155 lines
4.5 KiB
C++
155 lines
4.5 KiB
C++
#ifndef VOXEL_GENERATOR_GRAPH_H
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#define VOXEL_GENERATOR_GRAPH_H
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#include "../voxel_generator.h"
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#include "program_graph.h"
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#include "voxel_graph_runtime.h"
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class VoxelGeneratorGraph : public VoxelGenerator {
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GDCLASS(VoxelGeneratorGraph, VoxelGenerator)
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public:
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enum NodeTypeID {
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NODE_CONSTANT,
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NODE_INPUT_X,
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NODE_INPUT_Y,
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NODE_INPUT_Z,
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NODE_OUTPUT_SDF,
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NODE_ADD,
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NODE_SUBTRACT,
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NODE_MULTIPLY,
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NODE_DIVIDE,
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NODE_SIN,
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NODE_FLOOR,
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NODE_ABS,
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NODE_SQRT,
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NODE_FRACT,
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NODE_STEPIFY,
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NODE_WRAP,
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NODE_MIN,
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NODE_MAX,
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NODE_DISTANCE_2D,
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NODE_DISTANCE_3D,
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NODE_CLAMP,
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NODE_MIX,
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NODE_REMAP,
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NODE_SMOOTHSTEP,
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NODE_CURVE,
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NODE_SELECT,
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NODE_NOISE_2D,
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NODE_NOISE_3D,
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NODE_IMAGE_2D,
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NODE_SDF_PLANE,
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NODE_SDF_BOX,
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NODE_SDF_SPHERE,
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NODE_SDF_TORUS,
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NODE_SDF_PREVIEW, // For debugging
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NODE_TYPE_COUNT
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};
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VoxelGeneratorGraph();
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~VoxelGeneratorGraph();
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void clear();
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uint32_t create_node(NodeTypeID type_id, Vector2 position, uint32_t id = ProgramGraph::NULL_ID);
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void remove_node(uint32_t node_id);
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bool can_connect(uint32_t src_node_id, uint32_t src_port_index, uint32_t dst_node_id, uint32_t dst_port_index) const;
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void add_connection(uint32_t src_node_id, uint32_t src_port_index, uint32_t dst_node_id, uint32_t dst_port_index);
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void remove_connection(uint32_t src_node_id, uint32_t src_port_index, uint32_t dst_node_id, uint32_t dst_port_index);
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void get_connections(std::vector<ProgramGraph::Connection> &connections) const;
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//void get_connections_from_and_to(std::vector<ProgramGraph::Connection> &connections, uint32_t node_id) const;
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bool try_get_connection_to(ProgramGraph::PortLocation dst, ProgramGraph::PortLocation &out_src) const;
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bool has_node(uint32_t node_id) const;
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Variant get_node_param(uint32_t node_id, uint32_t param_index) const;
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void set_node_param(uint32_t node_id, uint32_t param_index, Variant value);
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Variant get_node_default_input(uint32_t node_id, uint32_t input_index) const;
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void set_node_default_input(uint32_t node_id, uint32_t input_index, Variant value);
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Vector2 get_node_gui_position(uint32_t node_id) const;
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void set_node_gui_position(uint32_t node_id, Vector2 pos);
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NodeTypeID get_node_type_id(uint32_t node_id) const;
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PoolIntArray get_node_ids() const;
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uint32_t generate_node_id() { return _graph.generate_node_id(); }
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int get_used_channels_mask() const override;
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void generate_block(VoxelBlockRequest &input) override;
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float generate_single(const Vector3i &position);
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enum BoundsType {
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BOUNDS_NONE = 0,
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BOUNDS_VERTICAL,
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BOUNDS_BOX,
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BOUNDS_TYPE_COUNT
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};
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void clear_bounds();
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void set_vertical_bounds(int min_y, int max_y, float bottom_sdf_value, float top_sdf_value, uint64_t bottom_type_value, uint64_t top_type_value);
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void set_box_bounds(Vector3i min, Vector3i max, float sdf_value, uint64_t type_value);
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Ref<Resource> duplicate(bool p_subresources) const override;
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// Internal
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const VoxelGraphRuntime &get_runtime() const { return _runtime; }
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void compile();
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// Debug
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float debug_measure_microseconds_per_voxel();
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void debug_load_waves_preset();
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private:
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Interval analyze_range(Vector3i min_pos, Vector3i max_pos);
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ProgramGraph::Node *create_node_internal(NodeTypeID type_id, Vector2 position, uint32_t id);
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Dictionary get_graph_as_variant_data();
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void load_graph_from_variant_data(Dictionary data);
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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int _b_get_node_type_count() const;
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Dictionary _b_get_node_type_info(int type_id) const;
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PoolIntArray _b_get_node_ids() const;
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Array _b_get_connections() const;
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// TODO Only exists because the UndoRedo API is confusing `null` with `absence of argument`...
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// See https://github.com/godotengine/godot/issues/36895
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void _b_set_node_param_null(int node_id, int param_index);
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float _b_generate_single(Vector3 pos);
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void _on_subresource_changed();
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void connect_to_subresource_changes();
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static void _bind_methods();
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struct Bounds {
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BoundsType type = BOUNDS_NONE;
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Vector3i min;
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Vector3i max;
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// Voxel values beyond bounds
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float sdf_value0 = 1.f;
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float sdf_value1 = 1.f;
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uint64_t type_value0 = 0;
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uint64_t type_value1 = 0;
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};
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ProgramGraph _graph;
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VoxelGraphRuntime _runtime;
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VoxelBuffer::ChannelId _channel = VoxelBuffer::CHANNEL_SDF;
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float _iso_scale = 0.1;
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Bounds _bounds;
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};
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VARIANT_ENUM_CAST(VoxelGeneratorGraph::NodeTypeID)
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VARIANT_ENUM_CAST(VoxelGeneratorGraph::BoundsType)
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#endif // VOXEL_GENERATOR_GRAPH_H
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