261 lines
9.5 KiB
YAML
261 lines
9.5 KiB
YAML
name: 🐒 Mono Builds
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on:
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push:
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branches: [ master, github_actions ]
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pull_request:
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branches: [ master ]
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# Global Cache Settings
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env:
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GODOT_BASE_BRANCH: master
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SCONS_CACHE_LIMIT: 4096
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jobs:
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mono-glue:
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runs-on: "ubuntu-20.04"
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name: Generate Mono Glue
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steps:
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# Clone Godot
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- uses: actions/checkout@v2
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with:
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repository: godotengine/godot
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ref: master
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# Clone our module under the correct directory
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- uses: actions/checkout@v2
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with:
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path: modules/voxel
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# Azure repositories are not reliable, we need to prevent azure giving us packages.
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- name: Make apt sources.list use the default Ubuntu repositories
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run: |
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sudo rm -f /etc/apt/sources.list.d/*
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sudo cp -f misc/ci/sources.list /etc/apt/sources.list
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sudo apt-get update
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# Install all packages (except scons)
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- name: Configure dependencies
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run: |
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sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev xvfb \
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libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm
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# Upload cache on completion and check it out now
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- name: Load .scons_cache directory
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id: mono-glue-cache
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uses: actions/cache@v2
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with:
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path: ${{github.workspace}}/.scons_cache/
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key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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restore-keys: |
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${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
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${{github.job}}-${{env.GODOT_BASE_BRANCH}}
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# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
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- name: Set up Python 3.x
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uses: actions/setup-python@v2
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with:
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# Semantic version range syntax or exact version of a Python version
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python-version: '3.x'
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# Optional - x64 or x86 architecture, defaults to x64
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architecture: 'x64'
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# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
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- name: Configuring Python packages
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run: |
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python -c "import sys; print(sys.version)"
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python -m pip install scons
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python --version
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scons --version
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# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
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- name: Compile Godot (module_mono_enabled=yes mono_glue=no)
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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scons -j2 verbose=yes warnings=all werror=yes platform=linuxbsd tools=yes tests=no target=release_debug debug_symbols=no module_mono_enabled=yes mono_glue=no copy_mono_root=yes
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- name: Generate Mono Glue
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run: |
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xvfb-run ./bin/godot.x11.opt.tools.64.mono --generate-mono-glue modules/mono/glue || true
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# Make glue available as artifact for dependent jobs
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- uses: actions/upload-artifact@v2
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with:
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name: mono-glue
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path: |
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modules/mono/glue/**.gen.*
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modules/mono/glue/GodotSharp/GodotSharp/Generated/
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modules/mono/glue/GodotSharp/GodotSharpEditor/Generated/
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linux-editor-mono:
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runs-on: "ubuntu-20.04"
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name: Linux Editor w/ Mono
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needs: mono-glue
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steps:
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# Clone Godot
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- uses: actions/checkout@v2
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with:
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repository: godotengine/godot
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ref: master
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# Clone our module under the correct directory
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- uses: actions/checkout@v2
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with:
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path: modules/voxel
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# Azure repositories are not reliable, we need to prevent azure giving us packages.
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- name: Make apt sources.list use the default Ubuntu repositories
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run: |
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sudo rm -f /etc/apt/sources.list.d/*
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sudo cp -f misc/ci/sources.list /etc/apt/sources.list
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sudo apt-get update
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# Install all packages (except scons)
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- name: Configure dependencies
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run: |
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sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
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libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm
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# Upload cache on completion and check it out now
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- name: Load .scons_cache directory
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id: linux-editor-mono-cache
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uses: actions/cache@v2
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with:
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path: ${{github.workspace}}/.scons_cache/
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key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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restore-keys: |
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${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
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${{github.job}}-${{env.GODOT_BASE_BRANCH}}
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# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
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- name: Set up Python 3.x
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uses: actions/setup-python@v2
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with:
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# Semantic version range syntax or exact version of a Python version
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python-version: '3.x'
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# Optional - x64 or x86 architecture, defaults to x64
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architecture: 'x64'
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# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
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- name: Configuring Python packages
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run: |
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python -c "import sys; print(sys.version)"
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python -m pip install scons
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python --version
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scons --version
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# Download glue from the mono-glue job
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- name: Download Glue
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uses: actions/download-artifact@v2
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with:
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name: mono-glue
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path: modules/mono/glue
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# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
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- name: Compilation
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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scons -j2 verbose=yes warnings=all werror=yes platform=linuxbsd tools=yes tests=no target=release_debug debug_symbols=no module_mono_enabled=yes mono_glue=yes mono_static=yes copy_mono_root=yes
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# TODO Such tests are able to run from Godot 4.0 only
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# Execute unit tests for the editor
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#- name: Unit Tests
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# run: |
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# ./bin/godot.linuxbsd.opt.tools.64.mono --test
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# Make build available
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- uses: actions/upload-artifact@v2
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with:
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name: godot.x11.opt.tools.64.mono
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path: bin/*
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windows-editor-mono:
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# Windows 10 with latest image
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runs-on: "windows-latest"
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name: Windows Editor w/ Mono
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needs: mono-glue
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steps:
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# Clone Godot
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- uses: actions/checkout@v2
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with:
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repository: godotengine/godot
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ref: master
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# Clone our module under the correct directory
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- uses: actions/checkout@v2
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with:
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path: modules/voxel
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# Move nuget.config from voxel repo to root of checkout, so msbuild can find it
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- name: Move nuget.config
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run: mv modules/voxel/nuget.config ./nuget.config
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# Install mono
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- name: Configure dependencies
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run: |
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choco install -y mono
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# Upload cache on completion and check it out now
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# Editing this is pretty dangerous for Windows since it can break and needs to be properly tested with a fresh cache.
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- name: Load .scons_cache directory
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id: windows-editor-mono-cache
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uses: actions/cache@v2
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with:
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path: /.scons_cache/
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key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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restore-keys: |
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${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
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${{github.job}}-${{env.GODOT_BASE_BRANCH}}
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# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
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- name: Set up Python 3.x
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uses: actions/setup-python@v2
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with:
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# Semantic version range syntax or exact version of a Python version
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python-version: '3.x'
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# Optional - x64 or x86 architecture, defaults to x64
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architecture: 'x64'
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# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
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- name: Configuring Python packages
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run: |
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python -c "import sys; print(sys.version)"
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python -m pip install scons pywin32
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python --version
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scons --version
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# Download glue from the mono-glue job
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- name: Download Glue
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uses: actions/download-artifact@v2
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with:
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name: mono-glue
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path: modules/mono/glue
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# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
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- name: Compilation
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env:
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SCONS_CACHE_MSVC_CONFIG: true
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SCONS_CACHE: /.scons_cache/
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run: |
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scons -j2 verbose=yes warnings=all werror=yes platform=windows tools=yes tests=no target=release_debug debug_symbols=no module_mono_enabled=yes mono_glue=yes copy_mono_root=yes mono_static=yes
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# TODO Such tests are able to run from Godot 4.0 only
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# Execute unit tests for the editor
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#- name: Unit Tests
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# run: |
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# ./bin/godot.windows.opt.tools.64.mono.exe --test
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# Make build available
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- uses: actions/upload-artifact@v2
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with:
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name: godot.windows.opt.tools.64.mono
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path: bin/*
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