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godot_voxel
/
terrain
/
variable_lod
History
Marc Gilleron
eaa40876b8
Don't generate transition meshes when VoxelMesherTransvoxel is used in a fixed-lod volume
2022-06-26 17:20:08 +01:00
..
lod_octree.h
Made LodOctree update recursively.
2022-03-22 19:35:52 +00:00
voxel_lod_terrain_update_data.h
Fix data block loading when no stream is assigned
2022-06-19 20:23:40 +01:00
voxel_lod_terrain_update_task.cpp
Don't generate transition meshes when VoxelMesherTransvoxel is used in a fixed-lod volume
2022-06-26 17:20:08 +01:00
voxel_lod_terrain_update_task.h
Schedule tasks in batches to reduce locking when many are sent
2022-03-22 20:51:56 +00:00
voxel_lod_terrain.cpp
Undo deferred transition mesh tasks, superseded by combined transitions
2022-06-25 20:44:41 +01:00
voxel_lod_terrain.h
Attempting to give priority to main mesh building over transition meshes.
2022-06-22 22:05:25 +01:00
voxel_mesh_block_vlt.cpp
Undo deferred transition mesh tasks, superseded by combined transitions
2022-06-25 20:44:41 +01:00
voxel_mesh_block_vlt.h
Undo deferred transition mesh tasks, superseded by combined transitions
2022-06-25 20:44:41 +01:00