godot_voxel/voxel_buffer.cpp

501 lines
15 KiB
C++

#include "voxel_buffer.h"
#include "voxel_tool_buffer.h"
#include <core/math/math_funcs.h>
#include <string.h>
const char *VoxelBuffer::CHANNEL_ID_HINT_STRING = "Type,Sdf,Data2,Data3,Data4,Data5,Data6,Data7";
VoxelBuffer::VoxelBuffer() {
_channels[CHANNEL_ISOLEVEL].defval = 255;
}
VoxelBuffer::~VoxelBuffer() {
clear();
}
void VoxelBuffer::create(int sx, int sy, int sz) {
if (sx <= 0 || sy <= 0 || sz <= 0) {
return;
}
Vector3i new_size(sx, sy, sz);
if (new_size != _size) {
for (unsigned int i = 0; i < MAX_CHANNELS; ++i) {
Channel &channel = _channels[i];
if (channel.data) {
// Channel already contained data
// TODO Optimize with realloc
delete_channel(i);
create_channel(i, new_size, channel.defval);
}
}
_size = new_size;
}
}
void VoxelBuffer::create(Vector3i size) {
create(size.x, size.y, size.z);
}
void VoxelBuffer::clear() {
for (unsigned int i = 0; i < MAX_CHANNELS; ++i) {
Channel &channel = _channels[i];
if (channel.data) {
delete_channel(i);
}
}
}
void VoxelBuffer::clear_channel(unsigned int channel_index, int clear_value) {
ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
if (_channels[channel_index].data) {
delete_channel(channel_index);
}
_channels[channel_index].defval = clear_value;
}
void VoxelBuffer::set_default_values(uint8_t values[VoxelBuffer::MAX_CHANNELS]) {
for (unsigned int i = 0; i < MAX_CHANNELS; ++i) {
_channels[i].defval = values[i];
}
}
int VoxelBuffer::get_voxel(int x, int y, int z, unsigned int channel_index) const {
ERR_FAIL_INDEX_V(channel_index, MAX_CHANNELS, 0);
const Channel &channel = _channels[channel_index];
if (validate_pos(x, y, z) && channel.data) {
return channel.data[index(x, y, z)];
} else {
return channel.defval;
}
}
void VoxelBuffer::set_voxel(int value, int x, int y, int z, unsigned int channel_index) {
ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
ERR_FAIL_COND(!validate_pos(x, y, z));
Channel &channel = _channels[channel_index];
if (channel.data == NULL) {
if (channel.defval != value) {
// Allocate channel with same initial values as defval
create_channel(channel_index, _size, channel.defval);
channel.data[index(x, y, z)] = value;
}
} else {
channel.data[index(x, y, z)] = value;
}
}
// This version does not cause errors if out of bounds. Use only if it's okay to be outside.
void VoxelBuffer::try_set_voxel(int x, int y, int z, int value, unsigned int channel_index) {
ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
if (!validate_pos(x, y, z)) {
return;
}
Channel &channel = _channels[channel_index];
if (channel.data == NULL) {
if (channel.defval != value) {
create_channel(channel_index, _size, channel.defval);
channel.data[index(x, y, z)] = value;
}
} else {
channel.data[index(x, y, z)] = value;
}
}
void VoxelBuffer::fill(int defval, unsigned int channel_index) {
ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
Channel &channel = _channels[channel_index];
if (channel.data == NULL) {
// Channel is already optimized and uniform
if (channel.defval == defval) {
// No change
return;
} else {
// Just change default value
channel.defval = defval;
return;
}
} else {
create_channel_noinit(channel_index, _size);
}
unsigned int volume = get_volume();
memset(channel.data, defval, volume);
}
void VoxelBuffer::fill_area(int defval, Vector3i min, Vector3i max, unsigned int channel_index) {
ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
Vector3i::sort_min_max(min, max);
min.clamp_to(Vector3i(0, 0, 0), _size + Vector3i(1, 1, 1));
