godot_voxel/voxel_raycast.h

17 lines
461 B
C

#include "vector3i.h"
#include <core/math/vector3.h>
// TODO that could be a template function
// pos: voxel position
// context: arguments to carry (as a lamdbda capture)
typedef bool (*VoxelPredicate)(Vector3i pos, void *context);
bool voxel_raycast(
Vector3 ray_origin,
Vector3 ray_direction,
VoxelPredicate predicate,
void *predicate_context, // Handle that one with care
real_t max_distance,
Vector3i &out_hit_pos,
Vector3i &out_prev_pos);