voxelgame/new_scene.tscn

409 lines
11 KiB
Plaintext

[gd_scene load_steps=10 format=1]
[ext_resource path="res://debug_camera.gd" type="Script" id=1]
[ext_resource path="res://generator.gd" type="Script" id=2]
[ext_resource path="res://terrain.png" type="Texture" id=3]
[ext_resource path="res://block.gd" type="Script" id=4]
[sub_resource type="FixedMaterial" id=1]
flags/visible = true
flags/double_sided = false
flags/invert_faces = false
flags/unshaded = false
flags/on_top = false
flags/lightmap_on_uv2 = true
flags/colarray_is_srgb = true
params/blend_mode = 0
params/depth_draw = 1
params/line_width = 0.0
fixed_flags/use_alpha = false
fixed_flags/use_color_array = false
fixed_flags/use_point_size = false
fixed_flags/discard_alpha = false
fixed_flags/use_xy_normalmap = false
params/diffuse = Color( 1, 1, 1, 1 )
params/specular = Color( 0, 0, 0, 1 )
params/emission = Color( 0, 0, 0, 1 )
params/specular_exp = 40
params/detail_mix = 1.0
params/normal_depth = 1
params/shader = 0
params/shader_param = 0.5
params/glow = 0
params/point_size = 1.0
uv_xform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
textures/diffuse = ExtResource( 3 )
textures/diffuse_tc = 0
textures/detail_tc = 0
textures/specular_tc = 0
textures/emission_tc = 0
textures/specular_exp_tc = 0
textures/glow_tc = 0
textures/normal_tc = 0
textures/shade_param_tc = 0
[sub_resource type="FixedMaterial" id=2]
flags/visible = true
flags/double_sided = true
flags/invert_faces = false
flags/unshaded = false
flags/on_top = false
flags/lightmap_on_uv2 = true
flags/colarray_is_srgb = true
params/blend_mode = 0
params/depth_draw = 2
params/line_width = 0.0
fixed_flags/use_alpha = true
fixed_flags/use_color_array = false
fixed_flags/use_point_size = false
fixed_flags/discard_alpha = false
fixed_flags/use_xy_normalmap = false
params/diffuse = Color( 1, 1, 1, 1 )
params/specular = Color( 0, 0, 0, 1 )
params/emission = Color( 0, 0, 0, 1 )
params/specular_exp = 40
params/detail_mix = 1.0
params/normal_depth = 1
params/shader = 0
params/shader_param = 0.5
params/glow = 0
params/point_size = 1.0
uv_xform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
textures/diffuse = ExtResource( 3 )
textures/diffuse_tc = 0
textures/detail_tc = 0
textures/specular_tc = 0
textures/emission_tc = 0
textures/specular_exp_tc = 0
textures/glow_tc = 0
textures/normal_tc = 0
textures/shade_param_tc = 0
[sub_resource type="FixedMaterial" id=3]
flags/visible = true
flags/double_sided = false
flags/invert_faces = false
flags/unshaded = false
flags/on_top = false
flags/lightmap_on_uv2 = true
flags/colarray_is_srgb = true
params/blend_mode = 0
params/depth_draw = 1
params/line_width = 1.0
fixed_flags/use_alpha = false
fixed_flags/use_color_array = false
fixed_flags/use_point_size = false
fixed_flags/discard_alpha = false
fixed_flags/use_xy_normalmap = false
params/diffuse = Color( 1, 1, 1, 1 )
params/specular = Color( 0, 0, 0, 1 )
params/emission = Color( 0, 0, 0, 1 )
params/specular_exp = 40
params/detail_mix = 1.0
params/normal_depth = 1
params/shader = 0
params/shader_param = 0.5
params/glow = 0
params/point_size = 1.0
uv_xform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
textures/diffuse_tc = 0
textures/detail_tc = 0
textures/specular_tc = 0
textures/emission_tc = 0
textures/specular_exp_tc = 0
textures/glow_tc = 0
textures/normal_tc = 0
textures/shade_param_tc = 0
[sub_resource type="Environment" id=4]
ambient_light/enabled = true
ambient_light/color = Color( 0.378906, 0.378906, 0.378906, 1 )
ambient_light/energy = 1.0
fxaa/enabled = false
background/mode = 2
background/color = Color( 0.539063, 0.525474, 0.414825, 1 )
background/energy = 1.0
background/scale = 1.0
background/glow = 0.0
