3_CornerB
|
||||
{ 0.25 , 0 , -0.5 , 0.5 , 0.25 , -0.0625 }, -- 3_CornerC
|
||||
{ 0.25 , 0 , -0.0625 , 0.5 , 0.25 , 0.5 }, -- 3_CornerD
|
||||
-- { 0 , -0.25 , -0.25 , 0.25 , 0 , 0.25 }, -- 2_InnerA
|
||||
{ -0.25 , -0.25 , -0.25 , 0 , 0 , 0.25 }, -- 2_InnerB
|
||||
{ -0.5 , -0.25 , -0.25 , -0.25 , 0 , 0.25 }, -- 2_MidA
|
||||
{ 0.25 , -0.25 , -0.25 , 0.5 , 0 , 0.25 }, -- 2_MidB
|
||||
-- { 0 , -0.25 , -0.5 , 0.5 , 0 , -0.25 }, -- 2_CornerA
|
||||
{ -0.5 , -0.25 , -0.5 , 0 , 0 , -0.25 }, -- 2_CornerB
|
||||
-- { -0.5 , -0.25 , 0.25 , -0.0625 , 0 , 0.5 }, -- 2_CornerC
|
||||
{ -0.0625 , -0.25 , 0.25 , 0.5 , 0 , 0.5 }, -- 2_CornerD
|
||||
-- { -0.25 , -0.5 , 0 , 0.25 , -0.25 , 0.25 }, -- 1_InnerB
|
||||
-- { -0.25 , -0.5 , -0.25 , 0.25 , -0.25 , 0 }, -- 1_InnerA
|
||||
{ -0.25 , -0.5 , -0.5 , 0.25 , -0.25 , -0.25 }, -- 1_MidA
|
||||
{ -0.25 , -0.5 , 0.25 , 0.25 , -0.25 , 0.5 }, -- 1_MidB
|
||||
{ 0.25 , -0.5 , -0.0625 , 0.5 , -0.25 , 0.5 }, -- 1_CornerA
|
||||
{ 0.25 , -0.5 , -0.5 , 0.5 , -0.25 , -0.0625 }, -- 1_CornerB
|
||||
-- { -0.5 , -0.5 , -0.5 , -0.25 , -0.25 , 0 }, -- 1_CornerE
|
||||
-- { -0.5 , -0.5 , 0 , -0.25 , -0.25 , 0.5 }, -- 1_CornerD
|
||||
}
|
||||
|
||||
table.foreach({0, math.pi * 1/2, math.pi, math.pi * 3/2},function(nodeRotateIndex,nodeRotateAngle)
|
||||
nodeboxes[nodeRotateIndex] = minetest_hardcorebrix.rotate_nodebox_clockwise(nodebox,"y",nodeRotateAngle)
|
||||
end)
|
||||
table.foreach(nodeboxes,function(nodeBoxIndex,nodeBox)
|
||||
-- It could be 8 but 6 is visually enough.
|
||||
if((nodeBoxIndex + 4) > 6) then return end -- Caution: endless foreach as it push new items to nodeboxes.
