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godot_voxel
/
terrain
History
Marc Gilleron
e6c44f9768
Don't recycle materials when we only save blocks
...
This should only happen if the block is actually about to get unloaded
2020-12-29 22:10:31 +00:00
..
lod_octree.h
Fix LOD getting stuck if you teleport far away
2020-01-23 00:37:13 +00:00
voxel_block.cpp
Added access to block local transform in custom shaders for VoxelLodTerrain
2020-10-31 01:15:50 +00:00
voxel_block.h
Added debug function to dump a VoxelLodTerrain as nodes in a PackedScene
2020-11-21 18:31:28 +00:00
voxel_box_mover.cpp
Meshers are now resources assigned on terrain nodes
2020-12-18 21:01:50 +00:00
voxel_box_mover.h
Added collision masks to voxel models so they can be filtered fast
2020-08-01 22:58:16 +01:00
voxel_lod_terrain.cpp
Don't recycle materials when we only save blocks
2020-12-29 22:10:31 +00:00
voxel_lod_terrain.h
Don't recycle materials when we only save blocks
2020-12-29 22:10:31 +00:00
voxel_map.cpp
Meshers are now resources assigned on terrain nodes
2020-12-18 21:01:50 +00:00
voxel_map.h
VoxelMap is no longer bound, it had no use in the API
2020-11-21 18:31:11 +00:00
voxel_node.cpp
Voxel terrain nodes now have a common abstract base class. Also explicitely made a few other classes abstract
2020-12-18 22:58:41 +00:00
voxel_node.h
Voxel terrain nodes now have a common abstract base class. Also explicitely made a few other classes abstract
2020-12-18 22:58:41 +00:00
voxel_terrain.cpp
Show main thread tasks
2020-12-25 17:08:40 +00:00
voxel_terrain.h
Show main thread tasks
2020-12-25 17:08:40 +00:00
voxel_viewer_ref_count.h
Implemented viewers for VoxelTerrain
2020-09-06 19:01:12 +01:00
voxel_viewer.cpp
Update viewer position on transform changes instead of process
2020-10-29 00:55:04 +00:00
voxel_viewer.h
Added bounds support to VoxelLodTerrain (rounded to octree size)
2020-10-22 22:43:31 +01:00