1056 lines
33 KiB
C++
1056 lines
33 KiB
C++
#include "voxel_graph_runtime.h"
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#include "../../util/macros.h"
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#include "range_utility.h"
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#include "voxel_generator_graph.h"
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#include "voxel_graph_node_db.h"
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#include <unordered_set>
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//#ifdef DEBUG_ENABLED
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//#define VOXEL_DEBUG_GRAPH_PROG_SENTINEL uint16_t(12345) // 48, 57 (base 10)
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//#endif
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//template <typename T>
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//inline void write_static(std::vector<uint8_t> &mem, uint32_t p, const T &v) {
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//#ifdef DEBUG_ENABLED
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// CRASH_COND(p + sizeof(T) >= mem.size());
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//#endif
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// *(T *)(&mem[p]) = v;
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//}
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template <typename T>
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inline void append(std::vector<uint8_t> &mem, const T &v) {
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size_t p = mem.size();
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mem.resize(p + sizeof(T));
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*(T *)(&mem[p]) = v;
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}
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template <typename T>
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inline const T &read(const std::vector<uint8_t> &mem, uint32_t &p) {
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#ifdef DEBUG_ENABLED
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CRASH_COND(p + sizeof(T) > mem.size());
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#endif
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const T *v = (const T *)&mem[p];
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p += sizeof(T);
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return *v;
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}
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template <typename T>
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T &get_or_create(std::vector<uint8_t> &program, uint32_t offset) {
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CRASH_COND(offset >= program.size());
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const size_t required_size = offset + sizeof(T);
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if (required_size >= program.size()) {
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program.resize(required_size);
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}
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return *(T *)&program[offset];
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}
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inline float get_pixel_repeat(Image &im, int x, int y) {
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return im.get_pixel(wrap(x, im.get_width()), wrap(y, im.get_height())).r;
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}
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// Runtime data structs:
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// The order of fields in the following structs matters.
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// They map the layout produced by the compilation.
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// Inputs go first, then outputs, then params (if applicable at runtime).
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struct PNodeBinop {
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uint16_t a_i0;
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uint16_t a_i1;
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uint16_t a_out;
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};
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struct PNodeMonop {
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uint16_t a_in;
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uint16_t a_out;
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};
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struct PNodeDistance2D {
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uint16_t a_x0;
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uint16_t a_y0;
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uint16_t a_x1;
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uint16_t a_y1;
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uint16_t a_out;
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};
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struct PNodeDistance3D {
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uint16_t a_x0;
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uint16_t a_y0;
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uint16_t a_z0;
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uint16_t a_x1;
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uint16_t a_y1;
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uint16_t a_z1;
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uint16_t a_out;
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};
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struct PNodeClamp {
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uint16_t a_x;
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uint16_t a_out;
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float p_min;
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float p_max;
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};
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struct PNodeMix {
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uint16_t a_i0;
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uint16_t a_i1;
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uint16_t a_ratio;
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uint16_t a_out;
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};
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struct PNodeRemap {
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uint16_t a_x;
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uint16_t a_out;
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float p_c0;
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float p_m0;
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float p_c1;
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float p_m1;
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};
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struct PNodeSmoothstep {
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uint16_t a_x;
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uint16_t a_out;
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float p_edge0;
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float p_edge1;
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};
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struct PNodeCurve {
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uint16_t a_in;
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uint16_t a_out;
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uint8_t is_monotonic_increasing;
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float min_value;
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float max_value;
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Curve *p_curve;
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};
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struct PNodeSelect {
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uint16_t a_i0;
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uint16_t a_i1;
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uint16_t a_threshold;
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uint16_t a_t;
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uint16_t a_out;
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};
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struct PNodeNoise2D {
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uint16_t a_x;
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uint16_t a_y;
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uint16_t a_out;
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OpenSimplexNoise *p_noise;
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};
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struct PNodeNoise3D {
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uint16_t a_x;
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uint16_t a_y;
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uint16_t a_z;
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uint16_t a_out;
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OpenSimplexNoise *p_noise;
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};
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struct PNodeImage2D {
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uint16_t a_x;
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uint16_t a_y;
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uint16_t a_out;
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float min_value;
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float max_value;
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Image *p_image;
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};
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struct PNodeSdfBox {
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uint16_t a_x;
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uint16_t a_y;
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uint16_t a_z;
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uint16_t a_sx;
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uint16_t a_sy;
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uint16_t a_sz;
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uint16_t a_out;
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};
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struct PNodeSdfSphere {
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uint16_t a_x;
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uint16_t a_y;
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uint16_t a_z;
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uint16_t a_r;
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uint16_t a_out;
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};
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struct PNodeSdfTorus {
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uint16_t a_x;
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uint16_t a_y;
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uint16_t a_z;
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uint16_t a_r0;
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uint16_t a_r1;
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uint16_t a_out;
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};
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VoxelGraphRuntime::VoxelGraphRuntime() {
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clear();
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}
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void VoxelGraphRuntime::clear() {
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_program.clear();
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_memory.resize(8, 0);
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_xzy_program_start = 0;
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_last_x = std::numeric_limits<int>::max();
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_last_z = std::numeric_limits<int>::max();
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_output_port_addresses.clear();
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_sdf_output_address = -1;
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}
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void VoxelGraphRuntime::compile(const ProgramGraph &graph, bool debug) {
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_output_port_addresses.clear();
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std::vector<uint32_t> order;
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std::vector<uint32_t> terminal_nodes;
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graph.find_terminal_nodes(terminal_nodes);
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if (!debug) {
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// Exclude debug nodes
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unordered_remove_if(terminal_nodes, [&graph](uint32_t node_id) {
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const ProgramGraph::Node *node = graph.get_node(node_id);
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const VoxelGraphNodeDB::NodeType &type = VoxelGraphNodeDB::get_singleton()->get_type(node->type_id);
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return type.debug_only;
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});
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}
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graph.find_dependencies(terminal_nodes, order);
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uint32_t xzy_start_index = 0;
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// Optimize parts of the graph that only depend on X and Z,
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// so they can be moved in the outer loop when blocks are generated, running less times.
