godot_voxel/terrain
Marc Gilleron 18e7792bd5 Added access to block local transform in custom shaders for VoxelLodTerrain 2020-10-31 01:15:50 +00:00
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lod_octree.h Fix LOD getting stuck if you teleport far away 2020-01-23 00:37:13 +00:00
voxel_block.cpp Added access to block local transform in custom shaders for VoxelLodTerrain 2020-10-31 01:15:50 +00:00
voxel_block.h VoxelLodTerrain handles transform changes (VoxelTool still has to account for that) 2020-10-24 03:22:02 +01:00
voxel_box_mover.cpp Added collision masks to voxel models so they can be filtered fast 2020-08-01 22:58:16 +01:00
voxel_box_mover.h Added collision masks to voxel models so they can be filtered fast 2020-08-01 22:58:16 +01:00
voxel_lod_terrain.cpp Added access to block local transform in custom shaders for VoxelLodTerrain 2020-10-31 01:15:50 +00:00
voxel_lod_terrain.h Allow to change process mode from script on VoxelLodTerrain 2020-10-30 19:02:00 +00:00
voxel_map.cpp Allow to change process mode from script on VoxelLodTerrain 2020-10-30 19:02:00 +00:00
voxel_map.h No longer copy voxels before scheduling threaded tasks. VoxelBuffers now have a lock. 2020-08-29 22:09:54 +01:00
voxel_terrain.cpp VoxelTerrain can be transformed 2020-10-25 00:55:57 +01:00
voxel_terrain.h Added bounds support to VoxelLodTerrain (rounded to octree size) 2020-10-22 22:43:31 +01:00
voxel_viewer.cpp Update viewer position on transform changes instead of process 2020-10-29 00:55:04 +00:00
voxel_viewer.h Added bounds support to VoxelLodTerrain (rounded to octree size) 2020-10-22 22:43:31 +01:00
voxel_viewer_ref_count.h Implemented viewers for VoxelTerrain 2020-09-06 19:01:12 +01:00