86 lines
2.6 KiB
C++
86 lines
2.6 KiB
C++
#include "register_types.h"
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#include "edition/voxel_tool.h"
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#include "generators/voxel_generator_flat.h"
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#include "generators/voxel_generator_heightmap.h"
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#include "generators/voxel_generator_image.h"
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#include "generators/voxel_generator_noise.h"
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#include "generators/voxel_generator_noise_2d.h"
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#include "generators/voxel_generator_waves.h"
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#include "meshers/blocky/voxel_library.h"
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#include "meshers/blocky/voxel_mesher_blocky.h"
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#include "meshers/dmc/voxel_mesher_dmc.h"
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#include "meshers/transvoxel/voxel_mesher_transvoxel.h"
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#include "streams/voxel_stream_block_files.h"
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#include "streams/voxel_stream_file.h"
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#include "streams/voxel_stream_region_files.h"
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#include "terrain/voxel_box_mover.h"
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#include "terrain/voxel_lod_terrain.h"
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#include "terrain/voxel_map.h"
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#include "terrain/voxel_terrain.h"
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#include "voxel_buffer.h"
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#include "voxel_memory_pool.h"
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#include "voxel_string_names.h"
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void register_voxel_types() {
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// Storage
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ClassDB::register_class<VoxelBuffer>();
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ClassDB::register_class<VoxelMap>();
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// Voxel types
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ClassDB::register_class<Voxel>();
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ClassDB::register_class<VoxelLibrary>();
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// Nodes
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ClassDB::register_class<VoxelTerrain>();
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ClassDB::register_class<VoxelLodTerrain>();
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// Streams
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ClassDB::register_class<VoxelStream>();
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ClassDB::register_class<VoxelStreamFile>();
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ClassDB::register_class<VoxelStreamBlockFiles>();
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ClassDB::register_class<VoxelStreamRegionFiles>();
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// Generators
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ClassDB::register_class<VoxelGenerator>();
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ClassDB::register_class<VoxelGeneratorFlat>();
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ClassDB::register_class<VoxelGeneratorWaves>();
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ClassDB::register_class<VoxelGeneratorHeightmap>();
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ClassDB::register_class<VoxelGeneratorImage>();
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ClassDB::register_class<VoxelGeneratorNoise2D>();
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ClassDB::register_class<VoxelGeneratorNoise>();
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// Helpers
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ClassDB::register_class<VoxelBoxMover>();
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ClassDB::register_class<VoxelRaycastResult>();
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ClassDB::register_class<VoxelTool>();
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// Meshers
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ClassDB::register_class<VoxelMesher>();
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ClassDB::register_class<VoxelMesherBlocky>();
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ClassDB::register_class<VoxelMesherTransvoxel>();
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ClassDB::register_class<VoxelMesherDMC>();
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VoxelMemoryPool::create_singleton();
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VoxelStringNames::create_singleton();
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#ifdef TOOLS_ENABLED
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VoxelDebug::create_debug_box_mesh();
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#endif
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}
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void unregister_voxel_types() {
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unsigned int used_blocks = VoxelMemoryPool::get_singleton()->debug_get_used_blocks();
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if (used_blocks > 0) {
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ERR_PRINT(String("VoxelMemoryPool: {0} memory blocks are still used when unregistering the module. Recycling leak?").format(varray(used_blocks)));
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}
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VoxelMemoryPool::destroy_singleton();
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VoxelStringNames::destroy_singleton();
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#ifdef TOOLS_ENABLED
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VoxelDebug::free_debug_box_mesh();
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#endif
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}
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