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// Moves them all at the beginning.
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{
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std::vector<uint32_t> immediate_deps;
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std::unordered_set<uint32_t> nodes_depending_on_y;
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std::vector<uint32_t> order_xz;
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std::vector<uint32_t> order_xzy;
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for (size_t i = 0; i < order.size(); ++i) {
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const uint32_t node_id = order[i];
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const ProgramGraph::Node *node = graph.get_node(node_id);
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bool depends_on_y = false;
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if (node->type_id == VoxelGeneratorGraph::NODE_INPUT_Y) {
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nodes_depending_on_y.insert(node_id);
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depends_on_y = true;
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}
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if (!depends_on_y) {
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immediate_deps.clear();
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graph.find_immediate_dependencies(node_id, immediate_deps);
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for (size_t j = 0; j < immediate_deps.size(); ++j) {
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const uint32_t dep_node_id = immediate_deps[j];
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if (nodes_depending_on_y.find(dep_node_id) != nodes_depending_on_y.end()) {
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depends_on_y = true;
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nodes_depending_on_y.insert(node_id);
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break;
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}
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}
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}
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if (depends_on_y) {
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order_xzy.push_back(node_id);
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} else {
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order_xz.push_back(node_id);
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}
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}
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xzy_start_index = order_xz.size();
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//#ifdef DEBUG_ENABLED
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// const uint32_t order_xz_raw_size = order_xz.size();
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// const uint32_t *order_xz_raw = order_xz.data();
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// const uint32_t order_xzy_raw_size = order_xzy.size();
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// const uint32_t *order_xzy_raw = order_xzy.data();
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//#endif
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size_t i = 0;
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for (size_t j = 0; j < order_xz.size(); ++j) {
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order[i++] = order_xz[j];
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}
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for (size_t j = 0; j < order_xzy.size(); ++j) {
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order[i++] = order_xzy[j];
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}
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}
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//#ifdef DEBUG_ENABLED
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// const uint32_t order_raw_size = order.size();
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// const uint32_t *order_raw = order.data();
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//#endif
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_program.clear();
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_xzy_program_start = 0;
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_last_x = std::numeric_limits<int>::max();
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_last_z = std::numeric_limits<int>::max();
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_sdf_output_address = -1;
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// Main inputs X, Y, Z
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_memory.resize(3);
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std::vector<uint8_t> &program = _program;
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const VoxelGraphNodeDB &type_db = *VoxelGraphNodeDB::get_singleton();
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// Run through each node in order, and turn them into program instructions
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for (size_t i = 0; i < order.size(); ++i) {
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const uint32_t node_id = order[i];
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const ProgramGraph::Node *node = graph.get_node(node_id);
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const VoxelGraphNodeDB::NodeType &type = type_db.get_type(node->type_id);
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CRASH_COND(node == nullptr);
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CRASH_COND(node->inputs.size() != type.inputs.size());
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CRASH_COND(node->outputs.size() != type.outputs.size());
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if (i == xzy_start_index) {
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_xzy_program_start = _program.size();
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}
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switch (node->type_id) {
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case VoxelGeneratorGraph::NODE_CONSTANT: {
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CRASH_COND(type.outputs.size() != 1);
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CRASH_COND(type.params.size() != 1);
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const uint16_t a = _memory.size();
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_memory.push_back(node->params[0].operator float());
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_output_port_addresses[ProgramGraph::PortLocation{ node_id, 0 }] = a;
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} break;
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case VoxelGeneratorGraph::NODE_INPUT_X:
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_output_port_addresses[ProgramGraph::PortLocation{ node_id, 0 }] = 0;
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break;
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case VoxelGeneratorGraph::NODE_INPUT_Y:
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_output_port_addresses[ProgramGraph::PortLocation{ node_id, 0 }] = 1;
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break;
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case VoxelGeneratorGraph::NODE_INPUT_Z:
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_output_port_addresses[ProgramGraph::PortLocation{ node_id, 0 }] = 2;
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break;
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case VoxelGeneratorGraph::NODE_OUTPUT_SDF:
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// TODO Multiple outputs may be supported if we get branching
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if (_sdf_output_address != -1) {
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ERR_PRINT("Voxel graph has multiple SDF outputs");
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}
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if (_memory.size() > 0) {
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_sdf_output_address = _memory.size() - 1;
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}
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break;
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case VoxelGeneratorGraph::NODE_SDF_PREVIEW:
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break;
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default: {
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// Add actual operation
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CRASH_COND(node->type_id > 0xff);
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append(program, static_cast<uint8_t>(node->type_id));
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const size_t offset = program.size();
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// Inputs and outputs use a convention so we can have generic code for them.
