Added dead shrubs
parent
099ad1dfcd
commit
f2eeb2c6c7
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@ -144,6 +144,14 @@ func _init():
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"voxels": ["leaves"],
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"transparent": true
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})
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_create_block({
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"name": "dead_shrub",
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"gui_model": "dead_shrub.obj",
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"rotation_type": ROTATION_TYPE_NONE,
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"voxels": ["dead_shrub"],
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"transparent": true,
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"backface_culling": false
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})
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func get_block(id: int) -> Block:
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@ -0,0 +1,24 @@
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# Blender v2.83.0 OBJ File: 'blocks.blend'
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# www.blender.org
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o DeadShrub_Cube.030
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v 0.887023 0.812500 0.887023
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v 0.887023 0.000000 0.887023
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v 0.112977 0.812500 0.887023
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v 0.112977 0.000000 0.887023
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v 0.887023 0.812500 0.112977
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v 0.887023 0.000000 0.112977
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v 0.112977 0.812500 0.112977
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v 0.112977 0.000000 0.112977
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vt 0.375000 0.875000
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vt 0.437500 0.875000
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vt 0.437500 0.933594
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vt 0.375000 0.933594
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vt 0.437500 0.933594
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vt 0.375000 0.933594
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vt 0.375000 0.875000
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vt 0.437500 0.875000
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vn 0.7071 0.0000 0.7071
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vn -0.7071 0.0000 0.7071
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s off
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f 4/1/1 6/2/1 5/3/1 3/4/1
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f 1/5/2 7/6/2 8/7/2 2/8/2
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@ -0,0 +1,19 @@
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[remap]
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importer="wavefront_obj"
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type="Mesh"
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path="res://.import/dead_shrub.obj-4db4a9c737c4cc4564f5f637fbf26f2d.mesh"
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[deps]
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files=[ "res://.import/dead_shrub.obj-4db4a9c737c4cc4564f5f637fbf26f2d.mesh" ]
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source_file="res://blocky_game/blocks/dead_shrub/dead_shrub.obj"
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dest_files=[ "res://.import/dead_shrub.obj-4db4a9c737c4cc4564f5f637fbf26f2d.mesh", "res://.import/dead_shrub.obj-4db4a9c737c4cc4564f5f637fbf26f2d.mesh" ]
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[params]
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generate_tangents=true
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scale_mesh=Vector3( 1, 1, 1 )
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offset_mesh=Vector3( 0, 0, 0 )
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optimize_mesh=true
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Binary file not shown.
After Width: | Height: | Size: 1.8 KiB |
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/dead_shrub_sprite.png-ef4435cfec4a4c09b52713f461e46357.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://blocky_game/blocks/dead_shrub/dead_shrub_sprite.png"
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dest_files=[ "res://.import/dead_shrub_sprite.png-ef4435cfec4a4c09b52713f461e46357.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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Binary file not shown.
