godot_voxel/doc/classes/VoxelInstanceLibraryItem.xml
2021-05-31 17:23:29 +01:00

83 lines
2.7 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VoxelInstanceLibraryItem" inherits="Resource" version="3.4">
<brief_description>
Settings for a model that can be used by [VoxelInstancer]
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_collision_shapes" qualifiers="const">
<return type="Array">
</return>
<description>
</description>
</method>
<method name="get_mesh" qualifiers="const">
<return type="Mesh">
</return>
<argument index="0" name="mesh_lod_index" type="int">
</argument>
<description>
</description>
</method>
<method name="set_collision_shapes">
<return type="void">
</return>
<argument index="0" name="shape_infos" type="Array">
</argument>
<description>
</description>
</method>
<method name="set_mesh">
<return type="void">
</return>
<argument index="0" name="mesh" type="Mesh">
</argument>
<argument index="1" name="mesh_lod_index" type="int">
</argument>
<description>
</description>
</method>
<method name="setup_from_template">
<return type="void">
</return>
<argument index="0" name="node" type="Node">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="cast_shadow" type="int" setter="set_cast_shadows_setting" getter="get_cast_shadows_setting" enum="VisualServer.ShadowCastingSetting" default="1">
</member>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
</member>
<member name="generator" type="VoxelInstanceGenerator" setter="set_generator" getter="get_generator">
</member>
<member name="lod_index" type="int" setter="set_lod_index" getter="get_lod_index" default="0">
</member>
<member name="material_override" type="Material" setter="set_material_override" getter="get_material_override">
</member>
<member name="mesh" type="Mesh" setter="_set_mesh_lod0" getter="_get_mesh_lod0">
</member>
<member name="mesh_lod1" type="Mesh" setter="_set_mesh_lod1" getter="_get_mesh_lod1">
</member>
<member name="mesh_lod2" type="Mesh" setter="_set_mesh_lod2" getter="_get_mesh_lod2">
</member>
<member name="mesh_lod3" type="Mesh" setter="_set_mesh_lod3" getter="_get_mesh_lod3">
</member>
<member name="name" type="String" setter="set_item_name" getter="get_item_name" default="&quot;&quot;">
</member>
<member name="persistent" type="bool" setter="set_persistent" getter="is_persistent" default="false">
</member>
</members>
<constants>
<constant name="MAX_MESH_LODS" value="4">
</constant>
</constants>
</class>