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// Parameters are more specific, and may be affected by alignment so better just do them by hand
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// Add inputs
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for (size_t j = 0; j < type.inputs.size(); ++j) {
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uint16_t a;
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if (node->inputs[j].connections.size() == 0) {
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// No input, default it
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CRASH_COND(j >= node->default_inputs.size());
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float defval = node->default_inputs[j];
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a = _memory.size();
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_memory.push_back(defval);
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} else {
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ProgramGraph::PortLocation src_port = node->inputs[j].connections[0];
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const uint16_t *aptr = _output_port_addresses.getptr(src_port);
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// Previous node ports must have been registered
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CRASH_COND(aptr == nullptr);
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a = *aptr;
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}
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append(program, a);
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}
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// Add outputs
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for (size_t j = 0; j < type.outputs.size(); ++j) {
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const uint16_t a = _memory.size();
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_memory.push_back(0);
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// This will be used by next nodes
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const ProgramGraph::PortLocation op{ node_id, static_cast<uint32_t>(j) };
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_output_port_addresses[op] = a;
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append(program, a);
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}
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// Add params (only nodes having some)
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switch (node->type_id) {
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case VoxelGeneratorGraph::NODE_CLAMP: {
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// TODO Worth it?
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PNodeClamp &n = get_or_create<PNodeClamp>(program, offset);
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n.p_min = node->params[0].operator float();
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n.p_max = node->params[1].operator float();
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} break;
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case VoxelGeneratorGraph::NODE_REMAP: {
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PNodeRemap &n = get_or_create<PNodeRemap>(program, offset);
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const float min0 = node->params[0].operator float();
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const float max0 = node->params[1].operator float();
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const float min1 = node->params[2].operator float();
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const float max1 = node->params[3].operator float();
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n.p_c0 = -min0;
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n.p_m0 = Math::is_equal_approx(max0, min0) ? 99999.f : 1.f / (max0 - min0);
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n.p_c1 = min1;
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n.p_m1 = max1 - min1;
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} break;
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case VoxelGeneratorGraph::NODE_SMOOTHSTEP: {
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PNodeSmoothstep &n = get_or_create<PNodeSmoothstep>(program, offset);
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n.p_edge0 = node->params[0].operator float();
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n.p_edge1 = node->params[1].operator float();
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} break;
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case VoxelGeneratorGraph::NODE_CURVE: {
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PNodeCurve &n = get_or_create<PNodeCurve>(program, offset);
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Ref<Curve> curve = node->params[0];
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CRASH_COND(curve.is_null());
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uint8_t is_monotonic_increasing;
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const Interval range = get_curve_range(**curve, is_monotonic_increasing);
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n.is_monotonic_increasing = is_monotonic_increasing;
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n.min_value = range.min;
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n.max_value = range.max;
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n.p_curve = *curve;
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} break;
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case VoxelGeneratorGraph::NODE_NOISE_2D: {
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PNodeNoise2D &n = get_or_create<PNodeNoise2D>(program, offset);
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Ref<OpenSimplexNoise> noise = node->params[0];
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CRASH_COND(noise.is_null());
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n.p_noise = *noise;
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} break;
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case VoxelGeneratorGraph::NODE_NOISE_3D: {
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PNodeNoise3D &n = get_or_create<PNodeNoise3D>(program, offset);
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Ref<OpenSimplexNoise> noise = node->params[0];
