godot_voxel/constants
Marc Gilleron 325406ede1 Decrease MAX_LOD to avoid potential integer overflows
I preferred doing this instead of using 64-bit integers,
because I tink there are no use cases for LOD blocks that big
2021-10-28 23:55:46 +01:00
..
cube_tables.cpp Moved constants and tables under a folder 2021-02-21 23:58:00 +00:00
cube_tables.h Moved constants and tables under a folder 2021-02-21 23:58:00 +00:00
octree_tables.h Moved constants and tables under a folder 2021-02-21 23:58:00 +00:00
voxel_constants.h Decrease MAX_LOD to avoid potential integer overflows 2021-10-28 23:55:46 +01:00
voxel_string_names.cpp Added option to change pivot mode in vox mesh importer 2021-08-14 18:01:28 +01:00
voxel_string_names.h Added option to change pivot mode in vox mesh importer 2021-08-14 18:01:28 +01:00