godot_voxel/terrain/variable_lod
Marc Gilleron dff7386186 Moved conversions to conv.h 2022-05-07 20:34:06 +01:00
..
lod_octree.h Made LodOctree update recursively. 2022-03-22 19:35:52 +00:00
voxel_lod_terrain.cpp Moved conversions to conv.h 2022-05-07 20:34:06 +01:00
voxel_lod_terrain.h VoxelInstancer supports VoxelTerrain, although Godot 4 multimeshes are buggy 2022-04-09 20:40:03 +01:00
voxel_lod_terrain_update_data.h Don't update octrees every frame. 2022-03-26 15:59:03 +00:00
voxel_lod_terrain_update_task.cpp Moved conversions to conv.h 2022-05-07 20:34:06 +01:00
voxel_lod_terrain_update_task.h Schedule tasks in batches to reduce locking when many are sent 2022-03-22 20:51:56 +00:00
voxel_mesh_block_vlt.cpp Changed prefix of profiling macros 2022-04-09 15:33:08 +01:00
voxel_mesh_block_vlt.h Changing a material now updates existing meshes instead of only new ones (VoxelTerrain only) 2022-03-26 22:28:18 +00:00