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CRASH_COND(noise.is_null());
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n.p_noise = *noise;
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} break;
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case VoxelGeneratorGraph::NODE_IMAGE_2D: {
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PNodeImage2D &n = get_or_create<PNodeImage2D>(program, offset);
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Ref<Image> im = node->params[0];
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CRASH_COND(im.is_null());
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const Interval range = get_heightmap_range(**im);
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n.min_value = range.min;
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n.max_value = range.max;
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n.p_image = *im;
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} break;
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} // switch special params
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#ifdef VOXEL_DEBUG_GRAPH_PROG_SENTINEL
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// Append a special value after each operation
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append(program, VOXEL_DEBUG_GRAPH_PROG_SENTINEL);
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#endif
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} break; // default
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} // switch type
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}
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if (_memory.size() < 4) {
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// In case there is nothing
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_memory.resize(4, 0);
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}
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// Reserve space for range analysis
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_memory.resize(_memory.size() * 2);
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// Make it a copy to keep eventual constants at consistent adresses
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const size_t half_size = _memory.size() / 2;
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for (size_t i = 0, j = half_size; i < half_size; ++i, ++j) {
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_memory[j] = _memory[i];
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}
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PRINT_VERBOSE(String("Compiled voxel graph. Program size: {0}b, memory size: {1}b")
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.format(varray(_program.size() * sizeof(float), _memory.size() * sizeof(float))));
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//ERR_FAIL_COND(_sdf_output_address == -1);
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}
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inline Interval get_length(const Interval &x, const Interval &y) {
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return sqrt(x * x + y * y);
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}
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inline Interval get_length(const Interval &x, const Interval &y, const Interval &z) {
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return sqrt(x * x + y * y + z * z);
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}
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// For more, see https://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm
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// TODO Move these to VoxelMath once we have a proper namespace, so they can be used in VoxelTool too
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inline float sdf_box(const Vector3 pos, const Vector3 extents) {
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Vector3 d = pos.abs() - extents;
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return min(max(d.x, max(d.y, d.z)), 0.f) +
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Vector3(max(d.x, 0.f), max(d.y, 0.f), max(d.z, 0.f)).length();
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}
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|
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inline Interval sdf_box(
|
|
const Interval &x, const Interval &y, const Interval &z,
|
|
const Interval &sx, const Interval &sy, const Interval &sz) {
|
|
Interval dx = abs(x) - sx;
|
|
Interval dy = abs(y) - sy;
|
|
Interval dz = abs(z) - sz;
|
|
return min_interval(max_interval(dx, max_interval(dy, dz)), 0.f) +
|
|
get_length(max_interval(dx, 0.f), max_interval(dy, 0.f), max_interval(dz, 0.f));
|
|
}
|
|
|
|
inline float sdf_torus(const Vector3 pos, float r0, float r1) {
|
|
Vector2 q = Vector2(Vector2(pos.x, pos.z).length() - r0, pos.y);
|
|
return q.length() - r1;
|
|
}
|
|
|
|
inline Interval sdf_torus(const Interval &x, const Interval &y, const Interval &z, const Interval r0, const Interval r1) {
|
|
Interval qx = get_length(x, z) - r0;
|
|
return get_length(qx, y) - r1;
|
|
}
|
|
|
|
inline float select(float a, float b, float threshold, float t) {
|
|
return t < threshold ? a : b;
|
|
}
|
|
|
|
inline Interval select(const Interval &a, const Interval &b, const Interval &threshold, const Interval &t) {
|
|
if (t.max < threshold.min) {
|
|
return a;
|
|
}
|
|
if (t.min >= threshold.max) {
|
|
return b;
|
|
}
|
|
return Interval(min(a.min, b.min), max(a.max, b.max));
|
|
}
|
|
|
|
float VoxelGraphRuntime::generate_single(const Vector3i &position) {
|
|
// This part must be optimized for speed
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
CRASH_COND(_memory.size() == 0);
|
|
#endif
|
|
#ifdef TOOLS_ENABLED
|
|
ERR_FAIL_COND_V_MSG(_sdf_output_address == -1, 0.0, "The graph has no SDF output");
|
|
#endif
|
|
|
|
ArraySlice<float> memory(_memory, 0, _memory.size() / 2);
|
|
memory[0] = position.x;
|
|
memory[1] = position.y;
|
|
memory[2] = position.z;
|
|
|
|
uint32_t pc;
|
|
if (position.x == _last_x && position.z == _last_z) {
|
|
pc = _xzy_program_start;
|
|
} else {
|
|
pc = 0;
|
|
}
|
|
|
|
// STL is unreadable on debug builds of Godot, because _DEBUG isn't defined
|
|
//#ifdef DEBUG_ENABLED
|
|
// const size_t memory_size = memory.size();
|
|
// const size_t program_size = _program.size();