|
||||
nodeboxes[nodeBoxIndex + 4] = minetest_hardcorebrix.flip_nodebox(nodeBox,"y")
|
||||
end)
|
||||
|
||||
for index,nodeboxBox in pairs(nodeboxes) do
|
||||
minetest.register_node(
|
||||
"minetest_hardcorebrix:node_red_firebrick_dry_damaged_4_nodebox"..index,
|
||||
{
|
||||
description = "Red Firebrick Block (Damaged 4 times)",
|
||||
drop = "",
|
||||
tiles = { "minetest_hardcorebrix_node_red_firebrick_dry_damaged_2.png" },
|
||||
groups = { cracky = 1, stone = 1 },
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
node_box =
|
||||
{
|
||||
type = "fixed",
|
||||
fixed = nodeboxBox,
|
||||
},
|
||||
on_blast = minetest_hardcorebrix.on_node_blast,
|
||||
after_destruct = minetest_hardcorebrix.on_node_dig,
|
||||
}
|
||||
)
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------
|
||||
-- NODE: Red Firebrick Block (Damaged 5 times), 6 variants of rotation
|
||||
------------------------------------------------------------------------
|
||||
local nodeboxes = {}
|
||||
local nodebox =
|
||||
{
|
||||
{ -0.25 , 0.25 , -0.25 , 0.25 , 0.5 , 0 }, -- 4_Inner_A
|
||||
-- { -0.25 , 0.25 , 0 , 0.25 , 0.5 , 0.25 }, -- 4_Inner_B
|
||||
{ 0.25 , 0.25 , -0.25 , 0.5 , 0.5 , 0.25 }, -- 4_MidA
|
||||
-- { -0.5 , 0.25 , -0.25 , -0.25 , 0.5 , 0.25 }, -- 4_MidB
|
||||
-- { 0 , 0.25 , -0.5 , 0.5 , 0.5 , -0.25 }, -- 4_CornerA
|
||||
-- { -0.5 , 0.25 , 0.25 , -0.0625 , 0.5 , 0.5 }, -- 4_CornerB
|
||||
-- { -0.5 , 0.25 , -0.5 , 0 , 0.5 , -0.25 }, -- 4_CornerC
|
||||
{ -0.0625 , 0.25 , 0.25 , 0.5 , 0.5 , 0.5 }, -- 4_CornerD
|
||||
-- { 0 , 0 , -0.25 , 0.25 , 0.25 , 0.25 }, -- 3_InnerA
|
||||
{ -0.25 , 0 , -0.25 , 0 , 0.25 , 0.25 }, -- 3_InnerB
|
||||
-- { -0.25 , 0 , -0.5 , 0.25 , 0.25 , -0.25 }, -- 3_MidA
|
||||
-- { -0.25 , 0 , 0.25 , 0.25 , 0.25 , 0.5 }, -- 3_MidB
|
||||
-- { -0.5 , 0 , -0.5 , -0.25 , 0.25 , 0 }, -- 3_CornerA
|
||||
{ -0.5 , 0 , 0 , -0.25 , 0.25 , 0.5 }, -- 3_CornerB
|
||||
-- { 0.25 , 0 , -0.5 , 0.5 , 0.25 , -0.0625 }, -- 3_CornerC
|
||||
{ 0.25 , 0 , -0.0625 , 0.5 , 0.25 , 0.5 }, -- 3_CornerD
|
||||
-- { 0 , -0.25 , -0.25 , 0.25 , 0 , 0.25 }, -- 2_InnerA
|
||||
-- { -0.25 , -0.25 , -0.25 , 0 , 0 , 0.25 }, -- 2_InnerB
|
||||
-- { -0.5 , -0.25 , -0.25 , -0.25 , 0 , 0.25 }, -- 2_MidA
|
||||
-- { 0.25 , -0.25 , -0.25 , 0.5 , 0 , 0.25 }, -- 2_MidB
|
||||
-- { 0 , -0.25 , -0.5 , 0.5 , 0 , -0.25 }, -- 2_CornerA
|
||||
-- { -0.5 , -0.25 , -0.5 , 0 , 0 , -0.25 }, -- 2_CornerB
|
||||
-- { -0.5 , -0.25 , 0.25 , -0.0625 , 0 , 0.5 }, -- 2_CornerC
|
||||
{ -0.0625 , -0.25 , 0.25 , 0.5 , 0 , 0.5 }, -- 2_CornerD
|
||||
-- { -0.25 , -0.5 , 0 , 0.25 , -0.25 , 0.25 }, -- 1_InnerB
|
||||
-- { -0.25 , -0.5 , -0.25 , 0.25 , -0.25 , 0 }, -- 1_InnerA
|
||||
{ -0.25 , -0.5 , -0.5 , 0.25 , -0.25 , -0.25 }, -- 1_MidA
|
||||
-- { -0.25 , -0.5 , 0.25 , 0.25 , -0.25 , 0.5 }, -- 1_MidB
|
||||
{ 0.25 , -0.5 , -0.0625 , 0.5 , -0.25 , 0.5 }, -- 1_CornerA
|
||||
{ 0.25 , -0.5 , -0.5 , 0.5 , -0.25 , -0.0625 }, -- 1_CornerB
|
||||
-- { -0.5 , -0.5 , -0.5 , -0.25 , -0.25 , 0 }, -- 1_CornerE
|
||||
-- { -0.5 , -0.5 , 0 , -0.25 , -0.25 , 0.5 }, -- 1_CornerD
|
||||
}
|
||||
|
||||
table.foreach({0, math.pi * 1/2, math.pi, math.pi * 3/2},function(nodeRotateIndex,nodeRotateAngle)
|
||||
nodeboxes[nodeRotateIndex] = minetest_hardcorebrix.rotate_nodebox_clockwise(nodebox,"y",nodeRotateAngle)
|
||||
end)
|
||||
table.foreach(nodeboxes,function(nodeBoxIndex,nodeBox)
|
||||
-- It could be 8 but 6 is visually enough.
