godot_voxel/terrain
Marc Gilleron 9f7a081dd4 Non-cube voxels don't contribute to AO for now 2020-02-23 01:29:32 +00:00
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block_thread_manager.h Fix bad discarding code when block management threads are told to exit 2020-01-19 18:13:00 +00:00
lod_octree.h Fix LOD getting stuck if you teleport far away 2020-01-23 00:37:13 +00:00
voxel_block.cpp Use StringNames when applicable 2020-01-17 20:43:28 +00:00
voxel_block.h When a block is not visible, remove it from world instead 2020-01-07 02:04:24 +00:00
voxel_box_mover.cpp Can add custom collision AABBs to blocky voxels, for use with VoxelBoxMover 2020-02-03 10:29:25 +01:00
voxel_box_mover.h Can add custom collision AABBs to blocky voxels, for use with VoxelBoxMover 2020-02-03 10:29:25 +01:00
voxel_data_loader.cpp Fix case where a block gets saved but is requested for loading very shortly after 2020-02-04 15:37:52 +01:00
voxel_data_loader.h Fix case where a block gets saved but is requested for loading very shortly after 2020-02-04 15:37:52 +01:00
voxel_lod_terrain.cpp Merge branch 'master' into custom_blocky_mesh 2020-02-22 22:55:50 +00:00
voxel_lod_terrain.h Update pr 2020-02-16 23:07:10 +08:00
voxel_map.cpp Code style 2020-02-05 21:08:23 +01:00
voxel_map.h Added customizable bit depth to VoxelBuffer. UNTESTED 2020-01-04 19:20:49 +00:00
voxel_mesh_updater.cpp Use MAX_LOD global constant 2020-01-15 21:40:35 +00:00
voxel_mesh_updater.h Non-cube voxels don't contribute to AO for now 2020-02-23 01:29:32 +00:00
voxel_terrain.cpp Merge branch 'master' into custom_blocky_mesh 2020-02-22 22:55:50 +00:00
voxel_terrain.h Update pr 2020-02-16 23:07:10 +08:00