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avatar_interaction.gd
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Use _unhandled_input to control character so it won't interfere with UI coming on top
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2020-07-23 19:34:30 +01:00 |
center.gd
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Reorganized project, added dual marching cubes test
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2019-04-24 01:20:15 +01:00 |
character_avatar.tscn
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Use _unhandled_input to control character so it won't interfere with UI coming on top
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2020-07-23 19:34:30 +01:00 |
character_controller.gd
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Cleaned up and updated project
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2020-05-07 20:57:03 +01:00 |
crosshair.png
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Reorganized project, added dual marching cubes test
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2019-04-24 01:20:15 +01:00 |
crosshair.png.import
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Reorganized project, added dual marching cubes test
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2019-04-24 01:20:15 +01:00 |
custom_mesh.obj
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Cleaned up and updated project
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2020-05-07 20:57:03 +01:00 |
custom_mesh.obj.import
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Cleaned up and updated project
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2020-05-07 20:57:03 +01:00 |
debug_info.gd
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Cleaned up and updated project
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2020-05-07 20:57:03 +01:00 |
generator_waves_blocky.tres
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Cleaned up and updated project
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2020-05-07 20:57:03 +01:00 |
main.gd
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Cleaned up and updated project
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2020-05-07 20:57:03 +01:00 |
main.tscn
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Cleaned up and updated project
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2020-05-07 20:57:03 +01:00 |
terrain.png
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Cleaned up and updated project
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2020-05-07 20:57:03 +01:00 |
terrain.png.import
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Reorganized project, added dual marching cubes test
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2019-04-24 01:20:15 +01:00 |
terrain_material.tres
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Reorganized project, added dual marching cubes test
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2019-04-24 01:20:15 +01:00 |
terrain_material_transparent.tres
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Cleaned up and updated project
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2020-05-07 20:57:03 +01:00 |
voxel_generator_noise_2d_blocky.tres
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Cleaned up and updated project
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2020-05-07 20:57:03 +01:00 |
voxel_library.tres
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Cleaned up and updated project
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2020-05-07 20:57:03 +01:00 |