godot_voxel/doc/classes/VoxelGenerator.xml

29 lines
982 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VoxelGenerator" inherits="Resource" version="3.2">
<brief_description>
Base class to all voxel procedural generators. If you want to define a custom one with a script, this is the class you should extend from.
Important: this engine makes heavy use of threads. Generators will run in one of them, so make sure you don't access the scene tree or other unsafe APIs from within a generator.
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="generate_block">
<return type="void">
</return>
<argument index="0" name="out_buffer" type="VoxelBuffer">
</argument>
<argument index="1" name="origin_in_voxels" type="Vector3">
</argument>
<argument index="2" name="lod" type="int">
</argument>
<description>
Generates a block of voxels within the specified world area.
</description>
</method>
</methods>
<constants>
</constants>
</class>