|
||||
if((nodeBoxIndex + 4) > 6) then return end -- Caution: endless foreach as it push new items to nodeboxes.
|
||||
nodeboxes[nodeBoxIndex + 4] = minetest_hardcorebrix.flip_nodebox(nodeBox,"y")
|
||||
end)
|
||||
|
||||
for index,nodeboxBox in pairs(nodeboxes) do
|
||||
minetest.register_node(
|
||||
"minetest_hardcorebrix:node_red_firebrick_dry_damaged_5_nodebox"..index,
|
||||
{
|
||||
description = "Red Firebrick Block (Damaged 5 times)",
|
||||
drop = "",
|
||||
tiles = { "minetest_hardcorebrix_node_red_firebrick_dry_damaged_2.png" },
|
||||
groups = { cracky = 1, stone = 1 },
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
node_box =
|
||||
{
|
||||
type = "fixed",
|
||||
fixed = nodeboxBox,
|
||||
},
|
||||
on_blast = minetest_hardcorebrix.on_node_blast,
|
||||
after_destruct = minetest_hardcorebrix.on_node_dig,
|
||||
}
|
||||
)
|
||||
end
|
|
@ -0,0 +1,357 @@
|
|||
-- When you need to change node name, changing a string.sub parameters
|
||||
-- cause a lot of troubles and inconveniences. That's why I decided to
|
||||
-- put these numbers in constants.
|
||||
local NODEBOXNUMPOS = string.len("minetest_hardcorebrix:node_white_firebrick_dry_damaged_X_nodeboxY")
|
||||
|
||||
------------------------------------------------------------------------
|
||||
-- Called on node digging.
|
||||
------------------------------------------------------------------------
|
||||
function minetest_hardcorebrix.on_white_firebrick_node_dig(pos,node,digger)
|
||||
-- Fiwhite_brick has a chance not to break.
|
||||
if math.random(1,100) - minetest_hardcorebrix.CHANCE_OF_WHITE_FIREBRICK_BREAKING_BY_PICKAXE_PERCENTS < 1 then
|
||||
-- Randomly chosen that node must be breaked this time.
|
||||
if node.name == "minetest_hardcorebrix:node_white_firebrick_dry" then
|
||||
minetest.sound_play("minetest_hardcorebrix_firebrick_broken")
|
||||
minetest.swap_node(pos,{ name = "minetest_hardcorebrix:node_white_firebrick_dry_damaged_1" })
|
||||
elseif node.name == "minetest_hardcorebrix:node_white_firebrick_dry_damaged_1" then
|
||||
minetest.sound_play("minetest_hardcorebrix_firebrick_broken")
|
||||
minetest.swap_node(pos,{ name = "minetest_hardcorebrix:node_white_firebrick_dry_damaged_2" })
|
||||
elseif node.name == "minetest_hardcorebrix:node_white_firebrick_dry_damaged_2" then
|
||||
-- After this damage level a nodeboxnum must be defined and
|
||||
-- used to keep destructions the same (standard destruction
|
||||
-- nodebox angle and orientation).
