50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
#ifndef VOXEL_STREAM_H
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#define VOXEL_STREAM_H
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#include "../util/zprofiling.h"
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#include "../voxel_buffer.h"
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#include <core/resource.h>
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// Provides access to a source of paged voxel data.
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// Must be implemented in a multi-thread-safe way.
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class VoxelStream : public Resource {
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GDCLASS(VoxelStream, Resource)
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public:
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struct BlockRequest {
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Ref<VoxelBuffer> voxel_buffer;
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Vector3i origin_in_voxels;
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int lod;
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};
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struct Stats {
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int file_openings = 0;
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int time_spent_opening_files = 0;
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};
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VoxelStream();
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virtual void emerge_block(Ref<VoxelBuffer> out_buffer, Vector3i origin_in_voxels, int lod);
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virtual void immerge_block(Ref<VoxelBuffer> buffer, Vector3i origin_in_voxels, int lod);
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// Note: vector is passed by ref for performance. Don't reorder it.
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virtual void emerge_blocks(Vector<BlockRequest> &p_blocks);
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virtual void immerge_blocks(Vector<BlockRequest> &p_blocks);
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virtual bool is_thread_safe() const;
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virtual bool is_cloneable() const;
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Stats get_statistics() const;
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protected:
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static void _bind_methods();
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void _emerge_block(Ref<VoxelBuffer> out_buffer, Vector3 origin_in_voxels, int lod);
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void _immerge_block(Ref<VoxelBuffer> buffer, Vector3 origin_in_voxels, int lod);
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Stats _stats;
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VOXEL_PROFILER_DECLARE;
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};
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#endif // VOXEL_STREAM_H
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