max.clamp_to(Vector3i(0, 0, 0), _size + Vector3i(1, 1, 1));
Vector3i area_size = max - min;
if (area_size.x == 0 || area_size.y == 0 || area_size.z == 0) {
return;
}
Channel &channel = _channels[channel_index];
if (channel.data == NULL) {
if (channel.defval == defval) {
return;
} else {
create_channel(channel_index, _size, channel.defval);
}
}
Vector3i pos;
unsigned int volume = get_volume();
for (pos.z = min.z; pos.z < max.z; ++pos.z) {
for (pos.x = min.x; pos.x < max.x; ++pos.x) {
unsigned int dst_ri = index(pos.x, pos.y + min.y, pos.z);
CRASH_COND(dst_ri >= volume);
memset(&channel.data[dst_ri], defval, area_size.y * sizeof(uint8_t));
}
}
}
bool VoxelBuffer::is_uniform(unsigned int channel_index) const {
ERR_FAIL_INDEX_V(channel_index, MAX_CHANNELS, true);
const Channel &channel = _channels[channel_index];
if (channel.data == NULL) {
// Channel has been optimized
return true;
}
// Channel isn't optimized, so must look at each voxel
uint8_t voxel = channel.data[0];
unsigned int volume = get_volume();
for (unsigned int i = 1; i < volume; ++i) {
if (channel.data[i] != voxel) {
return false;
}
}
return true;
}
void VoxelBuffer::compress_uniform_channels() {
for (unsigned int i = 0; i < MAX_CHANNELS; ++i) {
if (_channels[i].data && is_uniform(i)) {
clear_channel(i, _channels[i].data[0]);
}
}
}
void VoxelBuffer::decompress_channel(unsigned int channel_index) {
ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
Channel &channel = _channels[channel_index];
if (channel.data == nullptr) {
create_channel(channel_index, _size, channel.defval);
}
}
VoxelBuffer::Compression VoxelBuffer::get_channel_compression(unsigned int channel_index) const {
ERR_FAIL_INDEX_V(channel_index, MAX_CHANNELS, VoxelBuffer::COMPRESSION_NONE);
const Channel &channel = _channels[channel_index];
if (channel.data == nullptr) {
return COMPRESSION_UNIFORM;
}
return COMPRESSION_NONE;
}
void VoxelBuffer::grab_channel_data(uint8_t *in_buffer, unsigned int channel_index, Compression compression) {
CRASH_COND(channel_index >= MAX_CHANNELS);
// Only case supported at the moment
CRASH_COND(in_buffer == nullptr);
CRASH_COND(compression != COMPRESSION_NONE);
Channel &channel = _channels[channel_index];
if (channel.data) {
delete_channel(channel_index);
}
// Takes ownership of the provided buffer
channel.data = in_buffer;
}
void VoxelBuffer::copy_from(const VoxelBuffer &other, unsigned int channel_index) {
ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
ERR_FAIL_COND(other._size != _size);
Channel &channel = _channels[channel_index];
const Channel &other_channel = other._channels[channel_index];
if (other_channel.data) {
if (channel.data == NULL) {
create_channel_noinit(channel_index, _size);
}
memcpy(channel.data, other_channel.data, get_volume() * sizeof(uint8_t));
} else if (channel.data) {
delete_channel(channel_index);
}
channel.defval = other_channel.defval;
}
void VoxelBuffer::copy_from(const VoxelBuffer &other, Vector3i src_min, Vector3i src_max, Vector3i dst_min, unsigned int channel_index) {
ERR_FAIL_INDEX(channel_index, MAX_CHANNELS);
Channel &channel = _channels[channel_index];
const Channel &other_channel = other._channels[channel_index];
if (channel.data == nullptr && other_channel.data == nullptr && channel.defval == other_channel.defval) {
// No action needed
return;
}
Vector3i::sort_min_max(src_min, src_max);
src_min.clamp_to(Vector3i(0, 0, 0), other._size);
src_max.clamp_to(Vector3i(0, 0, 0), other._size + Vector3i(1, 1, 1));
dst_min.clamp_to(Vector3i(0, 0, 0), _size);