|
||||
local nodeboxnum = minetest_hardcorebrix.analyze_surrounding_white_firebricks_and_return_best_nodebox_number(pos)
|
||||
minetest.sound_play("minetest_hardcorebrix_firebrick_broken")
|
||||
minetest.swap_node(pos,{ name = "minetest_hardcorebrix:node_white_firebrick_dry_damaged_3_nodebox"..nodeboxnum })
|
||||
elseif string.sub(node.name,1,NODEBOXNUMPOS - 9) == "minetest_hardcorebrix:node_white_firebrick_dry_damaged_3" then
|
||||
local nodeboxnum = string.sub(node.name,NODEBOXNUMPOS,NODEBOXNUMPOS)
|
||||
minetest.sound_play("minetest_hardcorebrix_firebrick_broken")
|
||||
minetest.swap_node(pos,{ name = "minetest_hardcorebrix:node_white_firebrick_dry_damaged_4_nodebox"..nodeboxnum })
|
||||
elseif string.sub(node.name,1,NODEBOXNUMPOS - 9) == "minetest_hardcorebrix:node_white_firebrick_dry_damaged_4" then
|
||||
local nodeboxnum = string.sub(node.name,NODEBOXNUMPOS,NODEBOXNUMPOS)
|
||||
minetest.sound_play("minetest_hardcorebrix_firebrick_broken")
|
||||
minetest.swap_node(pos,{ name = "minetest_hardcorebrix:node_white_firebrick_dry_damaged_5_nodebox"..nodeboxnum })
|
||||
elseif string.sub(node.name,1,NODEBOXNUMPOS - 9) == "minetest_hardcorebrix:node_white_firebrick_dry_damaged_5" then
|
||||
minetest.sound_play("minetest_hardcorebrix_firebrick_destroyed")
|
||||
minetest.remove_node(pos)
|
||||
end
|
||||
else
|
||||
-- Randomly chosen that node must stay unbreaked. We must fill
|
||||
-- an after-breaking empty space with the old node.
|
||||
minetest.swap_node(pos,node)
|
||||
end
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------
|
||||
-- Looks for red firebrick nodes around pos and exclude from numbers_left
|
||||
-- these which already present nearly. This is used to avoid tile repeating.
|
||||
------------------------------------------------------------------------
|
||||
function minetest_hardcorebrix.analyze_surrounding_white_firebricks_and_return_best_nodebox_number(pos)
|
||||
local node
|
||||
local numbers_left = {1,2,3,4,5,6,7,8}
|
||||
-- Iterating through surrounding nodes.
|
||||
for offsetSideKey,offsetSide in pairs({"x","y","z"}) do
|
||||
for offsetValKey,offsetVal in pairs({1,-1}) do
|
||||
pos[offsetSide] = pos[offsetSide] + offsetVal
|
||||
node = minetest.get_node_or_nil(pos)
|
||||
pos[offsetSide] = pos[offsetSide] - offsetVal
|
||||
if node ~= nil then
|
||||
if string.sub(node.name,NODEBOXNUMPOS - 7,NODEBOXNUMPOS - 1) == "nodebox" then
|
||||
numbers_left[tonumber(string.sub(node.name,NODEBOXNUMPOS,NODEBOXNUMPOS))] = false
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Fetching numbers left.
|
||||
local result_numbers = {}
|
||||
for key,number in pairs(numbers_left) do
|
||||
if(number ~= false) then
|
||||
result_numbers[#result_numbers + 1] = number
|
||||
end
|
||||
end
|
||||
-- Returning random result_numbers number.
|
||||
return result_numbers[math.random(#result_numbers)]
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------
|
||||
-- ITEM: White clay brick.
