973cf729cd
It requires C++17, while Godot uses C++14. I was unable to override it, and I'm not sure how compatible this will be with the runtime. At least this would be doable in Godot 4.
30 lines
789 B
C++
30 lines
789 B
C++
#include "fast_noise_2.h"
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FastNoise2::FastNoise2() {
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// TODO Testing
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set_encoded_node_tree("DQAFAAAAAAAAQAgAAAAAAD8=");
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}
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void FastNoise2::set_encoded_node_tree(String data) {
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CharString cs = data.utf8();
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_generator = FastNoise::NewFromEncodedNodeTree(cs.get_data());
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}
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String FastNoise2::get_encoded_node_tree() const {
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// TODO
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return "";
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}
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void FastNoise2::get_noise_2d(unsigned int count, const float *src_x, const float *src_y, float *dst) {
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_generator->GenPositionArray2D(dst, count, src_x, src_y, 0, 0, _seed);
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}
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void FastNoise2::get_noise_3d(
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unsigned int count, const float *src_x, const float *src_y, const float *src_z, float *dst) {
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_generator->GenPositionArray3D(dst, count, src_x, src_y, src_z, 0, 0, 0, _seed);
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}
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void FastNoise2::_bind_methods() {
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// TODO
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}
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