voxelgame/project/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="New Game Project"
config/icon="res://icon.png"
[autoload]
DDD="*res://addons/zylann.debug_draw/debug_draw.gd"
[display]
window/stretch/mode="2d"
window/stretch/aspect="expand"
[physics]
3d/physics_engine="Bullet"
[rendering]
environment/default_environment="res://default_env.tres"