background/canvas_max_layer = null
glow/enabled = true
glow/blur_passes = 1
glow/blur_scale = 1
glow/blur_strength = 1
glow/blur_blend_mode = null
glow/bloom = 0.0
glow/bloom_treshold = 0.5
dof_blur/enabled = false
dof_blur/blur_passes = 2
dof_blur/begin = 0.0
dof_blur/range = 10.0
hdr/enabled = false
hdr/tonemapper = 0
hdr/exposure = 0.4
hdr/white = 1.0
hdr/glow_treshold = 0.95
hdr/glow_scale = 0.2
hdr/min_luminance = 0.4
hdr/max_luminance = 8.0
hdr/exposure_adj_speed = 0.5
fog/enabled = true
fog/begin = 0.01
fog/begin_color = Color( 0, 0, 0, 1 )
fog/end_color = Color( 0.537255, 0.521569, 0.411765, 1 )
fog/attenuation = 0.707107
fog/bg = true
bcs/enabled = false
bcs/brightness = 1.0
bcs/contrast = 1.0
bcs/saturation = 1.0
srgb/enabled = false
[sub_resource type="Animation" id=5]
length = 1.0
loop = false
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath(".")
tracks/0/interp = 1
tracks/0/keys = { "cont":true, "times":FloatArray( ), "transitions":FloatArray( ), "values":[ ] }
[node name="Node" type="Node"]
[node name="Camera" type="Camera" parent="."]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform/local = Transform( 0.815509, -0.351713, 0.459612, 0, 0.794154, 0.607717, -0.578744, -0.495599, 0.64764, 18.1809, 22.9505, 25.3826 )
projection = 0
fov = 80.0
near = 0.1
far = 200.0
keep_aspect = 1
current = true
visible_layers = 1048575
environment = null
h_offset = 0.0
v_offset = 0.0
script/script = ExtResource( 1 )
sensitivity = 0.4
min_angle = -90
max_angle = 90
speed = 10.0
capture_mouse = true
[node name="Particles" type="Particles" parent="Camera"]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
layers = 1
geometry/visible = true
geometry/material_override = null
geometry/cast_shadow = false
geometry/receive_shadows = true
geometry/range_begin = 0.0
geometry/range_end = 0.0
geometry/extra_cull_margin = 0.0
geometry/billboard = false
geometry/billboard_y = false
geometry/depth_scale = false
geometry/visible_in_all_rooms = false
geometry/use_baked_light = false
geometry/baked_light_tex_id = 0
material = null
amount = 256
emitting = true
visibility = AABB( -4, -4, -4, 8, 8, 8 )
emission_extents = Vector3( 32, 32, 32 )
emission_base_velocity = Vector3( 0, 0, 0 )
emission_points = Vector3Array( )
gravity_normal = Vector3( 0, -1, 0 )
local_coords = false
emit_timeout = 0.0
vars/lifetime = 5.0
vars/spread = 0.2
vars/gravity = 0.0
vars/linear_vel = 0.2
vars/angular_vel = 0.0
vars/linear_accel = 0.0
vars/radial_accel = 0.0
vars/tan_accel = 0.0
vars/damping = 0.0
vars/initial_size = 0.05
vars/final_size = 0.05
vars/initial_angle = 0.0
vars/height_from_velocity = false
vars/height = 1.0
vars/height_speed_scale = 0.0
rand/lifetime = 0.0
rand/spread = 0.0
rand/gravity = 0.0
rand/linear_vel = 0.0
rand/angular_vel = 0.0
rand/linear_accel = 0.0
rand/radial_accel = 0.0
rand/tan_accel = 0.0
rand/damping = 0.0
rand/initial_size = 0.0
rand/final_size = 0.0
rand/initial_angle = 0.0
rand/height = 0.0
rand/height_speed_scale = 0.0
color_phases/count = 0
phase_0/pos = 0.0
phase_0/color = Color( 0, 0, 0, 1 )
phase_1/pos = 1.0
phase_1/color = Color( 0, 0, 0, 1 )
phase_2/pos = 1.0
phase_2/color = Color( 0, 0, 0, 1 )
phase_3/pos = 1.0
phase_3/color = Color( 0, 0, 0, 1 )
[node name="TestCube" type="TestCube" parent="."]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform/local = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3.63175, 0, 0 )
layers = 1
geometry/visible = true
geometry/material_override = null
geometry/cast_shadow = true
geometry/receive_shadows = true
geometry/range_begin = 0.0
geometry/range_end = 0.0
geometry/extra_cull_margin = 0.0
geometry/billboard = false
geometry/billboard_y = false
