godot_voxel/misc/fuzzer_config.txt

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use_parent_methods: true
add_to_tree: true
delay_removing_added_nodes_to_next_frame: true
test_one_class_multiple_times: true
custom_classes:
FastNoiseLite
FastNoiseLiteGradient
Voxel
VoxelBlockSerializer
VoxelBoxMover
VoxelBuffer
VoxelColorPalette
VoxelGenerator
VoxelGeneratorFlat
VoxelGeneratorGraph
VoxelGeneratorHeightmap
VoxelGeneratorImage
VoxelGeneratorNoise
VoxelGeneratorNoise2D
VoxelGeneratorScript
VoxelGeneratorWaves
VoxelInstanceComponent
VoxelInstanceGenerator
VoxelInstanceLibrary
VoxelInstanceLibraryItem
VoxelInstanceLibraryItemBase
VoxelInstanceLibrarySceneItem
VoxelInstancer
VoxelLibrary
VoxelLodTerrain
VoxelMesher
VoxelMesherBlocky
VoxelMesherCubes
VoxelMesherDMC
VoxelMesherTransvoxel
VoxelNode
VoxelRaycastResult
VoxelServer
VoxelStream
VoxelStreamBlockFiles
VoxelStreamRegionFiles
VoxelStreamSQLite
VoxelStreamScript
VoxelTerrain
VoxelTool
VoxelToolBuffer
VoxelToolLodTerrain
VoxelToolTerrain
VoxelViewer # Cause freeze when using with VoxelTerrain, due iterating each cell
VoxelVoxLoader
#function_exceptions_append:
#debug_print_sdf_top_down # Look at https://github.com/Zylann/godot_voxel/issues/330