|
|
// const float *memory_raw = memory.data();
|
|
// const uint8_t *program_raw = (const uint8_t *)_program.data();
|
|
//#endif
|
|
|
|
while (pc < _program.size()) {
|
|
const uint8_t opid = _program[pc++];
|
|
|
|
switch (opid) {
|
|
case VoxelGeneratorGraph::NODE_CONSTANT:
|
|
case VoxelGeneratorGraph::NODE_INPUT_X:
|
|
case VoxelGeneratorGraph::NODE_INPUT_Y:
|
|
case VoxelGeneratorGraph::NODE_INPUT_Z:
|
|
case VoxelGeneratorGraph::NODE_OUTPUT_SDF:
|
|
// Not part of the runtime
|
|
CRASH_NOW();
|
|
break;
|
|
|
|
case VoxelGeneratorGraph::NODE_ADD: {
|
|
const PNodeBinop &n = read<PNodeBinop>(_program, pc);
|
|
memory[n.a_out] = memory[n.a_i0] + memory[n.a_i1];
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_SUBTRACT: {
|
|
const PNodeBinop &n = read<PNodeBinop>(_program, pc);
|
|
memory[n.a_out] = memory[n.a_i0] - memory[n.a_i1];
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_MULTIPLY: {
|
|
const PNodeBinop &n = read<PNodeBinop>(_program, pc);
|
|
memory[n.a_out] = memory[n.a_i0] * memory[n.a_i1];
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_DIVIDE: {
|
|
const PNodeBinop &n = read<PNodeBinop>(_program, pc);
|
|
float d = memory[n.a_i1];
|
|
memory[n.a_out] = d == 0.f ? 0.f : memory[n.a_i0] / d;
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_SIN: {
|
|
const PNodeMonop &n = read<PNodeMonop>(_program, pc);
|
|
memory[n.a_out] = Math::sin(memory[n.a_in]);
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_FLOOR: {
|
|
const PNodeMonop &n = read<PNodeMonop>(_program, pc);
|
|
memory[n.a_out] = Math::floor(memory[n.a_in]);
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_ABS: {
|
|
const PNodeMonop &n = read<PNodeMonop>(_program, pc);
|
|
memory[n.a_out] = Math::abs(memory[n.a_in]);
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_SQRT: {
|
|
const PNodeMonop &n = read<PNodeMonop>(_program, pc);
|
|
memory[n.a_out] = Math::sqrt(memory[n.a_in]);
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_FRACT: {
|
|
const PNodeMonop &n = read<PNodeMonop>(_program, pc);
|
|
const float x = memory[n.a_in];
|
|
memory[n.a_out] = x - Math::floor(x);
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_STEPIFY: {
|
|
const PNodeBinop &n = read<PNodeBinop>(_program, pc);
|
|
memory[n.a_out] = Math::stepify(memory[n.a_i0], memory[n.a_i1]);
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_WRAP: {
|
|
const PNodeBinop &n = read<PNodeBinop>(_program, pc);
|
|
memory[n.a_out] = wrapf(memory[n.a_i0], memory[n.a_i1]);
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_MIN: {
|
|
const PNodeBinop &n = read<PNodeBinop>(_program, pc);
|
|
memory[n.a_out] = ::min(memory[n.a_i0], memory[n.a_i1]);
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_MAX: {
|
|
const PNodeBinop &n = read<PNodeBinop>(_program, pc);
|
|
memory[n.a_out] = ::max(memory[n.a_i0], memory[n.a_i1]);
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_DISTANCE_2D: {
|
|
const PNodeDistance2D &n = read<PNodeDistance2D>(_program, pc);
|
|
memory[n.a_out] = Math::sqrt(squared(memory[n.a_x1] - memory[n.a_x0]) +
|
|
squared(memory[n.a_y1] - memory[n.a_y0]));
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_DISTANCE_3D: {
|
|
const PNodeDistance3D &n = read<PNodeDistance3D>(_program, pc);
|
|
memory[n.a_out] = Math::sqrt(squared(memory[n.a_x1] - memory[n.a_x0]) +
|
|
squared(memory[n.a_y1] - memory[n.a_y0]) +
|
|
squared(memory[n.a_z1] - memory[n.a_z0]));
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_MIX: {
|
|
const PNodeMix &n = read<PNodeMix>(_program, pc);
|
|
memory[n.a_out] = Math::lerp(memory[n.a_i0], memory[n.a_i1], memory[n.a_ratio]);
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_CLAMP: {
|
|
const PNodeClamp &n = read<PNodeClamp>(_program, pc);
|
|
memory[n.a_out] = clamp(memory[n.a_x], memory[n.p_min], memory[n.p_max]);
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_REMAP: {
|
|
const PNodeRemap &n = read<PNodeRemap>(_program, pc);
|
|
memory[n.a_out] = ((memory[n.a_x] - n.p_c0) * n.p_m0) * n.p_m1 + n.p_c1;
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_SMOOTHSTEP: {
|
|
const PNodeSmoothstep &n = read<PNodeSmoothstep>(_program, pc);
|
|
memory[n.a_out] = smoothstep(n.p_edge0, n.p_edge1, memory[n.a_x]);
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_CURVE: {
|
|
const PNodeCurve &n = read<PNodeCurve>(_program, pc);
|
|
memory[n.a_out] = n.p_curve->interpolate_baked(memory[n.a_in]);
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_SELECT: {
|
|
const PNodeSelect &n = read<PNodeSelect>(_program, pc);
|
|
memory[n.a_out] = select(memory[n.a_i0], memory[n.a_i1], memory[n.a_threshold], memory[n.a_t]);
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_NOISE_2D: {
|
|
const PNodeNoise2D &n = read<PNodeNoise2D>(_program, pc);
|
|
memory[n.a_out] = n.p_noise->get_noise_2d(memory[n.a_x], memory[n.a_y]);
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_NOISE_3D: {
|
|
const PNodeNoise3D &n = read<PNodeNoise3D>(_program, pc);
|
|
memory[n.a_out] = n.p_noise->get_noise_3d(memory[n.a_x], memory[n.a_y], memory[n.a_z]);
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_IMAGE_2D: {
|
|
const PNodeImage2D &n = read<PNodeImage2D>(_program, pc);
|
|
// TODO Not great, but in Godot 4.0 we won't need to lock anymore. Otherwise, need to do it in a pre-run and post-run
|
|
n.p_image->lock();
|
|
memory[n.a_out] = get_pixel_repeat(*n.p_image, memory[n.a_x], memory[n.a_y]);
|
|
n.p_image->unlock();
|
|
} break;
|
|
|
|
// TODO Alias to Subtract?
|
|
case VoxelGeneratorGraph::NODE_SDF_PLANE: {
|
|
const PNodeBinop &n = read<PNodeBinop>(_program, pc);
|
|
memory[n.a_out] = memory[n.a_i0] - memory[n.a_i1];
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_SDF_BOX: {
|
|
const PNodeSdfBox &n = read<PNodeSdfBox>(_program, pc);
|
|
// TODO Could read raw?
|
|
const Vector3 pos(memory[n.a_x], memory[n.a_y], memory[n.a_z]);
|
|
const Vector3 extents(memory[n.a_sx], memory[n.a_sy], memory[n.a_sz]);
|
|
memory[n.a_out] = sdf_box(pos, extents);
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_SDF_SPHERE: {
|
|
const PNodeSdfSphere &n = read<PNodeSdfSphere>(_program, pc);
|
|
// TODO Could read raw?
|
|
const Vector3 pos(memory[n.a_x], memory[n.a_y], memory[n.a_z]);
|
|
memory[n.a_out] = pos.length() - memory[n.a_r];
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_SDF_TORUS: {
|
|
const PNodeSdfTorus &n = read<PNodeSdfTorus>(_program, pc);
|
|
// TODO Could read raw?
