godot_voxel/util
Marc Gilleron 10d6e5bd8a Script-based generators and streams have their own class, should fix C# API 2020-10-31 22:11:25 +00:00
..
array_slice.h Merge branch 'master' into custom_blocky_mesh 2020-02-22 22:55:50 +00:00
direct_mesh_instance.cpp Don't compute matrices if they aren't used when transforming blocks 2020-10-29 00:54:27 +00:00
direct_mesh_instance.h Move mesh instance into a thin wrapper 2019-08-25 01:11:38 +01:00
direct_static_body.cpp Don't compute matrices if they aren't used when transforming blocks 2020-10-29 00:54:27 +00:00
direct_static_body.h Add optional physics collision through node-less static bodies 2019-08-25 13:04:49 +01:00
dynamic_bitset.h Use a pattern matrix to determine side culling, so it can be baked more precisely 2020-02-11 21:20:05 +00:00
fixed_array.h Use a pattern matrix to determine side culling, so it can be baked more precisely 2020-02-11 21:20:05 +00:00
macros.h Fix some GCC warnings and Clang error 2020-09-07 23:26:04 +01:00
object_pool.h Moved ObjectPool to util/ and moved OctreeTables to root 2019-04-29 21:31:08 +01:00
profiling.h Some notes about tracy 2020-10-29 00:47:25 +00:00
profiling_clock.h Added stats to VoxelLodTerrain 2019-05-05 01:09:12 +01:00
utility.cpp Script-based generators and streams have their own class, should fix C# API 2020-10-31 22:11:25 +00:00
utility.h Show bounds and octrees of VoxelLodTerrain with debug drawing 2020-10-24 00:08:14 +01:00
voxel_raycast.h Comment and formatting 2020-09-06 19:59:08 +01:00