89750a20f8
- Added a global file locker so threads can synchronize when accessing files - Added mutexes to serialize access to file streams (i.e to call in series) - VoxelStream API now expects implementations to be thread-safe - Did some logic/data separation in RegionFile in case we need an in-memory implementation, however I might just use SQLite in the future instead
58 lines
1.2 KiB
C++
58 lines
1.2 KiB
C++
#ifndef FILE_UTILS_H
|
|
#define FILE_UTILS_H
|
|
|
|
#include "../math/vector3i.h"
|
|
#include <core/os/dir_access.h>
|
|
#include <core/os/file_access.h>
|
|
|
|
inline Vector3i get_vec3u8(FileAccess *f) {
|
|
Vector3i v;
|
|
v.x = f->get_8();
|
|
v.y = f->get_8();
|
|
v.z = f->get_8();
|
|
return v;
|
|
}
|
|
|
|
inline void store_vec3u8(FileAccess *f, const Vector3i v) {
|
|
f->store_8(v.x);
|
|
f->store_8(v.y);
|
|
f->store_8(v.z);
|
|
}
|
|
|
|
inline Vector3i get_vec3u32(FileAccess *f) {
|
|
Vector3i v;
|
|
v.x = f->get_32();
|
|
v.y = f->get_32();
|
|
v.z = f->get_32();
|
|
return v;
|
|
}
|
|
|
|
inline void store_vec3u32(FileAccess *f, const Vector3i v) {
|
|
f->store_32(v.x);
|
|
f->store_32(v.y);
|
|
f->store_32(v.z);
|
|
}
|
|
|
|
enum VoxelFileResult {
|
|
VOXEL_FILE_OK = 0,
|
|
VOXEL_FILE_CANT_OPEN,
|
|
VOXEL_FILE_DOES_NOT_EXIST,
|
|
VOXEL_FILE_UNEXPECTED_EOF,
|
|
VOXEL_FILE_INVALID_MAGIC,
|
|
VOXEL_FILE_INVALID_VERSION,
|
|
VOXEL_FILE_INVALID_DATA
|
|
};
|
|
|
|
const char *to_string(VoxelFileResult res);
|
|
VoxelFileResult check_magic_and_version(FileAccess *f, uint8_t expected_version, const char *expected_magic, uint8_t &out_version);
|
|
Error check_directory_created(const String &directory_path);
|
|
|
|
// TODO Wrap other stuff in that
|
|
namespace VoxelFileUtils {
|
|
|
|
void insert_bytes(FileAccess *f, size_t count, size_t temp_chunk_size = 512);
|
|
|
|
} // namespace VoxelFileUtils
|
|
|
|
#endif // FILE_UTILS_H
|