godot_voxel/edition
Marc Gilleron 5fcd7f7363 Added mesh optimization option to Transvoxel, using MeshOptimizer 2021-07-11 16:19:49 +01:00
..
funcs.h Implemented texture painting on all VoxelTools using faster access to voxels 2021-05-29 23:28:11 +01:00
voxel_raycast_result.cpp Moved VoxelRaycastResult to its own file 2021-05-29 15:09:10 +01:00
voxel_raycast_result.h Moved VoxelRaycastResult to its own file 2021-05-29 15:09:10 +01:00
voxel_tool.cpp Added mesh optimization option to Transvoxel, using MeshOptimizer 2021-07-11 16:19:49 +01:00
voxel_tool.h Added mesh optimization option to Transvoxel, using MeshOptimizer 2021-07-11 16:19:49 +01:00
voxel_tool_buffer.cpp Renamed Rect3i -> Box3i 2021-05-31 17:12:04 +01:00
voxel_tool_buffer.h Renamed Rect3i -> Box3i 2021-05-31 17:12:04 +01:00
voxel_tool_lod_terrain.cpp Added mesh optimization option to Transvoxel, using MeshOptimizer 2021-07-11 16:19:49 +01:00
voxel_tool_lod_terrain.h Added mesh optimization option to Transvoxel, using MeshOptimizer 2021-07-11 16:19:49 +01:00
voxel_tool_terrain.cpp I don't remember why this was padded 2021-06-16 23:33:58 +01:00
voxel_tool_terrain.h Implemented VoxelToolTerrain.for_each_voxel_metadata_in_area 2021-06-16 23:31:00 +01:00