geometry/depth_scale = false
geometry/visible_in_all_rooms = false
geometry/use_baked_light = false
geometry/baked_light_tex_id = 0
[node name="TestCube1" type="TestCube" parent="."]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform/local = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3.63175, 0, 2.12836 )
layers = 1
geometry/visible = true
geometry/material_override = null
geometry/cast_shadow = true
geometry/receive_shadows = true
geometry/range_begin = 0.0
geometry/range_end = 0.0
geometry/extra_cull_margin = 0.0
geometry/billboard = false
geometry/billboard_y = false
geometry/depth_scale = false
geometry/visible_in_all_rooms = false
geometry/use_baked_light = false
geometry/baked_light_tex_id = 0
[node name="TestCube2" type="TestCube" parent="."]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform/local = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.39143, 0, 0 )
layers = 1
geometry/visible = true
geometry/material_override = null
geometry/cast_shadow = true
geometry/receive_shadows = true
geometry/range_begin = 0.0
geometry/range_end = 0.0
geometry/extra_cull_margin = 0.0
geometry/billboard = false
geometry/billboard_y = false
geometry/depth_scale = false
geometry/visible_in_all_rooms = false
geometry/use_baked_light = false
geometry/baked_light_tex_id = 0
[node name="TestCube3" type="TestCube" parent="."]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform/local = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -3.63175, 2.18131, 0 )
layers = 1
geometry/visible = true
geometry/material_override = null
geometry/cast_shadow = true
geometry/receive_shadows = true
geometry/range_begin = 0.0
geometry/range_end = 0.0
geometry/extra_cull_margin = 0.0
geometry/billboard = false
geometry/billboard_y = false
geometry/depth_scale = false
geometry/visible_in_all_rooms = false
geometry/use_baked_light = false
geometry/baked_light_tex_id = 0
[node name="VoxelMap" type="Node" parent="."]
script/script = ExtResource( 2 )
material = SubResource( 1 )
transparent_material = SubResource( 2 )
[node name="Block" type="MeshInstance" parent="."]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
visibility/visible = false
layers = 1
geometry/visible = true
geometry/material_override = SubResource( 3 )
geometry/cast_shadow = true
geometry/receive_shadows = true
geometry/range_begin = 0.0
geometry/range_end = 0.0
geometry/extra_cull_margin = 0.0
geometry/billboard = false
geometry/billboard_y = false
geometry/depth_scale = false
geometry/visible_in_all_rooms = false
geometry/use_baked_light = false
geometry/baked_light_tex_id = 0
mesh/mesh = null
mesh/skeleton = NodePath("..")
script/script = ExtResource( 4 )
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
environment = SubResource( 4 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
playback/process_mode = 1
playback/default_blend_time = 0.0
root/root = NodePath("..")
anims/NewAnim = SubResource( 5 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = ""
[node name="DirectionalLight" type="DirectionalLight" parent="."]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform/local = Transform( 0.817159, -0.383981, 0.429895, 4.66628e-006, 0.745816, 0.666152, -0.576412, -0.54435, 0.609452, 1.36405, 1.98931, 7.37862 )
layers = 1
params/enabled = true
params/editor_only = false
params/bake_mode = 0
params/energy = 1.0
colors/diffuse = Color( 1, 1, 1, 1 )
colors/specular = Color( 1, 1, 1, 1 )
shadow/shadow = true
shadow/darkening = 0.0
shadow/z_offset = 0.05
shadow/z_slope_scale = 0.0
shadow/esm_multiplier = 60.0
shadow/blur_passes = 1.0
projector = null
operator = 0
shadow/mode = 0
shadow/max_distance = 100.0
shadow/split_weight = 0.5
shadow/zoffset_scale = 2.0