godot_voxel/terrain
Marc Gilleron d01b00a29b Renamed VoxelMesherDMC::OctreeMode => SimplifyMode 2019-05-25 15:00:22 +01:00
..
block_thread_manager.h Use generic block manager for loading and fix bugs: 2019-05-20 20:48:58 +01:00
lod_octree.h Put LodOctree child position calculation in a function 2019-05-04 17:58:33 +01:00
voxel_block.cpp Comments 2019-05-25 14:34:09 +01:00
voxel_block.h Move both meshing and loading sheduling to LodOctree polling 2019-05-10 18:56:48 +01:00
voxel_box_mover.cpp Reorganize all files and rename a few things 2019-04-28 17:58:29 +01:00
voxel_box_mover.h Reorganize all files and rename a few things 2019-04-28 17:58:29 +01:00
voxel_lod_terrain.cpp Added optional code to debug-draw unexpected block drops 2019-05-20 20:49:46 +01:00
voxel_lod_terrain.h Added optional code to debug-draw unexpected block drops 2019-05-20 20:49:46 +01:00
voxel_map.cpp Move both meshing and loading sheduling to LodOctree polling 2019-05-10 18:56:48 +01:00
voxel_map.h Remove commented function I never used 2019-05-12 16:17:43 +01:00
voxel_mesh_updater.cpp Renamed VoxelMesherDMC::OctreeMode => SimplifyMode 2019-05-25 15:00:22 +01:00
voxel_mesh_updater.h Allow more than one thread for mesh updates, also made it generic 2019-05-19 18:27:49 +01:00
voxel_provider_thread.cpp Turn block loading duplicate rejection back on 2019-05-25 14:31:01 +01:00
voxel_provider_thread.h Use generic block manager for loading and fix bugs: 2019-05-20 20:48:58 +01:00
voxel_terrain.cpp Use generic block manager for loading and fix bugs: 2019-05-20 20:48:58 +01:00
voxel_terrain.h Use generic block manager for loading and fix bugs: 2019-05-20 20:48:58 +01:00