godot_voxel/voxel_string_names.h

33 lines
619 B
C++

#ifndef VOXEL_STRING_NAMES_H
#define VOXEL_STRING_NAMES_H
#include "core/string_name.h"
class VoxelStringNames {
private:
static VoxelStringNames *g_singleton;
public:
inline static VoxelStringNames *get_singleton() {
return g_singleton;
}
static void create_singleton();
static void destroy_singleton();
VoxelStringNames();
StringName _emerge_block;
StringName _immerge_block;
StringName _generate_block;
StringName _get_used_channels_mask;
StringName block_loaded;
StringName block_unloaded;
StringName u_transition_mask;
StringName u_block_local_transform;
};
#endif // VOXEL_STRING_NAMES_H