godot_voxel/terrain/instancing/voxel_instance_library_scene_item.cpp
2022-01-09 22:16:44 +00:00

25 lines
718 B
C++

#include "voxel_instance_library_scene_item.h"
namespace zylann::voxel {
void VoxelInstanceLibrarySceneItem::set_scene(Ref<PackedScene> scene) {
if (scene != _scene) {
_scene = scene;
notify_listeners(CHANGE_SCENE);
}
}
Ref<PackedScene> VoxelInstanceLibrarySceneItem::get_scene() const {
return _scene;
}
void VoxelInstanceLibrarySceneItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_scene", "scene"), &VoxelInstanceLibrarySceneItem::set_scene);
ClassDB::bind_method(D_METHOD("get_scene"), &VoxelInstanceLibrarySceneItem::get_scene);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scene", PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"), "set_scene",
"get_scene");
}
} // namespace zylann::voxel