ce91b3890c
- Less draw calls - Much faster rendering updates (about 5x), although colliders are still the biggest bottleneck so when collision is enabled this improvement isn't noticeable - A shader is now always required to render Transvoxel properly. TODO: integrate a default one when no material is assigned? |
||
---|---|---|
.. | ||
cube_tables.cpp | ||
cube_tables.h | ||
voxel_constants.h | ||
voxel_string_names.cpp | ||
voxel_string_names.h |