|
|
const Vector3 pos(memory[n.a_x], memory[n.a_y], memory[n.a_z]);
|
|
memory[n.a_out] = sdf_torus(pos, memory[n.a_r0], memory[n.a_r1]);
|
|
} break;
|
|
|
|
default:
|
|
CRASH_NOW();
|
|
break;
|
|
}
|
|
|
|
#ifdef VOXEL_DEBUG_GRAPH_PROG_SENTINEL
|
|
// If this fails, the program is ill-formed
|
|
CRASH_COND(read<uint16_t>(_program, pc) != VOXEL_DEBUG_GRAPH_PROG_SENTINEL);
|
|
#endif
|
|
}
|
|
|
|
return memory[_sdf_output_address];
|
|
}
|
|
|
|
Interval VoxelGraphRuntime::analyze_range(Vector3i min_pos, Vector3i max_pos) {
|
|
#ifdef TOOLS_ENABLED
|
|
ERR_FAIL_COND_V_MSG(_sdf_output_address == -1, Interval(), "The graph has no SDF output");
|
|
#endif
|
|
|
|
ArraySlice<float> min_memory(_memory, 0, _memory.size() / 2);
|
|
ArraySlice<float> max_memory(_memory, _memory.size() / 2, _memory.size());
|
|
min_memory[0] = min_pos.x;
|
|
min_memory[1] = min_pos.y;
|
|
min_memory[2] = min_pos.z;
|
|
max_memory[0] = max_pos.x;
|
|
max_memory[1] = max_pos.y;
|
|
max_memory[2] = max_pos.z;
|
|
|
|
uint32_t pc = 0;
|
|
while (pc < _program.size()) {
|
|
const uint8_t opid = _program[pc++];
|
|
|
|
switch (opid) {
|
|
case VoxelGeneratorGraph::NODE_CONSTANT:
|
|
case VoxelGeneratorGraph::NODE_INPUT_X:
|
|
case VoxelGeneratorGraph::NODE_INPUT_Y:
|
|
case VoxelGeneratorGraph::NODE_INPUT_Z:
|
|
case VoxelGeneratorGraph::NODE_OUTPUT_SDF:
|
|
// Not part of the runtime
|
|
CRASH_NOW();
|
|
break;
|
|
|
|
case VoxelGeneratorGraph::NODE_ADD: {
|
|
const PNodeBinop &n = read<PNodeBinop>(_program, pc);
|
|
min_memory[n.a_out] = min_memory[n.a_i0] + min_memory[n.a_i1];
|
|
max_memory[n.a_out] = max_memory[n.a_i0] + max_memory[n.a_i1];
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_SUBTRACT: {
|
|
const PNodeBinop &n = read<PNodeBinop>(_program, pc);
|
|
min_memory[n.a_out] = min_memory[n.a_i0] - max_memory[n.a_i1];
|
|
max_memory[n.a_out] = max_memory[n.a_i0] - min_memory[n.a_i1];
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_MULTIPLY: {
|
|
const PNodeBinop &n = read<PNodeBinop>(_program, pc);
|
|
Interval r = Interval(min_memory[n.a_i0], max_memory[n.a_i0]) *
|
|
Interval(min_memory[n.a_i1], max_memory[n.a_i1]);
|
|
min_memory[n.a_out] = r.min;
|
|
max_memory[n.a_out] = r.max;
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_DIVIDE: {
|
|
const PNodeBinop &n = read<PNodeBinop>(_program, pc);
|
|
Interval r = Interval(min_memory[n.a_i0], max_memory[n.a_i0]) /
|
|
Interval(min_memory[n.a_i1], max_memory[n.a_i1]);
|
|
min_memory[n.a_out] = r.min;
|
|
max_memory[n.a_out] = r.max;
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_SIN: {
|
|
const PNodeMonop &n = read<PNodeMonop>(_program, pc);
|
|
Interval r = sin(Interval(min_memory[n.a_in], max_memory[n.a_in]));
|
|
min_memory[n.a_out] = r.min;
|
|
max_memory[n.a_out] = r.max;
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_FLOOR: {
|
|
const PNodeMonop &n = read<PNodeMonop>(_program, pc);
|
|
Interval r = floor(Interval(min_memory[n.a_in], max_memory[n.a_in]));
|
|
min_memory[n.a_out] = r.min;
|
|
max_memory[n.a_out] = r.max;
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_ABS: {
|
|
const PNodeMonop &n = read<PNodeMonop>(_program, pc);
|
|
Interval r = abs(Interval(min_memory[n.a_in], max_memory[n.a_in]));
|
|
min_memory[n.a_out] = r.min;
|
|
max_memory[n.a_out] = r.max;
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_SQRT: {
|
|
const PNodeMonop &n = read<PNodeMonop>(_program, pc);
|
|
Interval r = sqrt(Interval(min_memory[n.a_in], max_memory[n.a_in]));
|
|
min_memory[n.a_out] = r.min;
|
|
max_memory[n.a_out] = r.max;
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_FRACT: {
|
|
const PNodeMonop &n = read<PNodeMonop>(_program, pc);
|
|
Interval r = Interval(min_memory[n.a_in], max_memory[n.a_in]);
|
|
r = r - floor(r);
|
|
min_memory[n.a_out] = r.min;
|
|
max_memory[n.a_out] = r.max;
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_STEPIFY: {
|
|
const PNodeBinop &n = read<PNodeBinop>(_program, pc);
|
|
const Interval r = stepify(
|
|
Interval(min_memory[n.a_i0], max_memory[n.a_i0]),
|
|
Interval(min_memory[n.a_i1], max_memory[n.a_i1]));
|
|
min_memory[n.a_out] = r.min;
|
|
