godot_voxel/util/godot/funcs.cpp
Marc Gilleron ce91b3890c Combine regular and transition meshes together.
- Less draw calls
- Much faster rendering updates (about 5x),
  although colliders are still the biggest bottleneck so when collision is
  enabled this improvement isn't noticeable
- A shader is now always required to render Transvoxel properly.
  TODO: integrate a default one when no material is assigned?
2022-06-25 16:47:09 +01:00

373 lines
11 KiB
C++

#include "funcs.h"
#include "../math/conv.h"
#include "../profiling.h"
#include <core/config/engine.h>
#include <scene/main/node.h>
#include <scene/resources/concave_polygon_shape_3d.h>
#include <scene/resources/mesh.h>
#include <scene/resources/multimesh.h>
#include <map>
#include <sstream>
#include <unordered_map>
namespace zylann {
bool is_surface_triangulated(Array surface) {
PackedVector3Array positions = surface[Mesh::ARRAY_VERTEX];
PackedInt32Array indices = surface[Mesh::ARRAY_INDEX];
return positions.size() >= 3 && indices.size() >= 3;
}
bool is_mesh_empty(const Mesh &mesh) {
if (mesh.get_surface_count() == 0) {
return true;
}
if (mesh.surface_get_array_len(0) == 0) {
return true;
}
return false;
}
Ref<ConcavePolygonShape3D> create_concave_polygon_shape(Span<const Array> surfaces) {
// Faster version of Mesh::create_trimesh_shape()
// See https://github.com/Zylann/godot_voxel/issues/54
ZN_PROFILE_SCOPE();
PackedVector3Array face_points;
int face_points_size = 0;
//find the correct size for face_points
for (unsigned int i = 0; i < surfaces.size(); i++) {
const Array &surface_arrays = surfaces[i];
if (surface_arrays.size() == 0) {
// That surface is empty
continue;
}
// If the surface is not empty then it must have an expected amount of data arrays
ERR_CONTINUE(surface_arrays.size() != Mesh::ARRAY_MAX);
PackedInt32Array indices = surface_arrays[Mesh::ARRAY_INDEX];
face_points_size += indices.size();
}
face_points.resize(face_points_size);
if (face_points_size < 3) {
return Ref<ConcavePolygonShape3D>();
}
// Deindex surfaces into a single one
unsigned int face_points_offset = 0;
for (unsigned int i = 0; i < surfaces.size(); i++) {
const Array &surface_arrays = surfaces[i];
if (surface_arrays.size() == 0) {
continue;
}
PackedVector3Array positions = surface_arrays[Mesh::ARRAY_VERTEX];
PackedInt32Array indices = surface_arrays[Mesh::ARRAY_INDEX];
ERR_FAIL_COND_V(positions.size() < 3, Ref<ConcavePolygonShape3D>());
ERR_FAIL_COND_V(indices.size() < 3, Ref<ConcavePolygonShape3D>());
ERR_FAIL_COND_V(indices.size() % 3 != 0, Ref<ConcavePolygonShape3D>());
unsigned int face_points_count = face_points_offset + indices.size();
{
Vector3 *w = face_points.ptrw();
const int *index_r = indices.ptr();
const Vector3 *position_r = positions.ptr();
for (unsigned int p = face_points_offset; p < face_points_count; ++p) {
const int ii = p - face_points_offset;
#ifdef DEBUG_ENABLED
CRASH_COND(ii < 0 || ii >= indices.size());
#endif
const int index = index_r[ii];
#ifdef DEBUG_ENABLED
CRASH_COND(index < 0 || index >= positions.size());
#endif
w[p] = position_r[index];
}
}
face_points_offset += indices.size();
}
Ref<ConcavePolygonShape3D> shape;
{
ZN_PROFILE_SCOPE_NAMED("Godot shape");
shape.instantiate();
shape->set_faces(face_points);
}
return shape;
}
Ref<ConcavePolygonShape3D> create_concave_polygon_shape(Span<const Vector3f> positions, Span<const int> indices) {
ZN_PROFILE_SCOPE();
PackedVector3Array face_points;
if (indices.size() < 3) {
return Ref<ConcavePolygonShape3D>();
}
face_points.resize(indices.size());
ERR_FAIL_COND_V(positions.size() < 3, Ref<ConcavePolygonShape3D>());
ERR_FAIL_COND_V(indices.size() < 3, Ref<ConcavePolygonShape3D>());