Before Width: | Height: | Size: 6.0 KiB After Width: | Height: | Size: 6.5 KiB |
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@ -1,4 +1,4 @@
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[gd_resource type="VoxelLibrary" load_steps=52 format=2]
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[gd_resource type="VoxelLibrary" load_steps=54 format=2]
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[ext_resource path="res://blocky_game/blocks/grass/grass.obj" type="ArrayMesh" id=1]
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[ext_resource path="res://blocky_game/blocks/dirt/dirt.obj" type="ArrayMesh" id=2]
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@ -25,6 +25,7 @@
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[ext_resource path="res://blocky_game/blocks/rail/rail_turn_pz.obj" type="ArrayMesh" id=23]
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[ext_resource path="res://blocky_game/blocks/rail/rail_slope_nx.obj" type="ArrayMesh" id=24]
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[ext_resource path="res://blocky_game/blocks/leaves/leaves.obj" type="ArrayMesh" id=25]
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[ext_resource path="res://blocky_game/blocks/dead_shrub/dead_shrub.obj" type="ArrayMesh" id=26]
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[sub_resource type="Voxel" id=1]
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voxel_name = "air"
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@ -166,7 +167,7 @@ custom_mesh = ExtResource( 17 )
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collision_aabbs = [ AABB( 0, 0, 0, 1, 0.125, 1 ) ]
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collision_mask = 2
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[sub_resource type="Voxel" id=26]
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[sub_resource type="Voxel" id=19]
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voxel_name = "leaves"
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transparent = true
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material_id = 2
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@ -174,46 +175,52 @@ geometry_type = 2
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custom_mesh = ExtResource( 25 )
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collision_aabbs = [ AABB( 0, 0, 0, 1, 1, 1 ) ]
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[sub_resource type="Voxel" id=19]
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[sub_resource type="Voxel" id=27]
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voxel_name = "dead_shrub"
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material_id = 2
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geometry_type = 2
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custom_mesh = ExtResource( 26 )
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[sub_resource type="Voxel" id=20]
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voxel_name = "log_x"
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random_tickable = true
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geometry_type = 2
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custom_mesh = ExtResource( 4 )
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collision_aabbs = [ AABB( 0, 0, 0, 1, 1, 1 ) ]
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[sub_resource type="Voxel" id=20]
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[sub_resource type="Voxel" id=21]
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voxel_name = "log_y"
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random_tickable = true
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geometry_type = 2
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custom_mesh = ExtResource( 3 )
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collision_aabbs = [ AABB( 0, 0, 0, 1, 1, 1 ) ]
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[sub_resource type="Voxel" id=21]
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[sub_resource type="Voxel" id=22]
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voxel_name = "log_z"
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random_tickable = true
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geometry_type = 2
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custom_mesh = ExtResource( 5 )
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collision_aabbs = [ AABB( 0, 0, 0, 1, 1, 1 ) ]
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[sub_resource type="Voxel" id=22]
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[sub_resource type="Voxel" id=23]
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voxel_name = "stairs_nx"
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geometry_type = 2
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custom_mesh = ExtResource( 6 )
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collision_aabbs = [ AABB( 0, 0, 0, 1, 1, 1 ) ]
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[sub_resource type="Voxel" id=23]
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[sub_resource type="Voxel" id=24]
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voxel_name = "planks"
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geometry_type = 2
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custom_mesh = ExtResource( 7 )
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collision_aabbs = [ AABB( 0, 0, 0, 1, 1, 1 ) ]
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[sub_resource type="Voxel" id=24]
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[sub_resource type="Voxel" id=25]
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voxel_name = "tall_grass"
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material_id = 2
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geometry_type = 2
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custom_mesh = ExtResource( 8 )
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[sub_resource type="Voxel" id=25]
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[sub_resource type="Voxel" id=26]
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voxel_name = "stairs_nz"
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geometry_type = 2
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custom_mesh = ExtResource( 11 )
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@ -223,13 +230,13 @@ collision_aabbs = [ AABB( 0, 0, 0, 1, 1, 1 ) ]
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voxels/0 = SubResource( 1 )
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voxels/1 = SubResource( 2 )
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voxels/2 = SubResource( 13 )
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voxels/3 = SubResource( 19 )
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voxels/4 = SubResource( 20 )
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voxels/5 = SubResource( 21 )
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voxels/6 = SubResource( 22 )
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voxels/7 = SubResource( 23 )
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voxels/8 = SubResource( 24 )
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voxels/9 = SubResource( 25 )
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voxels/3 = SubResource( 20 )
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voxels/4 = SubResource( 21 )
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voxels/5 = SubResource( 22 )
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voxels/6 = SubResource( 23 )
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voxels/7 = SubResource( 24 )
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voxels/8 = SubResource( 25 )
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voxels/9 = SubResource( 26 )
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voxels/10 = SubResource( 3 )
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voxels/11 = SubResource( 4 )
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voxels/12 = SubResource( 5 )
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@ -245,4 +252,5 @@ voxels/21 = SubResource( 15 )
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voxels/22 = SubResource( 16 )
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voxels/23 = SubResource( 17 )
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voxels/24 = SubResource( 18 )
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voxels/25 = SubResource( 26 )
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voxels/25 = SubResource( 19 )
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voxels/26 = SubResource( 27 )
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