89750a20f8
- Added a global file locker so threads can synchronize when accessing files - Added mutexes to serialize access to file streams (i.e to call in series) - VoxelStream API now expects implementations to be thread-safe - Did some logic/data separation in RegionFile in case we need an in-memory implementation, however I might just use SQLite in the future instead |
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color8.h | ||
interval.h | ||
rect3i.h | ||
vector3i.h |