|
||||
------------------------------------------------------------------------
|
||||
minetest.register_craftitem("minetest_hardcorebrix:item_white_clay_brick",
|
||||
{
|
||||
description = "White Clay Brick",
|
||||
inventory_image = "minetest_hardcorebrix_item_white_clay_brick.png",
|
||||
})
|
||||
|
||||
minetest.register_craft(
|
||||
{
|
||||
type = "shapeless",
|
||||
output = "minetest_hardcorebrix:item_white_clay_brick 1",
|
||||
recipe =
|
||||
{
|
||||
"default:sand" , "default:clay_lump"
|
||||
}
|
||||
})
|
||||
|
||||
------------------------------------------------------------------------
|
||||
-- ITEM: Fired clay brick.
|
||||
------------------------------------------------------------------------
|
||||
minetest.register_craftitem("minetest_hardcorebrix:item_white_fired_clay_brick",
|
||||
{
|
||||
description = "White Fired Clay Brick",
|
||||
inventory_image = "minetest_hardcorebrix_item_white_fired_clay_brick.png",
|
||||
-- Player can repair damaged fired brick blocks by right-clicking
|
||||
-- on these blocks with this item.
|
||||
on_place = function(itemstack,placer,pointed_thing)
|
||||
if pointed_thing.type == "node" then
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
if string.sub(node.name,1,NODEBOXNUMPOS - 11) == "minetest_hardcorebrix:node_white_firebrick_dry_damaged" then
|
||||
local damagelevel = tonumber(string.sub(node.name,NODEBOXNUMPOS - 9,NODEBOXNUMPOS - 9))
|
||||
local itemstackcount = itemstack:get_count()
|
||||
if itemstackcount >= damagelevel then
|
||||
-- Cannot replace with wet fired brick block because it'll create an easy way
|
||||
-- to break fired brick walls by repairing it and then digging out wet blocks
|
||||
minetest.swap_node(pointed_thing.under,{ name = "minetest_hardcorebrix:node_white_firebrick_dry" })
|
||||
return ItemStack("minetest_hardcorebrix:item_white_fired_clay_brick "..(itemstackcount - damagelevel))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_craft(
|
||||
{
|
||||
output = "minetest_hardcorebrix:item_white_fired_clay_brick 1",
|
||||
type = "cooking",
|
||||
recipe = "minetest_hardcorebrix:item_white_clay_brick",
|
||||
cooktime = minetest_hardcorebrix.WHITE_FIRED_CLAY_BRICK_DEFAULT_COOKING_TIME_SECONDS,
|
||||
})
|
||||
|
||||
------------------------------------------------------------------------
|
||||
-- NODE: White Firebrick Block (Wet)
|
||||
------------------------------------------------------------------------
|
||||
minetest.register_node("minetest_hardcorebrix:node_white_firebrick_wet",
|
||||
{
|
||||
description = "White Firebrick Block (Wet)",
|
||||
tiles = { "minetest_hardcorebrix_node_white_firebrick_wet.png" },
|
||||
groups = { oddly_breakable_by_hand = 3 },
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_craft(
|
||||
{
|
||||
output = "minetest_hardcorebrix:node_white_firebrick_wet 1",
|
||||
recipe =
|
||||
{
|
||||
{ "minetest_hardcorebrix:item_white_fired_clay_brick" , "minetest_hardcorebrix:item_white_fired_clay_brick" },
|
||||
{ "default:clay_lump" , "default:clay_lump" },
|
||||
{ "minetest_hardcorebrix:item_white_fired_clay_brick" , "minetest_hardcorebrix:item_white_fired_clay_brick" },
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_abm(
|
||||
{
|
||||
nodenames = { "minetest_hardcorebrix:node_white_firebrick_wet" },
|
||||
interval = minetest_hardcorebrix.WET_WHITE_FIREBRICK_DRYING_ATTEMPTS_ABM_INTERVAL_SECONDS,
|
||||
chance = 100 - minetest_hardcorebrix.CHANCE_OF_WET_WHITE_FIREBRICK_TO_START_DRYING_PROCESS_PERCENTS,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
-- The more light surrounds block - the faster it would get dry
|
||||
-- surrounding node lighting can be from 0 to 6*15=90 (sides * MAX_LIGHT)
|
||||
-- minetest_hardcorebrix.CHANCE_OF_DRYING_WET_FRIED_BRICKS_IN_THE_TOTAL_DARK_PERCENT
|
||||
-- is added to give a chance of drying of a non-lighted block.