Vector3i area_size = src_max - src_min;
//Vector3i dst_max = dst_min + area_size;
if (area_size == _size && area_size == other._size) {
// Equivalent of full copy between two blocks of same size
copy_from(other, channel_index);
} else {
if (other_channel.data) {
if (channel.data == NULL) {
create_channel(channel_index, _size, channel.defval);
}
// Copy row by row
Vector3i pos;
for (pos.z = 0; pos.z < area_size.z; ++pos.z) {
for (pos.x = 0; pos.x < area_size.x; ++pos.x) {
// Row direction is Y
unsigned int src_ri = other.index(pos.x + src_min.x, pos.y + src_min.y, pos.z + src_min.z);
unsigned int dst_ri = index(pos.x + dst_min.x, pos.y + dst_min.y, pos.z + dst_min.z);
memcpy(&channel.data[dst_ri], &other_channel.data[src_ri], area_size.y * sizeof(uint8_t));
}
}
} else if (channel.defval != other_channel.defval) {
if (channel.data == NULL) {
create_channel(channel_index, _size, channel.defval);
}
// Set row by row
Vector3i pos;
for (pos.z = 0; pos.z < area_size.z; ++pos.z) {
for (pos.x = 0; pos.x < area_size.x; ++pos.x) {
unsigned int dst_ri = index(pos.x + dst_min.x, pos.y + dst_min.y, pos.z + dst_min.z);
memset(&channel.data[dst_ri], other_channel.defval, area_size.y * sizeof(uint8_t));
}
}
}
}
}
Ref<VoxelBuffer> VoxelBuffer::duplicate() const {
VoxelBuffer *d = memnew(VoxelBuffer);
d->create(_size);
d->copy_from(*this);
return Ref<VoxelBuffer>(d);
}
uint8_t *VoxelBuffer::get_channel_raw(unsigned int channel_index) const {
ERR_FAIL_INDEX_V(channel_index, MAX_CHANNELS, NULL);
const Channel &channel = _channels[channel_index];
return channel.data;
}
void VoxelBuffer::create_channel(int i, Vector3i size, uint8_t defval) {
create_channel_noinit(i, size);
memset(_channels[i].data, defval, get_volume() * sizeof(uint8_t));
}
void VoxelBuffer::create_channel_noinit(int i, Vector3i size) {
Channel &channel = _channels[i];
unsigned int volume = size.x * size.y * size.z;
channel.data = (uint8_t *)memalloc(volume * sizeof(uint8_t));
}
void VoxelBuffer::delete_channel(int i) {
Channel &channel = _channels[i];
ERR_FAIL_COND(channel.data == NULL);
memfree(channel.data);
channel.data = NULL;
}
void VoxelBuffer::downscale_to(VoxelBuffer &dst, Vector3i src_min, Vector3i src_max, Vector3i dst_min) const {
// TODO Align input to multiple of two
src_min.clamp_to(Vector3i(), _size);
src_max.clamp_to(Vector3i(), _size + Vector3i(1));
Vector3i dst_max = dst_min + ((src_max - src_min) >> 1);
dst_min.clamp_to(Vector3i(), dst._size);
dst_max.clamp_to(Vector3i(), dst._size + Vector3i(1));
for (int channel_index = 0; channel_index < MAX_CHANNELS; ++channel_index) {
const Channel &src_channel = _channels[channel_index];
const Channel &dst_channel = dst._channels[channel_index];
if (src_channel.data == nullptr && dst_channel.data == nullptr && src_channel.defval == dst_channel.defval) {
// No action needed
continue;
}
// Nearest-neighbor downscaling
Vector3i pos;
for (pos.z = dst_min.z; pos.z < dst_max.z; ++pos.z) {
for (pos.x = dst_min.x; pos.x < dst_max.x; ++pos.x) {
for (pos.y = dst_min.y; pos.y < dst_max.y; ++pos.y) {
Vector3i src_pos = src_min + ((pos - dst_min) << 1);
// TODO Remove check once it works
CRASH_COND(!validate_pos(src_pos.x, src_pos.y, src_pos.z));
int v;
if (src_channel.data) {
v = src_channel.data[index(src_pos.x, src_pos.y, src_pos.z)];
} else {
v = src_channel.defval;
}
dst.set_voxel(v, pos, channel_index);
}
}
}
}
}
Ref<VoxelTool> VoxelBuffer::get_voxel_tool() {
// I can't make this function `const`, because `Ref<T>` has no constructor taking a `const T*`.
