37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
#include "voxel_generator.h"
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#include "../voxel_string_names.h"
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VoxelGenerator::VoxelGenerator() {
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}
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void VoxelGenerator::generate_block(VoxelBlockRequest &input) {
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ERR_FAIL_COND(input.voxel_buffer.is_null());
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try_call_script(this, VoxelStringNames::get_singleton()->generate_block,
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input.voxel_buffer, input.origin_in_voxels.to_vec3(), input.lod, nullptr);
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}
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//bool VoxelGenerator::is_thread_safe() const {
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// return false;
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//}
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//bool VoxelGenerator::is_cloneable() const {
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// return false;
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//}
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void VoxelGenerator::emerge_block(Ref<VoxelBuffer> out_buffer, Vector3i origin_in_voxels, int lod) {
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VoxelBlockRequest r = { out_buffer, Vector3i(origin_in_voxels), lod };
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generate_block(r);
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}
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void VoxelGenerator::_b_generate_block(Ref<VoxelBuffer> out_buffer, Vector3 origin_in_voxels, int lod) {
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ERR_FAIL_COND(lod < 0);
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VoxelBlockRequest r = { out_buffer, Vector3i(origin_in_voxels), lod };
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generate_block(r);
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}
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void VoxelGenerator::_bind_methods() {
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// Note: C++ inheriting classes don't need to re-bind these, because they are bindings that call the actual virtual methods
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ClassDB::bind_method(D_METHOD("generate_block", "out_buffer", "origin_in_voxels", "lod"), &VoxelGenerator::_b_generate_block);
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}
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