68 lines
2.2 KiB
C++
68 lines
2.2 KiB
C++
#ifndef VOXEL_STREAM_CACHE_H
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#define VOXEL_STREAM_CACHE_H
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#include "../storage/voxel_buffer.h"
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#include "instance_data.h"
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#include <memory>
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#include <unordered_map>
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// In-memory database for voxel streams.
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// It allows to cache blocks so we can save to the filesystem later less frequently, or quickly reload recent blocks.
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class VoxelStreamCache {
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public:
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struct Block {
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Vector3i position;
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int lod;
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// Absence of voxel data can mean two things:
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// - Voxel data has been erased (use case not really implemented yet, but may happen in the future)
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// - Voxel data has never been saved over, so should be left untouched
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bool has_voxels = false;
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bool voxels_deleted = false;
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VoxelBufferInternal voxels;
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std::unique_ptr<VoxelInstanceBlockData> instances;
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};
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// Copies cached block into provided buffer
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bool load_voxel_block(Vector3i position, uint8_t lod_index, VoxelBufferInternal &out_voxels);
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// Stores provided block into the cache. The cache will take ownership of the provided data.
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void save_voxel_block(Vector3i position, uint8_t lod_index, VoxelBufferInternal &voxels);
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// Copies cached data into the provided pointer. A new instance will be made if found.
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bool load_instance_block(
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Vector3i position, uint8_t lod_index, std::unique_ptr<VoxelInstanceBlockData> &out_instances);
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// Stores provided block into the cache. The cache will take ownership of the provided data.
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void save_instance_block(Vector3i position, uint8_t lod_index, std::unique_ptr<VoxelInstanceBlockData> instances);
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unsigned int get_indicative_block_count() const;
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template <typename F>
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void flush(F save_func) {
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_count = 0;
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for (unsigned int lod_index = 0; lod_index < _cache.size(); ++lod_index) {
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Lod &lod = _cache[lod_index];
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RWLockWrite wlock(lod.rw_lock);
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for (auto it = lod.blocks.begin(); it != lod.blocks.end(); ++it) {
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Block &block = it->second;
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save_func(block);
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}
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lod.blocks.clear();
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}
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}
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private:
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struct Lod {
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// Not using pointers for values, since unordered_map does not invalidate pointers to values
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std::unordered_map<Vector3i, Block> blocks;
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RWLock rw_lock;
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};
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FixedArray<Lod, VoxelConstants::MAX_LOD> _cache;
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unsigned int _count = 0;
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};
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#endif // VOXEL_STREAM_CACHE_H
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