|
||||
if
|
||||
(
|
||||
math.random(0,100) -
|
||||
(
|
||||
(
|
||||
minetest_hardcorebrix.get_surrounding_node_lighting(pos) *
|
||||
minetest_hardcorebrix.WET_WHITE_FIREBRICK_DRYING_CHANCE_SURROUNDING_LIGHT_FACTOR
|
||||
) +
|
||||
minetest_hardcorebrix.CHANCE_OF_WET_WHITE_FIREBRICK_DRYING_IN_THE_TOTAL_DARK_PERCENTS
|
||||
)
|
||||
) < 0
|
||||
then
|
||||
minetest.set_node(pos,{ name = "minetest_hardcorebrix:node_white_firebrick_dry" })
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
------------------------------------------------------------------------
|
||||
-- NODE: White Firebrick Block
|
||||
------------------------------------------------------------------------
|
||||
minetest.register_node("minetest_hardcorebrix:node_white_firebrick_dry",
|
||||
{
|
||||
description = "White Firebrick Block",
|
||||
drop = "",
|
||||
tiles = { "minetest_hardcorebrix_node_white_firebrick_dry.png" },
|
||||
groups = { cracky = 1, stone = 1 },
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
on_blast = minetest_hardcorebrix.on_node_blast,
|
||||
after_destruct = minetest_hardcorebrix.on_node_dig,
|
||||
--node_dig_prediction = "minetest_hardcorebrix:node_white_firebrick_dry"
|
||||
})
|
||||
|
||||
------------------------------------------------------------------------
|
||||
-- NODE: White Firebrick Block (Damaged 1 times)
|
||||
------------------------------------------------------------------------
|
||||
minetest.register_node("minetest_hardcorebrix:node_white_firebrick_dry_damaged_1",
|
||||
{
|
||||
description = "White Firebrick Block (Damaged 1 times)",
|
||||
drop = "",
|
||||
tiles = { "minetest_hardcorebrix_node_white_firebrick_dry_damaged_1.png" },
|
||||
groups = { cracky = 1, stone = 1 },
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
on_blast = minetest_hardcorebrix.on_node_blast,
|
||||
after_destruct = minetest_hardcorebrix.on_node_dig,
|
||||
})
|
||||
|
||||
------------------------------------------------------------------------
|
||||
-- NODE: White Firebrick Block (Damaged 2 times)
|
||||
------------------------------------------------------------------------
|
||||
minetest.register_node("minetest_hardcorebrix:node_white_firebrick_dry_damaged_2",
|
||||
{
|
||||
description = "White Firebrick Block (Damaged 2 times)",
|
||||
drop = "",
|
||||
tiles = { "minetest_hardcorebrix_node_white_firebrick_dry_damaged_2.png" },
|
||||
groups = { cracky = 1, stone = 1 },
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
on_blast = minetest_hardcorebrix.on_node_blast,
|
||||
after_destruct = minetest_hardcorebrix.on_node_dig,
|
||||
})
|
||||
|
||||
------------------------------------------------------------------------
|
||||
-- NODE: White Firebrick Block (Damaged 3 times), 6 variants of rotation
|
||||
------------------------------------------------------------------------
|
||||
local nodeboxes = {}
|
||||
local nodebox =
|
||||
{
|
||||
{ -0.5 , 0 , 0 , 0 , 0.5 , 0.5 }, -- Top1
|
||||
{ 0 , 0 , 0 , 0.5 , 0.5 , 0.5 }, -- Top2
|
||||
{ 0 , 0 , -0.5 , 0.5 , 0.5 , 0 }, -- Top3
|
||||
-- { -0.5 , 0 , -0.5 , 0 , 0.5 , 0 }, -- Top4
|
||||
{ -0.5 , -0.5 , 0 , 0 , 0 , 0.5 }, -- Bottom1
|
||||
{ 0 , -0.5 , 0 , 0.5 , 0 , 0.5 }, -- Bottom2
|
||||
{ 0 , -0.5 , -0.5 , 0.5 , 0 , 0 }, -- Bottom3
|
||||
{ -0.5 , -0.5 , -0.5 , 0 , 0 , 0 }, -- Bottom4
|
||||
}
|
||||
|
||||
table.foreach({0, math.pi * 1/2, math.pi, math.pi * 3/2},function(nodeRotateIndex,nodeRotateAngle)
|
||||
nodeboxes[nodeRotateIndex] = minetest_hardcorebrix.rotate_nodebox_clockwise(nodebox,"y",nodeRotateAngle)
|
||||
end)
|
||||
table.foreach(nodeboxes,function(nodeBoxIndex,nodeBox)
|
||||
if((nodeBoxIndex + 4) > 8) then return end -- Caution: endless foreach as it push new items to nodeboxes.
