81 lines
2.0 KiB
C++
81 lines
2.0 KiB
C++
#ifndef VOXEL_MESHER_BLOCKY_H
|
|
#define VOXEL_MESHER_BLOCKY_H
|
|
|
|
#include "../voxel_mesher.h"
|
|
#include "voxel_library.h"
|
|
#include <core/reference.h>
|
|
#include <scene/resources/mesh.h>
|
|
#include <vector>
|
|
|
|
// TODO Rename VoxelMesherModelBatch
|
|
|
|
// Interprets voxel values as indexes to models in a VoxelLibrary, and batches them together.
|
|
// Overlapping faces are removed from the final mesh.
|
|
class VoxelMesherBlocky : public VoxelMesher {
|
|
GDCLASS(VoxelMesherBlocky, VoxelMesher)
|
|
|
|
public:
|
|
static const unsigned int MAX_MATERIALS = 8; // Arbitrary. Tweak if needed.
|
|
static const int PADDING = 1;
|
|
|
|
VoxelMesherBlocky();
|
|
~VoxelMesherBlocky();
|
|
|
|
void set_library(Ref<VoxelLibrary> library);
|
|
Ref<VoxelLibrary> get_library() const;
|
|
|
|
void set_occlusion_darkness(float darkness);
|
|
float get_occlusion_darkness() const;
|
|
|
|
void set_occlusion_enabled(bool enable);
|
|
bool get_occlusion_enabled() const;
|
|
|
|
void build(VoxelMesher::Output &output, const VoxelMesher::Input &input) override;
|
|
|
|
Ref<Resource> duplicate(bool p_subresources = false) const override;
|
|
int get_used_channels_mask() const override;
|
|
|
|
// Using std::vector because they make this mesher twice as fast than Godot Vectors.
|
|
// See why: https://github.com/godotengine/godot/issues/24731
|
|
struct Arrays {
|
|
std::vector<Vector3> positions;
|
|
std::vector<Vector3> normals;
|
|
std::vector<Vector2> uvs;
|
|
std::vector<Color> colors;
|
|
std::vector<int> indices;
|
|
std::vector<float> tangents;
|
|
|
|
void clear() {
|
|
positions.clear();
|
|
normals.clear();
|
|
uvs.clear();
|
|
colors.clear();
|
|
indices.clear();
|
|
tangents.clear();
|
|
}
|
|
};
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
struct Parameters {
|
|
float baked_occlusion_darkness = 0.8;
|
|
bool bake_occlusion = true;
|
|
Ref<VoxelLibrary> library;
|
|
};
|
|
|
|
struct Cache {
|
|
FixedArray<Arrays, MAX_MATERIALS> arrays_per_material;
|
|
};
|
|
|
|
// Parameters
|
|
Parameters _parameters;
|
|
RWLock *_parameters_lock = nullptr;
|
|
|
|
// Work cache
|
|
static thread_local Cache _cache;
|
|
};
|
|
|
|
#endif // VOXEL_MESHER_BLOCKY_H
|