godot_voxel/streams
Marc Gilleron ba5c0bcb17 Use common default 2021-03-12 23:38:37 +00:00
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region Update to latest Godot's threading primitives 2021-02-19 01:30:22 +00:00
sqlite Update to latest Godot's threading primitives 2021-02-19 01:30:22 +00:00
compressed_data.cpp Fix missing header 2021-02-16 21:30:34 +00:00
compressed_data.h Implemented saving and loading of modified instances in SQLite 2021-02-07 17:22:50 +00:00
file_utils.cpp Made file streams thread-safe (but still won't be used in more than one thread) 2021-01-16 13:34:45 +00:00
file_utils.h Reorganized some utility files 2021-02-17 20:34:35 +00:00
instance_data.cpp Moved constants and tables under a folder 2021-02-21 23:58:00 +00:00
instance_data.h Implemented saving and loading of modified instances in SQLite 2021-02-07 17:22:50 +00:00
vox_loader.cpp Moved VoxelBuffer and VoxelMemoryPool under storage/ directory 2020-09-14 19:33:02 +01:00
vox_loader.h Reorganized some utility files 2021-02-17 20:34:35 +00:00
voxel_block_request.h Reorganized some utility files 2021-02-17 20:34:35 +00:00
voxel_block_serializer.cpp Reorganized some utility files 2021-02-17 20:34:35 +00:00
voxel_block_serializer.h Upgraded block serialized format, added some error handling 2021-01-30 01:36:37 +00:00
voxel_stream.cpp Use common default 2021-03-12 23:38:37 +00:00
voxel_stream.h Update to latest Godot's threading primitives 2021-02-19 01:30:22 +00:00
voxel_stream_block_files.cpp Reorganized some utility files 2021-02-17 20:34:35 +00:00
voxel_stream_block_files.h Removed VoxelStreamFile 2021-02-01 22:25:25 +00:00
voxel_stream_cache.cpp Update to latest Godot's threading primitives 2021-02-19 01:30:22 +00:00
voxel_stream_cache.h Update to latest Godot's threading primitives 2021-02-19 01:30:22 +00:00
voxel_stream_script.cpp Moved constants and tables under a folder 2021-02-21 23:58:00 +00:00
voxel_stream_script.h Refactor generators and streams 2021-01-17 17:18:05 +00:00