Marc Gilleron 1f128a7803 Fix some issues with persistent instance positions
- Scene instances were not made relative to their block
- Saving a block while mesh size is 16 and loading it back while mesh size
  is increased to 32 should now work. Before, positions were saved
  relative to render block instead of data block, which forced to
  keep mesh and data sizes the same
- Fixed incorrect octant_index in save_block, Z shift was 1 instead of 2
2022-07-24 01:00:02 +01:00
..
2022-06-19 18:10:59 +01:00
2022-07-17 19:15:32 +01:00
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