godot_voxel/constants
Marc Gilleron ce91b3890c Combine regular and transition meshes together.
- Less draw calls
- Much faster rendering updates (about 5x),
  although colliders are still the biggest bottleneck so when collision is
  enabled this improvement isn't noticeable
- A shader is now always required to render Transvoxel properly.
  TODO: integrate a default one when no material is assigned?
2022-06-25 16:47:09 +01:00
..
cube_tables.cpp Use `real_t` in most utils, use 32-bit floats in meshers. 2022-02-14 00:11:41 +00:00
cube_tables.h Combine regular and transition meshes together. 2022-06-25 16:47:09 +01:00
voxel_constants.h Added VoxelMeshSDF and VoxelToolLodTerrain.stamp_sdf() 2022-05-02 19:14:12 +01:00
voxel_string_names.cpp Return a ref, pointer must not be null 2022-04-09 15:15:22 +01:00
voxel_string_names.h Return a ref, pointer must not be null 2022-04-09 15:15:22 +01:00