max_memory[n.a_out] = r.max;
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_WRAP: {
|
|
const PNodeBinop &n = read<PNodeBinop>(_program, pc);
|
|
const Interval r = wrapf(
|
|
Interval(min_memory[n.a_i0], max_memory[n.a_i0]),
|
|
Interval(min_memory[n.a_i1], max_memory[n.a_i1]));
|
|
min_memory[n.a_out] = r.min;
|
|
max_memory[n.a_out] = r.max;
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_MIN: {
|
|
const PNodeBinop &n = read<PNodeBinop>(_program, pc);
|
|
const Interval r = min_interval(
|
|
Interval(min_memory[n.a_i0], max_memory[n.a_i0]),
|
|
Interval(min_memory[n.a_i1], max_memory[n.a_i1]));
|
|
min_memory[n.a_out] = r.min;
|
|
max_memory[n.a_out] = r.max;
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_MAX: {
|
|
const PNodeBinop &n = read<PNodeBinop>(_program, pc);
|
|
const Interval r = max_interval(
|
|
Interval(min_memory[n.a_i0], max_memory[n.a_i0]),
|
|
Interval(min_memory[n.a_i1], max_memory[n.a_i1]));
|
|
min_memory[n.a_out] = r.min;
|
|
max_memory[n.a_out] = r.max;
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_DISTANCE_2D: {
|
|
const PNodeDistance2D &n = read<PNodeDistance2D>(_program, pc);
|
|
Interval x0(min_memory[n.a_x0], max_memory[n.a_x0]);
|
|
Interval y0(min_memory[n.a_y0], max_memory[n.a_y0]);
|
|
Interval x1(min_memory[n.a_x1], max_memory[n.a_x1]);
|
|
Interval y1(min_memory[n.a_y1], max_memory[n.a_y1]);
|
|
Interval dx = x1 - x0;
|
|
Interval dy = y1 - y0;
|
|
Interval r = sqrt(dx * dx + dy * dy);
|
|
min_memory[n.a_out] = r.min;
|
|
max_memory[n.a_out] = r.max;
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_DISTANCE_3D: {
|
|
const PNodeDistance3D &n = read<PNodeDistance3D>(_program, pc);
|
|
Interval x0(min_memory[n.a_x0], max_memory[n.a_x0]);
|
|
Interval y0(min_memory[n.a_y0], max_memory[n.a_y0]);
|
|
Interval z0(min_memory[n.a_z0], max_memory[n.a_z0]);
|
|
Interval x1(min_memory[n.a_x1], max_memory[n.a_x1]);
|
|
Interval y1(min_memory[n.a_y1], max_memory[n.a_y1]);
|
|
Interval z1(min_memory[n.a_z1], max_memory[n.a_z1]);
|
|
Interval r = get_length(x1 - x0, y1 - y0, z1 - z0);
|
|
min_memory[n.a_out] = r.min;
|
|
max_memory[n.a_out] = r.max;
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_MIX: {
|
|
const PNodeMix &n = read<PNodeMix>(_program, pc);
|
|
Interval a(min_memory[n.a_i0], max_memory[n.a_i0]);
|
|
Interval b(min_memory[n.a_i1], max_memory[n.a_i1]);
|
|
Interval t(min_memory[n.a_ratio], max_memory[n.a_ratio]);
|
|
Interval r = lerp(a, b, t);
|
|
min_memory[n.a_out] = r.min;
|
|
max_memory[n.a_out] = r.max;
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_CLAMP: {
|
|
const PNodeClamp &n = read<PNodeClamp>(_program, pc);
|
|
Interval x(min_memory[n.a_x], max_memory[n.a_x]);
|
|
// TODO We may want to have wirable min and max later
|
|
Interval cmin = Interval::from_single_value(n.p_min);
|
|
Interval cmax = Interval::from_single_value(n.p_max);
|
|
Interval r = clamp(x, cmin, cmax);
|
|
min_memory[n.a_out] = r.min;
|
|
max_memory[n.a_out] = r.max;
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_REMAP: {
|
|
const PNodeRemap &n = read<PNodeRemap>(_program, pc);
|
|
Interval x(min_memory[n.a_x], max_memory[n.a_x]);
|
|
Interval r = ((x - n.p_c0) * n.p_m0) * n.p_m1 + n.p_c1;
|
|
min_memory[n.a_out] = r.min;
|
|
max_memory[n.a_out] = r.max;
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_SMOOTHSTEP: {
|
|
const PNodeSmoothstep &n = read<PNodeSmoothstep>(_program, pc);
|
|
Interval x(min_memory[n.a_x], max_memory[n.a_x]);
|
|
Interval r = smoothstep(n.p_edge0, n.p_edge1, x);
|
|
min_memory[n.a_out] = r.min;
|
|
max_memory[n.a_out] = r.max;
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_CURVE: {
|
|
const PNodeCurve &n = read<PNodeCurve>(_program, pc);
|
|
if (min_memory[n.a_in] == max_memory[n.a_in]) {
|
|
const float v = n.p_curve->interpolate_baked(min_memory[n.a_in]);
|
|
min_memory[n.a_out] = v;
|
|
max_memory[n.a_out] = v;
|
|
} else if (n.is_monotonic_increasing) {
|
|
min_memory[n.a_out] = n.p_curve->interpolate_baked(min_memory[n.a_in]);
|
|
max_memory[n.a_out] = n.p_curve->interpolate_baked(max_memory[n.a_in]);
|
|
} else {
|
|
// TODO Segment the curve?