ERR_FAIL_COND_V(indices.size() % 3 != 0, Ref<ConcavePolygonShape3D>());
// Deindex mesh
{
Vector3 *w = face_points.ptrw();
for (unsigned int ii = 0; ii < indices.size(); ++ii) {
const int index = indices[ii];
w[ii] = to_vec3(positions[index]);
}
}
Ref<ConcavePolygonShape3D> shape;
{
ZN_PROFILE_SCOPE_NAMED("Godot shape");
shape.instantiate();
shape->set_faces(face_points);
}
return shape;
}
Ref<ConcavePolygonShape3D> create_concave_polygon_shape(const Array surface_arrays, unsigned int index_count) {
ZN_PROFILE_SCOPE();
Ref<ConcavePolygonShape3D> shape;
if (surface_arrays.size() == 0) {
return shape;
}
ZN_ASSERT(surface_arrays.size() == Mesh::ARRAY_MAX);
PackedInt32Array indices = surface_arrays[Mesh::ARRAY_INDEX];
ERR_FAIL_COND_V(index_count < 0 || index_count > static_cast<unsigned int>(indices.size()), shape);
if (indices.size() < 3) {
return shape;
}
PackedVector3Array positions = surface_arrays[Mesh::ARRAY_VERTEX];
ERR_FAIL_COND_V(positions.size() < 3, shape);
ERR_FAIL_COND_V(indices.size() < 3, shape);
ERR_FAIL_COND_V(indices.size() % 3 != 0, shape);
PackedVector3Array face_points;
face_points.resize(indices.size());
// Deindex mesh
{
Vector3 *w = face_points.ptrw();
for (unsigned int ii = 0; ii < index_count; ++ii) {
const int index = indices[ii];
w[ii] = to_vec3(positions[index]);
}
}
{
ZN_PROFILE_SCOPE_NAMED("Godot shape");
shape.instantiate();
shape->set_faces(face_points);
}
return shape;
}
int get_visible_instance_count(const MultiMesh &mm) {
int visible_count = mm.get_visible_instance_count();
if (visible_count == -1) {
visible_count = mm.get_instance_count();
}
return visible_count;
}
Array generate_debug_seams_wireframe_surface(const Mesh &src_mesh, int surface_index) {
if (src_mesh.surface_get_primitive_type(surface_index) != Mesh::PRIMITIVE_TRIANGLES) {
return Array();
}
Array src_surface = src_mesh.surface_get_arrays(surface_index);
if (src_surface.is_empty()) {
return Array();
}
PackedVector3Array src_positions = src_surface[Mesh::ARRAY_VERTEX];
PackedVector3Array src_normals = src_surface[Mesh::ARRAY_NORMAL];
PackedInt32Array src_indices = src_surface[Mesh::ARRAY_INDEX];
if (src_indices.size() < 3) {
return Array();
}
struct Dupe {
int dst_index = 0;
int count = 0;
};
// Using a map so we can have a comparator with floating error
std::map<Vector3, Dupe> vertex_to_dupe;
std::unordered_map<int, int> src_index_to_dst_index;
std::vector<Vector3> dst_positions;
{
//const Vector3 *src_positions_read = src_positions.ptr();
//const Vector3 *src_normals_read = src_normals.ptr();
for (int i = 0; i < src_positions.size(); ++i) {
const Vector3 pos = src_positions[i];
auto dupe_it = vertex_to_dupe.find(pos);
if (dupe_it == vertex_to_dupe.end()) {
vertex_to_dupe.insert({ pos, Dupe() });
} else {
Dupe &dupe = dupe_it->second;
if (dupe.count == 0) {
dupe.dst_index = dst_positions.size();
dst_positions.push_back(pos + src_normals[i] * 0.05);
}
++dupe.count;
src_index_to_dst_index.insert({ i, dupe.dst_index });
}
}
}
std::vector<int> dst_indices;
{
//PoolIntArray::Read r = src_indices.read();
for (int i = 0; i < src_indices.size(); i += 3) {
const int vi0 = src_indices[i];
const int vi1 = src_indices[i + 1];
const int vi2 = src_indices[i + 2];
auto v0_it = src_index_to_dst_index.find(vi0);
auto v1_it = src_index_to_dst_index.find(vi1);
auto v2_it = src_index_to_dst_index.find(vi2);
if (v0_it != src_index_to_dst_index.end() && v1_it != src_index_to_dst_index.end()) {
dst_indices.push_back(v0_it->second);
dst_indices.push_back(v1_it->second);
}
if (v1_it != src_index_to_dst_index.end() && v2_it != src_index_to_dst_index.end()) {
dst_indices.push_back(v1_it->second);