|
||||
nodeboxes[nodeBoxIndex + 4] = minetest_hardcorebrix.flip_nodebox(nodeBox,"y")
|
||||
end)
|
||||
|
||||
for index,nodeboxBox in pairs(nodeboxes) do
|
||||
minetest.register_node(
|
||||
"minetest_hardcorebrix:node_white_firebrick_dry_damaged_3_nodebox"..index,
|
||||
{
|
||||
description = "Red Firebrick Block (Damaged 3 times)",
|
||||
drop = "",
|
||||
tiles = { "minetest_hardcorebrix_node_white_firebrick_dry_damaged_2.png" },
|
||||
groups = { cracky = 1, stone = 1 },
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
node_box =
|
||||
{
|
||||
type = "fixed",
|
||||
fixed = nodeboxBox,
|
||||
},
|
||||
on_blast = minetest_hardcorebrix.on_node_blast,
|
||||
after_destruct = minetest_hardcorebrix.on_node_dig,
|
||||
}
|
||||
)
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------
|
||||
-- NODE: White Firebrick Block (Damaged 4 times), 6 variants of rotation
|
||||
------------------------------------------------------------------------
|
||||
local nodeboxes = {}
|
||||
local nodebox =
|
||||
{
|
||||
{ -0.5 , 0 , 0 , 0 , 0.5 , 0.5 }, -- Top1
|
||||
{ 0 , 0 , 0 , 0.5 , 0.5 , 0.5 }, -- Top2
|
||||
-- { 0 , 0 , -0.5 , 0.5 , 0.5 , 0 }, -- Top3
|
||||
-- { -0.5 , 0 , -0.5 , 0 , 0.5 , 0 }, -- Top4
|
||||
{ -0.5 , -0.5 , 0 , 0 , 0 , 0.5 }, -- Bottom1
|
||||
{ 0 , -0.5 , 0 , 0.5 , 0 , 0.5 }, -- Bottom2
|
||||
{ 0 , -0.5 , -0.5 , 0.5 , 0 , 0 }, -- Bottom3
|
||||
{ -0.5 , -0.5 , -0.5 , 0 , 0 , 0 }, -- Bottom4
|
||||
}
|
||||
|
||||
table.foreach({0, math.pi * 1/2, math.pi, math.pi * 3/2},function(nodeRotateIndex,nodeRotateAngle)
|
||||
nodeboxes[nodeRotateIndex] = minetest_hardcorebrix.rotate_nodebox_clockwise(nodebox,"y",nodeRotateAngle)
|
||||
end)
|
||||
table.foreach(nodeboxes,function(nodeBoxIndex,nodeBox)
|
||||
if((nodeBoxIndex + 4) > 8) then return end -- Caution: endless foreach as it push new items to nodeboxes.
