Godot trying to be smart changing things on its own

This commit is contained in:
Marc Gilleron 2021-09-25 16:41:57 +01:00
parent 7de8a3f668
commit 80736b0499

View File

@ -14,21 +14,21 @@ dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params] [params]
compress/mode=0 compress/mode=3
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/hdr_mode=0 compress/hdr_mode=0
compress/bptc_ldr=0 compress/bptc_ldr=0
compress/normal_map=0 compress/normal_map=2
flags/repeat=0 flags/repeat=true
flags/filter=true flags/filter=true
flags/mipmaps=false flags/mipmaps=true
flags/anisotropic=false flags/anisotropic=false
flags/srgb=2 flags/srgb=1
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=true process/premult_alpha=true
process/HDR_as_SRGB=false process/HDR_as_SRGB=false
process/invert_color=false process/invert_color=false
stream=false stream=false
size_limit=0 size_limit=0
detect_3d=true detect_3d=false
svg/scale=1.0 svg/scale=1.0