dst_indices.push_back(v2_it->second);
}
if (v2_it != src_index_to_dst_index.end() && v0_it != src_index_to_dst_index.end()) {
dst_indices.push_back(v2_it->second);
dst_indices.push_back(v0_it->second);
}
}
}
if (dst_indices.size() == 0) {
return Array();
}
ERR_FAIL_COND_V(dst_indices.size() % 2 != 0, Array());
ERR_FAIL_COND_V(dst_positions.size() < 2, Array());
PackedVector3Array dst_positions_pv;
PackedInt32Array dst_indices_pv;
raw_copy_to(dst_positions_pv, dst_positions);
raw_copy_to(dst_indices_pv, dst_indices);
Array dst_surface;
dst_surface.resize(Mesh::ARRAY_MAX);
dst_surface[Mesh::ARRAY_VERTEX] = dst_positions_pv;
dst_surface[Mesh::ARRAY_INDEX] = dst_indices_pv;
return dst_surface;
// Ref<ArrayMesh> wire_mesh;
// wire_mesh.instance();
// wire_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, dst_surface);
// Ref<SpatialMaterial> line_material;
// line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
// line_material->set_albedo(Color(1.0, 0.0, 1.0));
// wire_mesh->surface_set_material(0, line_material);
// return wire_mesh;
}
template <typename F>
void for_each_node_depth_first(Node *parent, F f) {
ERR_FAIL_COND(parent == nullptr);
f(parent);
for (int i = 0; i < parent->get_child_count(); ++i) {
for_each_node_depth_first(parent->get_child(i), f);
}
}
void set_nodes_owner(Node *root, Node *owner) {
for_each_node_depth_first(root, [owner](Node *node) { //
node->set_owner(owner);
});
}
void set_nodes_owner_except_root(Node *root, Node *owner) {
ERR_FAIL_COND(root == nullptr);
for (int i = 0; i < root->get_child_count(); ++i) {
set_nodes_owner(root->get_child(i), owner);
}
}
void copy_to(Vector<Vector3> &dst, const std::vector<Vector3f> &src) {
dst.resize(src.size());
// resize can fail in case allocation was not possible
ERR_FAIL_COND(dst.size() != static_cast<int>(src.size()));
#ifdef REAL_T_IS_DOUBLE
// Convert floats to doubles
const unsigned int count = dst.size() * Vector3f::AXIS_COUNT;
real_t *dst_w = reinterpret_cast<real_t *>(dst.ptrw());
const float *src_r = reinterpret_cast<const float *>(src.data());
for (unsigned int i = 0; i < count; ++i) {
dst_w[i] = src_r[i];
}
#else
static_assert(sizeof(Vector3) == sizeof(Vector3f));
memcpy(dst.ptrw(), reinterpret_cast<const Vector3 *>(src.data()), src.size() * sizeof(Vector3f));
#endif
}
void copy_to(Vector<Vector2> &dst, const std::vector<Vector2f> &src) {
dst.resize(src.size());
// resize can fail in case allocation was not possible
ERR_FAIL_COND(dst.size() != static_cast<int>(src.size()));
#ifdef REAL_T_IS_DOUBLE
// Convert floats to doubles
const unsigned int count = dst.size() * Vector2f::AXIS_COUNT;
real_t *dst_w = reinterpret_cast<real_t *>(dst.ptrw());
const float *src_r = reinterpret_cast<const float *>(src.data());
for (unsigned int i = 0; i < count; ++i) {
dst_w[i] = src_r[i];
}
#else
static_assert(sizeof(Vector2) == sizeof(Vector2f));
memcpy(dst.ptrw(), reinterpret_cast<const Vector2 *>(src.data()), src.size() * sizeof(Vector2f));
#endif
}
PackedStringArray to_godot(const std::vector<std::string_view> &svv) {
PackedStringArray psa;
psa.resize(svv.size());
for (unsigned int i = 0; i < svv.size(); ++i) {
psa.write[i] = to_godot(svv[i]);
}
return psa;
}
PackedStringArray to_godot(const std::vector<std::string> &sv) {
PackedStringArray psa;
psa.resize(sv.size());
for (unsigned int i = 0; i < sv.size(); ++i) {
psa.write[i] = to_godot(sv[i]);
}
return psa;
}
} // namespace zylann
std::stringstream &operator<<(std::stringstream &ss, GodotStringWrapper s) {
const CharString cs = s.s.utf8();
// String has non-explicit constructors from various types making this ambiguous
ss.std::stringstream::operator<<(cs.get_data());
return ss;
}