Fixed flickering in block spawn animation
parent
cd8fd6f897
commit
30305d5384
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@ -23,6 +23,7 @@ func spawn():
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#set_material_override(_spawn_material)
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#set_material_override(_spawn_material)
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#set_material_override(voxel_map.material)
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#set_material_override(voxel_map.material)
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_normal_pos = get_translation()
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_normal_pos = get_translation()
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set_translation(Vector3(_normal_pos.x, _normal_pos.y - 64.0, _normal_pos.x))
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set_process(true)
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set_process(true)
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@ -34,7 +35,7 @@ func _process(delta):
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pos.y -= (1-k)*(1-k) * 64.0
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pos.y -= (1-k)*(1-k) * 64.0
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set_translation(pos)
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set_translation(pos)
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else:
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else:
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set_translation(_normal_pos)
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set_translation(_normal_pos) # here
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set_process(false)
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set_process(false)
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# var color = _spawn_material.get_parameter(FixedMaterial.PARAM_DIFFUSE)
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# var color = _spawn_material.get_parameter(FixedMaterial.PARAM_DIFFUSE)
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