2022-01-08 01:48:48 +00:00

261 lines
9.5 KiB
YAML

name: 🐒 Mono Builds
on:
push:
branches: [ master, github_actions ]
pull_request:
branches: [ master ]
# Global Cache Settings
env:
GODOT_BASE_BRANCH: master
SCONS_CACHE_LIMIT: 4096
jobs:
mono-glue:
runs-on: "ubuntu-20.04"
name: Generate Mono Glue
steps:
# Clone Godot
- uses: actions/checkout@v2
with:
repository: godotengine/godot
ref: master
# Clone our module under the correct directory
- uses: actions/checkout@v2
with:
path: modules/voxel
# Azure repositories are not reliable, we need to prevent azure giving us packages.
- name: Make apt sources.list use the default Ubuntu repositories
run: |
sudo rm -f /etc/apt/sources.list.d/*
sudo cp -f misc/ci/sources.list /etc/apt/sources.list
sudo apt-get update
# Install all packages (except scons)
- name: Configure dependencies
run: |
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev xvfb \
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
id: mono-glue-cache
uses: actions/cache@v2
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}
# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
- name: Set up Python 3.x
uses: actions/setup-python@v2
with:
# Semantic version range syntax or exact version of a Python version
python-version: '3.x'
# Optional - x64 or x86 architecture, defaults to x64
architecture: 'x64'
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons
python --version
scons --version
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
- name: Compile Godot (module_mono_enabled=yes mono_glue=no)
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
scons -j2 verbose=yes warnings=all werror=yes platform=linuxbsd tools=yes tests=no target=release_debug debug_symbols=no module_mono_enabled=yes mono_glue=no copy_mono_root=yes
- name: Generate Mono Glue
run: |
xvfb-run ./bin/godot.x11.opt.tools.64.mono --generate-mono-glue modules/mono/glue || true
# Make glue available as artifact for dependent jobs
- uses: actions/upload-artifact@v2
with:
name: mono-glue
path: |
modules/mono/glue/**.gen.*
modules/mono/glue/GodotSharp/GodotSharp/Generated/
modules/mono/glue/GodotSharp/GodotSharpEditor/Generated/
linux-editor-mono:
runs-on: "ubuntu-20.04"
name: Linux Editor w/ Mono
needs: mono-glue
steps:
# Clone Godot
- uses: actions/checkout@v2
with:
repository: godotengine/godot
ref: master
# Clone our module under the correct directory
- uses: actions/checkout@v2
with:
path: modules/voxel
# Azure repositories are not reliable, we need to prevent azure giving us packages.
- name: Make apt sources.list use the default Ubuntu repositories
run: |
sudo rm -f /etc/apt/sources.list.d/*
sudo cp -f misc/ci/sources.list /etc/apt/sources.list
sudo apt-get update
# Install all packages (except scons)
- name: Configure dependencies
run: |
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
id: linux-editor-mono-cache
uses: actions/cache@v2
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}
# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
- name: Set up Python 3.x
uses: actions/setup-python@v2
with:
# Semantic version range syntax or exact version of a Python version
python-version: '3.x'
# Optional - x64 or x86 architecture, defaults to x64
architecture: 'x64'
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons
python --version
scons --version
# Download glue from the mono-glue job
- name: Download Glue
uses: actions/download-artifact@v2
with:
name: mono-glue
path: modules/mono/glue
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
scons -j2 verbose=yes warnings=all werror=yes platform=linuxbsd tools=yes tests=no target=release_debug debug_symbols=no module_mono_enabled=yes mono_glue=yes mono_static=yes copy_mono_root=yes
# TODO Such tests are able to run from Godot 4.0 only
# Execute unit tests for the editor
#- name: Unit Tests
# run: |
# ./bin/godot.linuxbsd.opt.tools.64.mono --test
# Make build available
- uses: actions/upload-artifact@v2
with:
name: godot.x11.opt.tools.64.mono
path: bin/*
windows-editor-mono:
# Windows 10 with latest image
runs-on: "windows-latest"
name: Windows Editor w/ Mono
needs: mono-glue
steps:
# Clone Godot
- uses: actions/checkout@v2
with:
repository: godotengine/godot
ref: master
# Clone our module under the correct directory
- uses: actions/checkout@v2
with:
path: modules/voxel
# Move nuget.config from voxel repo to root of checkout, so msbuild can find it
- name: Move nuget.config
run: mv modules/voxel/nuget.config ./nuget.config
# Install mono
- name: Configure dependencies
run: |
choco install -y mono
# Upload cache on completion and check it out now
# Editing this is pretty dangerous for Windows since it can break and needs to be properly tested with a fresh cache.
- name: Load .scons_cache directory
id: windows-editor-mono-cache
uses: actions/cache@v2
with:
path: /.scons_cache/
key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
restore-keys: |
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
${{github.job}}-${{env.GODOT_BASE_BRANCH}}
# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
- name: Set up Python 3.x
uses: actions/setup-python@v2
with:
# Semantic version range syntax or exact version of a Python version
python-version: '3.x'
# Optional - x64 or x86 architecture, defaults to x64
architecture: 'x64'
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
- name: Configuring Python packages
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons pywin32
python --version
scons --version
# Download glue from the mono-glue job
- name: Download Glue
uses: actions/download-artifact@v2
with:
name: mono-glue
path: modules/mono/glue
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
- name: Compilation
env:
SCONS_CACHE_MSVC_CONFIG: true
SCONS_CACHE: /.scons_cache/
run: |
scons -j2 verbose=yes warnings=all werror=yes platform=windows tools=yes tests=no target=release_debug debug_symbols=no module_mono_enabled=yes mono_glue=yes copy_mono_root=yes mono_static=yes
# TODO Such tests are able to run from Godot 4.0 only
# Execute unit tests for the editor
#- name: Unit Tests
# run: |
# ./bin/godot.windows.opt.tools.64.mono.exe --test
# Make build available
- uses: actions/upload-artifact@v2
with:
name: godot.windows.opt.tools.64.mono
path: bin/*