godot_voxel/util/float_buffer_3d.cpp

81 lines
2.0 KiB
C++

#include "float_buffer_3d.h"
#include "utility.h"
FloatBuffer3D::~FloatBuffer3D() {
clear();
}
void FloatBuffer3D::clear() {
if (_data) {
memfree(_data);
_data = nullptr;
}
}
void FloatBuffer3D::create(Vector3i size) {
ERR_FAIL_COND(size.x <= 0);
ERR_FAIL_COND(size.y <= 0);
ERR_FAIL_COND(size.z <= 0);
clear();
_data = (float *)memalloc(size.x * size.y * size.z * sizeof(float));
_size = size;
}
void FloatBuffer3D::fill(float v) {
ERR_FAIL_COND(_data == nullptr);
int count = _size.x * _size.y * _size.z;
for (int i = 0; i < count; ++i) {
_data[i] = v;
}
}
float FloatBuffer3D::get(int x, int y, int z) const {
ERR_FAIL_COND_V(_data == nullptr, 0);
ERR_FAIL_COND_V(x < 0 || x >= _size.x, 0);
ERR_FAIL_COND_V(y < 0 || y >= _size.y, 0);
ERR_FAIL_COND_V(z < 0 || z >= _size.z, 0);
return _data[get_index(x, y, z)];
}
void FloatBuffer3D::set(int x, int y, int z, float v) {
ERR_FAIL_COND(_data == nullptr);
ERR_FAIL_COND(x < 0 || x >= _size.x);
ERR_FAIL_COND(y < 0 || y >= _size.y);
ERR_FAIL_COND(z < 0 || z >= _size.z);
_data[get_index(x, y, z)] = v;
}
float FloatBuffer3D::get_clamped(int x, int y, int z) const {
ERR_FAIL_COND_V(_data == nullptr, 0);
x = x >= _size.x ? _size.x - 1 : x;
y = y >= _size.y ? _size.y - 1 : y;
z = z >= _size.z ? _size.z - 1 : z;
return _data[get_index(x, y, z)];
}
float FloatBuffer3D::get_trilinear(float x, float y, float z) const {
ERR_FAIL_COND_V(_data == nullptr, 0);
int x0 = static_cast<int>(x);
int y0 = static_cast<int>(y);
int z0 = static_cast<int>(z);
int x1 = static_cast<int>(Math::ceil(x));
int y1 = static_cast<int>(Math::ceil(y));
int z1 = static_cast<int>(Math::ceil(z));
float v0 = get_clamped(x0, y0, z0);
float v1 = get_clamped(x1, y0, z0);
float v2 = get_clamped(x1, y0, z1);
float v3 = get_clamped(x0, y0, z1);
float v4 = get_clamped(x0, y1, z0);
float v5 = get_clamped(x1, y1, z0);
float v6 = get_clamped(x1, y1, z1);
float v7 = get_clamped(x0, y1, z1);
Vector3 rpos(x - x0, y - y0, z - z0);
return interpolate(v0, v1, v2, v3, v4, v5, v6, v7, rpos);
}