|
|
min_memory[n.a_out] = n.min_value;
|
|
max_memory[n.a_out] = n.max_value;
|
|
}
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_SELECT: {
|
|
const PNodeSelect &n = read<PNodeSelect>(_program, pc);
|
|
const Interval a(min_memory[n.a_i0], max_memory[n.a_i0]);
|
|
const Interval b(min_memory[n.a_i1], max_memory[n.a_i1]);
|
|
const Interval threshold(min_memory[n.a_threshold], max_memory[n.a_threshold]);
|
|
const Interval t(min_memory[n.a_t], max_memory[n.a_t]);
|
|
const Interval r = select(a, b, threshold, t);
|
|
min_memory[n.a_out] = r.min;
|
|
max_memory[n.a_out] = r.max;
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_NOISE_2D: {
|
|
const PNodeNoise2D &n = read<PNodeNoise2D>(_program, pc);
|
|
Interval x(min_memory[n.a_x], max_memory[n.a_x]);
|
|
Interval y(min_memory[n.a_y], max_memory[n.a_y]);
|
|
Interval r = get_osn_range_2d(n.p_noise, x, y);
|
|
min_memory[n.a_out] = r.min;
|
|
max_memory[n.a_out] = r.max;
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_NOISE_3D: {
|
|
const PNodeNoise3D &n = read<PNodeNoise3D>(_program, pc);
|
|
const Interval x(min_memory[n.a_x], max_memory[n.a_x]);
|
|
const Interval y(min_memory[n.a_y], max_memory[n.a_y]);
|
|
const Interval z(min_memory[n.a_z], max_memory[n.a_z]);
|
|
const Interval r = get_osn_range_3d(n.p_noise, x, y, z);
|
|
min_memory[n.a_out] = r.min;
|
|
max_memory[n.a_out] = r.max;
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_IMAGE_2D: {
|
|
const PNodeImage2D &n = read<PNodeImage2D>(_program, pc);
|
|
// TODO Segment image?
|
|
min_memory[n.a_out] = n.min_value;
|
|
max_memory[n.a_out] = n.max_value;
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_SDF_PLANE: {
|
|
const PNodeBinop &n = read<PNodeBinop>(_program, pc);
|
|
min_memory[n.a_out] = min_memory[n.a_i0] - max_memory[n.a_i1];
|
|
max_memory[n.a_out] = max_memory[n.a_i0] - min_memory[n.a_i1];
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_SDF_BOX: {
|
|
const PNodeSdfBox &n = read<PNodeSdfBox>(_program, pc);
|
|
const Interval x(min_memory[n.a_x], max_memory[n.a_x]);
|
|
const Interval y(min_memory[n.a_y], max_memory[n.a_y]);
|
|
const Interval z(min_memory[n.a_z], max_memory[n.a_z]);
|
|
const Interval sx(min_memory[n.a_sx], max_memory[n.a_sx]);
|
|
const Interval sy(min_memory[n.a_sy], max_memory[n.a_sy]);
|
|
const Interval sz(min_memory[n.a_sz], max_memory[n.a_sz]);
|
|
const Interval r = sdf_box(x, y, z, sx, sy, sz);
|
|
min_memory[n.a_out] = r.min;
|
|
max_memory[n.a_out] = r.max;
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_SDF_SPHERE: {
|
|
const PNodeSdfSphere &n = read<PNodeSdfSphere>(_program, pc);
|
|
const Interval x(min_memory[n.a_x], max_memory[n.a_x]);
|
|
const Interval y(min_memory[n.a_y], max_memory[n.a_y]);
|
|
const Interval z(min_memory[n.a_z], max_memory[n.a_z]);
|
|
const Interval radius(min_memory[n.a_r], max_memory[n.a_r]);
|
|
const Interval r = get_length(x, y, z) - radius;
|
|
min_memory[n.a_out] = r.min;
|
|
max_memory[n.a_out] = r.max;
|
|
} break;
|
|
|
|
case VoxelGeneratorGraph::NODE_SDF_TORUS: {
|
|
const PNodeSdfTorus &n = read<PNodeSdfTorus>(_program, pc);
|
|
const Interval x(min_memory[n.a_x], max_memory[n.a_x]);
|
|
const Interval y(min_memory[n.a_y], max_memory[n.a_y]);
|
|
const Interval z(min_memory[n.a_z], max_memory[n.a_z]);
|
|
const Interval radius1(min_memory[n.a_r0], max_memory[n.a_r0]);
|
|
const Interval radius2(min_memory[n.a_r1], max_memory[n.a_r1]);
|
|
const Interval r = sdf_torus(x, y, z, radius1, radius2);
|
|
min_memory[n.a_out] = r.min;
|
|
max_memory[n.a_out] = r.max;
|
|
} break;
|
|
|
|
default:
|
|
CRASH_NOW();
|
|
break;
|
|
}
|
|
|
|
#ifdef VOXEL_DEBUG_GRAPH_PROG_SENTINEL
|
|
// If this fails, the program is ill-formed
|
|
CRASH_COND(read<uint16_t>(_program, pc) != VOXEL_DEBUG_GRAPH_PROG_SENTINEL);
|
|
#endif
|
|
}
|
|
|
|
return Interval(min_memory[_sdf_output_address], max_memory[_sdf_output_address]);
|
|
}
|
|
|
|
uint16_t VoxelGraphRuntime::get_output_port_address(ProgramGraph::PortLocation port) const {
|
|
const uint16_t *aptr = _output_port_addresses.getptr(port);
|
|
ERR_FAIL_COND_V(aptr == nullptr, 0);
|
|
return *aptr;
|
|
}
|
|
|
|
float VoxelGraphRuntime::get_memory_value(uint16_t address) const {
|
|
CRASH_COND(address >= _memory.size());
|
|
return _memory[address];
|
|
}
|