godot_voxel/util/math
Marc Gilleron 9188ae619b Optimized several range analysis functions
- square, cube and polynomials are more precise
- lerp() is more precise
- smooth union and subtract are more precise
- fallback on simple min/max if smoothness is zero
2021-03-17 18:11:00 +00:00
..
color8.h Reorganized some utility files 2021-02-17 20:34:35 +00:00
funcs.h Optimized several range analysis functions 2021-03-17 18:11:00 +00:00
interval.h Optimized several range analysis functions 2021-03-17 18:11:00 +00:00
rect3i.h Fix snapped implementation, it was not snapping size correctly 2021-03-12 23:33:29 +00:00
sdf.h Optimized several range analysis functions 2021-03-17 18:11:00 +00:00
vector3i.h Fix snapped implementation, it was not snapping size correctly 2021-03-12 23:33:29 +00:00