.. |
noise
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Added FastNoise2 for SIMD noise, but it won't be integrated yet.
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2021-01-09 16:35:40 +00:00 |
array_slice.h
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Implement buffer processing on sphere map functions
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2021-02-01 23:40:17 +00:00 |
direct_mesh_instance.cpp
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Don't make the editor redraw every frame when gizmos are shown
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2020-11-21 18:15:12 +00:00 |
direct_mesh_instance.h
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Don't make the editor redraw every frame when gizmos are shown
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2020-11-21 18:15:12 +00:00 |
direct_multimesh_instance.cpp
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Added material_override
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2021-01-01 01:39:06 +00:00 |
direct_multimesh_instance.h
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Added material_override
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2021-01-01 01:39:06 +00:00 |
direct_static_body.cpp
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Don't make the editor redraw every frame when gizmos are shown
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2020-11-21 18:15:12 +00:00 |
direct_static_body.h
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Add optional physics collision through node-less static bodies
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2019-08-25 13:04:49 +01:00 |
dynamic_bitset.h
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Use a pattern matrix to determine side culling, so it can be baked more precisely
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2020-02-11 21:20:05 +00:00 |
file_locker.h
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Made file streams thread-safe (but still won't be used in more than one thread)
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2021-01-16 13:34:45 +00:00 |
fixed_array.h
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Optimized Transvoxel (nearly twice as fast), also allowing 16, 32 and 64 bit precision
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2020-12-23 02:27:54 +00:00 |
macros.h
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Fix some GCC warnings and Clang error
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2020-09-07 23:26:04 +01:00 |
object_pool.h
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Moved ObjectPool to util/ and moved OctreeTables to root
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2019-04-29 21:31:08 +01:00 |
profiling.h
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Some notes about tracy
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2020-10-29 00:47:25 +00:00 |
profiling_clock.h
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Added stats to VoxelLodTerrain
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2019-05-05 01:09:12 +01:00 |
utility.cpp
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Script-based generators and streams have their own class, should fix C# API
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2020-10-31 22:11:25 +00:00 |
utility.h
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Show bounds and octrees of VoxelLodTerrain with debug drawing
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2020-10-24 00:08:14 +01:00 |
voxel_raycast.h
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Comment and formatting
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2020-09-06 19:59:08 +01:00 |