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godot_voxel
/
util
/
godot
History
Marc Gilleron
9a131ed4ff
Merge branch 'master' into block_size_decoupling
...
# Conflicts: # server/voxel_server.cpp
2021-04-06 22:00:55 +01:00
..
direct_mesh_instance.cpp
Reorganized some utility files
2021-02-17 20:34:35 +00:00
direct_mesh_instance.h
Reorganized some utility files
2021-02-17 20:34:35 +00:00
direct_multimesh_instance.cpp
Added shadow mode setting to VoxelInstanceLibraryItems
2021-04-05 00:24:46 -04:00
direct_multimesh_instance.h
Added shadow mode setting to VoxelInstanceLibraryItems
2021-04-05 00:24:46 -04:00
direct_static_body.cpp
Reorganized some utility files
2021-02-17 20:34:35 +00:00
direct_static_body.h
Reorganized some utility files
2021-02-17 20:34:35 +00:00
funcs.cpp
Allow to use block size 32 for mesh blocks while using 16 for data blocks
2021-04-03 20:39:37 +01:00
funcs.h
Allow to use block size 32 for mesh blocks while using 16 for data blocks
2021-04-03 20:39:37 +01:00