// The compiler would then choose Ref<T>(const Variant&), which fumbles `this` into a null pointer
Ref<VoxelBuffer> vb(this);
return Ref<VoxelTool>(memnew(VoxelToolBuffer(vb)));
}
bool VoxelBuffer::equals(const VoxelBuffer *p_other) const {
CRASH_COND(p_other == nullptr);
if (p_other->_size != _size) {
return false;
}
for (int channel_index = 0; channel_index < MAX_CHANNELS; ++channel_index) {
const Channel &channel = _channels[channel_index];
const Channel &other_channel = p_other->_channels[channel_index];
if ((channel.data == nullptr) != (other_channel.data == nullptr)) {
// Note: they could still logically be equal if one channel contains uniform voxel memory
return false;
}
if (channel.data == nullptr) {
if (channel.defval != other_channel.defval) {
return false;
}
} else {
unsigned int volume = _size.volume();
for (unsigned int i = 0; i < volume; ++i) {
if (channel.data[i] != other_channel.data[i]) {
return false;
}
}
}
}
return true;
}
#ifdef TOOLS_ENABLED
Ref<Image> VoxelBuffer::debug_print_sdf_to_image_top_down() {
Image *im = memnew(Image);
im->create(_size.x, _size.z, false, Image::FORMAT_RGB8);
im->lock();
Vector3i pos;
for (pos.z = 0; pos.z < _size.z; ++pos.z) {
for (pos.x = 0; pos.x < _size.x; ++pos.x) {
for (pos.y = _size.y - 1; pos.y >= 0; --pos.y) {
float v = get_voxel_f(pos.x, pos.y, pos.z, CHANNEL_ISOLEVEL);
if (v < 0.0) {
break;
}
}
float h = pos.y;
float c = h / _size.y;
im->set_pixel(pos.x, pos.z, Color(c, c, c));
}
}
im->unlock();
return Ref<Image>(im);
}
#endif
void VoxelBuffer::_bind_methods() {
ClassDB::bind_method(D_METHOD("create", "sx", "sy", "sz"), &VoxelBuffer::_b_create);
ClassDB::bind_method(D_METHOD("clear"), &VoxelBuffer::clear);
ClassDB::bind_method(D_METHOD("get_size"), &VoxelBuffer::_b_get_size);
ClassDB::bind_method(D_METHOD("get_size_x"), &VoxelBuffer::get_size_x);
ClassDB::bind_method(D_METHOD("get_size_y"), &VoxelBuffer::get_size_y);
ClassDB::bind_method(D_METHOD("get_size_z"), &VoxelBuffer::get_size_z);
ClassDB::bind_method(D_METHOD("set_voxel", "value", "x", "y", "z", "channel"), &VoxelBuffer::_b_set_voxel, DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_voxel_f", "value", "x", "y", "z", "channel"), &VoxelBuffer::_b_set_voxel_f, DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_voxel_v", "value", "pos", "channel"), &VoxelBuffer::_b_set_voxel_v, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_voxel", "x", "y", "z", "channel"), &VoxelBuffer::_b_get_voxel, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_voxel_f", "x", "y", "z", "channel"), &VoxelBuffer::get_voxel_f, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_voxel_tool"), &VoxelBuffer::get_voxel_tool);
ClassDB::bind_method(D_METHOD("fill", "value", "channel"), &VoxelBuffer::fill, DEFVAL(0));
ClassDB::bind_method(D_METHOD("fill_f", "value", "channel"), &VoxelBuffer::fill_f, DEFVAL(0));
ClassDB::bind_method(D_METHOD("fill_area", "value", "min", "max", "channel"), &VoxelBuffer::_b_fill_area, DEFVAL(0));
ClassDB::bind_method(D_METHOD("copy_from", "other", "channel"), &VoxelBuffer::_b_copy_from, DEFVAL(0));
ClassDB::bind_method(D_METHOD("copy_from_area", "other", "src_min", "src_max", "dst_min", "channel"), &VoxelBuffer::_b_copy_from_area, DEFVAL(0));
ClassDB::bind_method(D_METHOD("downscale_to", "dst", "src_min", "src_max", "dst_min"), &VoxelBuffer::_b_downscale_to);
ClassDB::bind_method(D_METHOD("is_uniform", "channel"), &VoxelBuffer::is_uniform);
ClassDB::bind_method(D_METHOD("optimize"), &VoxelBuffer::compress_uniform_channels);
BIND_ENUM_CONSTANT(CHANNEL_TYPE);
BIND_ENUM_CONSTANT(CHANNEL_ISOLEVEL);
BIND_ENUM_CONSTANT(CHANNEL_DATA2);
BIND_ENUM_CONSTANT(CHANNEL_DATA3);
BIND_ENUM_CONSTANT(CHANNEL_DATA4);
BIND_ENUM_CONSTANT(CHANNEL_DATA5);
BIND_ENUM_CONSTANT(CHANNEL_DATA6);
BIND_ENUM_CONSTANT(CHANNEL_DATA7);
BIND_ENUM_CONSTANT(MAX_CHANNELS);
}
void VoxelBuffer::_b_copy_from(Ref<VoxelBuffer> other, unsigned int channel) {
ERR_FAIL_COND(other.is_null());
copy_from(**other, channel);
}
void VoxelBuffer::_b_copy_from_area(Ref<VoxelBuffer> other, Vector3 src_min, Vector3 src_max, Vector3 dst_min, unsigned int channel) {
ERR_FAIL_COND(other.is_null());
copy_from(**other, Vector3i(src_min), Vector3i(src_max), Vector3i(dst_min), channel);
}
void VoxelBuffer::_b_downscale_to(Ref<VoxelBuffer> dst, Vector3 src_min, Vector3 src_max, Vector3 dst_min) const {
ERR_FAIL_COND(dst.is_null());
downscale_to(**dst, Vector3i(src_min), Vector3i(src_max), Vector3i(dst_min));
}