|
||||
nodeboxes[nodeBoxIndex + 4] = minetest_hardcorebrix.flip_nodebox(nodeBox,"y")
|
||||
end)
|
||||
|
||||
for index,nodeboxBox in pairs(nodeboxes) do
|
||||
minetest.register_node(
|
||||
"minetest_hardcorebrix:node_white_firebrick_dry_damaged_4_nodebox"..index,
|
||||
{
|
||||
description = "Red Firebrick Block (Damaged 4 times)",
|
||||
drop = "",
|
||||
tiles = { "minetest_hardcorebrix_node_white_firebrick_dry_damaged_2.png" },
|
||||
groups = { cracky = 1, stone = 1 },
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
node_box =
|
||||
{
|
||||
type = "fixed",
|
||||
fixed = nodeboxBox,
|
||||
},
|
||||
on_blast = minetest_hardcorebrix.on_node_blast,
|
||||
after_destruct = minetest_hardcorebrix.on_node_dig,
|
||||
}
|
||||
)
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------
|
||||
-- NODE: White Firebrick Block (Damaged 5 times), 6 variants of rotation
|
||||
------------------------------------------------------------------------
|
||||
local nodeboxes = {}
|
||||
local nodebox =
|
||||
{
|
||||
{ -0.5 , 0 , 0 , 0 , 0.5 , 0.5 }, -- Top1
|
||||
{ 0 , 0 , 0 , 0.5 , 0.5 , 0.5 }, -- Top2
|
||||
-- { 0 , 0 , -0.5 , 0.5 , 0.5 , 0 }, -- Top3
|
||||
-- { -0.5 , 0 , -0.5 , 0 , 0.5 , 0 }, -- Top4
|
||||
{ -0.5 , -0.5 , 0 , 0 , 0 , 0.5 }, -- Bottom1
|
||||
{ 0 , -0.5 , 0 , 0.5 , 0 , 0.5 }, -- Bottom2
|
||||
-- { 0 , -0.5 , -0.5 , 0.5 , 0 , 0 }, -- Bottom3
|
||||
{ -0.5 , -0.5 , -0.5 , 0 , 0 , 0 }, -- Bottom4
|
||||
}
|
||||
|
||||
table.foreach({0, math.pi * 1/2, math.pi, math.pi * 3/2},function(nodeRotateIndex,nodeRotateAngle)
|
||||
nodeboxes[nodeRotateIndex] = minetest_hardcorebrix.rotate_nodebox_clockwise(nodebox,"y",nodeRotateAngle)
|
||||
end)
|
||||
table.foreach(nodeboxes,function(nodeBoxIndex,nodeBox)
|
||||
if((nodeBoxIndex + 4) > 8) then return end -- Caution: endless foreach as it push new items to nodeboxes.
|
||||
nodeboxes[nodeBoxIndex + 4] = minetest_hardcorebrix.flip_nodebox(nodeBox,"y")
|
||||
end)
|
||||
|
||||
for index,nodeboxBox in pairs(nodeboxes) do
|
||||
minetest.register_node(
|
||||
"minetest_hardcorebrix:node_white_firebrick_dry_damaged_5_nodebox"..index,
|
||||
{
|
||||
description = "Red Firebrick Block (Damaged 5 times)",
|
||||
drop = "",
|
||||
tiles = { "minetest_hardcorebrix_node_white_firebrick_dry_damaged_2.png" },
|
||||
groups = { cracky = 1, stone = 1 },
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
node_box =
|
||||
{
|
||||
type = "fixed",
|
||||
fixed = nodeboxBox,
|
||||
},
|
||||
on_blast = minetest_hardcorebrix.on_node_blast,
|
||||
after_destruct = minetest_hardcorebrix.on_node_dig,
|
||||
}
|
||||
)
|
||||
end
|
After Width: | Height: | Size: 291 KiB |
After Width: | Height: | Size: 287 B |
After Width: | Height: | Size: 298 B |
After Width: | Height: | Size: 656 B |
After Width: | Height: | Size: 638 B |
After Width: | Height: | Size: 679 B |
After Width: | Height: | Size: 740 B |
After Width: | Height: | Size: 652 B |
After Width: | Height: | Size: 728 B |
After Width: | Height: | Size: 820 B |
After Width: | Height: | Size: 870 B |
After Width: | Height: | Size: 751 B |