godot_voxel/tests
Marc Gilleron 922f361cb0 Made it compile in Godot 4
- Made a bunch of changes to comply with Godot 4 API
- Use Godot's Vector3i and add the missing stuff with helper functions
- Transvoxel uses custom attributes API, the old way would not work
- Wrap MeshOptimizer in a unique namespace (see build script why)
- Added clang-format file for the module as some rules now differ
- Prevent thirdparty code and lookup tables from being clang-formatted
- Very likely full of runtime bugs that need fixing
2021-12-13 21:38:10 +00:00
..
noise_tests.cpp Made it compile in Godot 4 2021-12-13 21:38:10 +00:00
test_octree.cpp Made it compile in Godot 4 2021-12-13 21:38:10 +00:00
test_octree.h Added octree tests 2021-09-16 21:03:44 +01:00
tests.cpp Made it compile in Godot 4 2021-12-13 21:38:10 +00:00
tests.h Moved noise tests to tests folder 2021-06-19 18:34:50 +01:00