godot_voxel/util
Marc Gilleron 22471aafd0 Merge branch 'master' into instancing 2021-02-02 00:00:01 +00:00
..
noise Added FastNoise2 for SIMD noise, but it won't be integrated yet. 2021-01-09 16:35:40 +00:00
array_slice.h Implement buffer processing on sphere map functions 2021-02-01 23:40:17 +00:00
direct_mesh_instance.cpp Don't make the editor redraw every frame when gizmos are shown 2020-11-21 18:15:12 +00:00
direct_mesh_instance.h Don't make the editor redraw every frame when gizmos are shown 2020-11-21 18:15:12 +00:00
direct_multimesh_instance.cpp Added material_override 2021-01-01 01:39:06 +00:00
direct_multimesh_instance.h Added material_override 2021-01-01 01:39:06 +00:00
direct_static_body.cpp Don't make the editor redraw every frame when gizmos are shown 2020-11-21 18:15:12 +00:00
direct_static_body.h Add optional physics collision through node-less static bodies 2019-08-25 13:04:49 +01:00
dynamic_bitset.h Use a pattern matrix to determine side culling, so it can be baked more precisely 2020-02-11 21:20:05 +00:00
file_locker.h Made file streams thread-safe (but still won't be used in more than one thread) 2021-01-16 13:34:45 +00:00
fixed_array.h Optimized Transvoxel (nearly twice as fast), also allowing 16, 32 and 64 bit precision 2020-12-23 02:27:54 +00:00
macros.h Fix some GCC warnings and Clang error 2020-09-07 23:26:04 +01:00
object_pool.h Moved ObjectPool to util/ and moved OctreeTables to root 2019-04-29 21:31:08 +01:00
profiling.h Some notes about tracy 2020-10-29 00:47:25 +00:00
profiling_clock.h Added stats to VoxelLodTerrain 2019-05-05 01:09:12 +01:00
utility.cpp Script-based generators and streams have their own class, should fix C# API 2020-10-31 22:11:25 +00:00
utility.h Show bounds and octrees of VoxelLodTerrain with debug drawing 2020-10-24 00:08:14 +01:00
voxel_raycast.h Comment and formatting 2020-09-06 19:59:08 +01:00